Index: third_party/webgl/sdk/tests/conformance/glsl/functions/glsl-function-cos.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/glsl/functions/glsl-function-cos.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/glsl/functions/glsl-function-cos.html (revision 0) |
@@ -0,0 +1,120 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+ <title>GLSL cos function test</title> |
+ <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+ <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
+ <script src="../../../resources/js-test-pre.js"></script> |
+ <script src="../../resources/webgl-test.js"> </script> |
+ <script src="../../resources/webgl-test-utils.js"> </script> |
+ <script src="../../resources/glsl-generator.js"> </script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script> |
+ |
+var piConstants = [ |
+ "const float kPI = 3.14159265358979323846;", |
+ "const float kHalfPI = (kPI * 0.5);", |
+ "const float k2PI = (kPI * 2.0);" |
+].join("\n"); |
+ |
+var kPI = Math.PI; |
+var kHalfPI = Math.PI * 0.5; |
+var k2PI = Math.PI * 2.0; |
+var cos = Math.cos; // shorthand |
+ |
+GLSLGenerator.runReferenceImageTest({ |
+ feature: "cos", |
+ args: "$(type) value", |
+ testFunc: "$(func)($(type))", |
+ gridRes: 8, |
+ tolerance: 3, |
+ extra: piConstants, |
+ tests: [ |
+ { |
+ source: ["$(output) = vec4(", |
+ " $(func)($(input).x * kHalfPI + kHalfPI),", |
+ " $(func)($(input).y * kHalfPI),", |
+ " 0,", |
+ " 1);"].join("\n"), |
+ generator: function(x, y, z, w) { |
+ return [ cos(x * kHalfPI + kHalfPI), |
+ cos(y * kHalfPI), |
+ 0, |
+ 1 ]; |
+ }, |
+ }, |
+ { |
+ source: ["$(output) = vec4(", |
+ " $(func)($(input).xy * vec2(kPI, k2PI)) * 0.5 + vec2(0.5, 0.5),", |
+ " 0, 1);"].join("\n"), |
+ generator: function(x, y, z, w) { |
+ return [ cos(x * kPI) * 0.5 + 0.5, |
+ cos(y * k2PI) * 0.5 + 0.5, |
+ 0, |
+ 1 ]; |
+ }, |
+ }, |
+ { |
+ // FIXME: for some reason, this test requires a higher tolerance when run in a vertex shader. |
+ source: ["$(output) = vec4(", |
+ " $(func)($(input).xyz * vec3(kPI, k2PI, 4.0)) * ", |
+ " 0.5 + vec3(0.5, 0.5, 0.5),", |
+ " 1);"].join("\n"), |
+ generator: function(x, y, z, w) { |
+ return [ cos(x * kPI) * 0.5 + 0.5, |
+ cos(y * k2PI) * 0.5 + 0.5, |
+ cos(z * 4.0) * 0.5 + 0.5, |
+ 1 ]; |
+ }, |
+ tolerance: 7, |
+ }, |
+ { |
+ source: ["$(output) = ", |
+ " $(func)($(input) * vec4(k2PI, 4.0, kHalfPI, kPI)) *", |
+ " 0.5 + vec4(0.5, 0.5, 0.5, 1);", |
+ ].join("\n"), |
+ generator: function(x, y, z, w) { |
+ return [ cos(x * k2PI) * 0.5 + 0.5, |
+ cos(y * 4.0) * 0.5 + 0.5, |
+ cos(z * kHalfPI) * 0.5 + 0.5, |
+ cos(w * kPI) * 0.5 + 1.0 ]; |
+ }, |
+ }, |
+ ] |
+}); |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
Property changes on: third_party/webgl/sdk/tests/conformance/glsl/functions/glsl-function-cos.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |