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Unified Diff: third_party/webgl/sdk/tests/conformance/context/context-attribute-preserve-drawing-buffer.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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Index: third_party/webgl/sdk/tests/conformance/context/context-attribute-preserve-drawing-buffer.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/context/context-attribute-preserve-drawing-buffer.html (revision 0)
+++ third_party/webgl/sdk/tests/conformance/context/context-attribute-preserve-drawing-buffer.html (revision 0)
@@ -0,0 +1,120 @@
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <link rel="stylesheet" href="../../resources/js-test-style.css"/>
+ <script src="../../resources/js-test-pre.js"></script>
+ <script src="../resources/webgl-test.js"></script>
+ <script src="../resources/webgl-test-utils.js"></script>
+ <style>
+ canvas {
+ width:50px;
+ height:50px;
+ }
+ .square {
+ display:inline-block;
+ width:50px;
+ height:50px;
+ background-color:red;
+ }
+ </style>
+ <script>
+ wtu = WebGLTestUtils;
+ function checkResult(ctx1, ctx2, preserve) {
+ var imgData1 = ctx1.getImageData(0,0,1,1);
+ var imgData2 = ctx2.getImageData(0,0,1,1);
+ var correct1 = [255,0,0,255];
+ var correct2 = preserve ? [255,0,0,255] : [0,0,0,255];
+ var ok1 = true;
+ var ok2 = true;
+ for (var p = 0; p < 4; ++p) {
+ if (imgData1.data[p] != correct1[p])
+ ok1 = false;
+ if (imgData2.data[p] != correct2[p])
+ ok2 = false;
+ }
+ if (ok1 && ok2)
+ testPassed('Rendered ok with preserveDrawingBuffer ' + preserve +'.');
+ else
+ testFailed('Did not render ok with preserveDrawingBuffer ' + preserve + '.');
+ if (preserve) {
+ finishTest()
+ } else {
+ runTest(true);
+ }
+ }
+
+ function runTest(preserve) {
+ var c1 = document.getElementById('c' + (preserve * 3 + 1));
+ var c2 = document.getElementById('c' + (preserve * 3 + 2));
+ var c3 = document.getElementById('c' + (preserve * 3 + 3));
+ var ctx1 = c1.getContext('2d');
+ var ctx2 = c2.getContext('2d');
+ var gl = create3DContext(c3, { alpha:false, preserveDrawingBuffer:preserve });
+ gl.clearColor(1, 0, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ ctx1.drawImage(c3, 0, 0);
+ wtu.waitFrames(5, function() {
+ ctx2.drawImage(c3, 0, 0);
+ checkResult(ctx1, ctx2, preserve);
+ });
+
+ }
+ </script>
+ </head>
+ <body>
+ <div>
+ <canvas id='c1'></canvas>
+ <canvas id='c2'></canvas>
+ <canvas id='c3'></canvas>
+ <span>should look as right pattern</span>
+ <div class='square'></div>
+ <div class='square' style='background-color:black'></div>
+ <div class='square'></div>
+ </div>
+ <div>
+ <canvas id='c4'></canvas>
+ <canvas id='c5'></canvas>
+ <canvas id='c6'></canvas>
+ <span>should look as right pattern</span>
+ <div class='square'></div>
+ <div class='square'></div>
+ <div class='square'></div>
+ </div>
+ <div id="description"></div>
+ <div id="console"></div>
+ <script>
+ description('Verify that preserveDrawingBuffer attribute is honored.');
+ runTest(false);
+ successfullyParsed = true;
+ shouldBeTrue("successfullyParsed");
+ </script>
+ </body>
+</html>
Property changes on: third_party/webgl/sdk/tests/conformance/context/context-attribute-preserve-drawing-buffer.html
___________________________________________________________________
Added: svn:eol-style
+ LF

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