Index: third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-state-restoration.html |
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--- third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-state-restoration.html (revision 0) |
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+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Framebuffer state restoration Test</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="50" height="50"> |
+</canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script> |
+var wtu = WebGLTestUtils; |
+description(); |
+ |
+function test() { |
+ gl = wtu.create3DContext("example", {preserveDrawingBuffer: true}); |
+ var program = wtu.setupColorQuad(gl); |
+ var colorLoc = gl.getUniformLocation(program, "u_color"); |
+ gl.enable(gl.DEPTH_TEST); |
+ gl.depthFunc(gl.LESS); |
+ |
+ var testDrawToBackBuffer = function(label) { |
+ debug(""); |
+ debug("drawing to backbuffer " + label); |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ // Draw in green |
+ gl.uniform4fv(colorLoc, [0, 1, 0, 1]); |
+ gl.drawArrays(gl.TRIANGLES, 0, 6); |
+ wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); |
+ // Draw in red, should not draw because of depth test. |
+ gl.uniform4fv(colorLoc, [1, 0, 0, 1]); |
+ gl.drawArrays(gl.TRIANGLES, 0, 6); |
+ wtu.checkCanvas(gl, [0, 255, 0, 255], "should still be green"); |
+ } |
+ |
+ var testDrawToFBO = function(label ) { |
+ debug(""); |
+ debug("drawing to framebuffer " + label); |
+ // Draw in green |
+ gl.uniform4fv(colorLoc, [0, 1, 0, 1]); |
+ gl.drawArrays(gl.TRIANGLES, 0, 6); |
+ wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); |
+ // Draw in red as there is not depth buffer. |
+ gl.uniform4fv(colorLoc, [1, 0, 0, 1]); |
+ gl.drawArrays(gl.TRIANGLES, 0, 6); |
+ wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red"); |
+ } |
+ |
+ testDrawToBackBuffer("start"); |
+ |
+ var fbo = gl.createFramebuffer(); |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 50, 50, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); |
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { |
+ finishTest(); |
+ return; |
+ } |
+ |
+ wtu.checkCanvas(gl, [0, 0, 0, 0], "should be zero"); |
+ testDrawToFBO("start"); |
+ |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
+ testDrawToBackBuffer("after drawing to framebuffer"); |
+ |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ testDrawToFBO("after drawing to backbuffer"); |
+ |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
+ wtu.waitFrames(5, function() { |
+ testDrawToBackBuffer("after composite"); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ testDrawToFBO("after drawing to backbuffer after composite"); |
+ wtu.waitFrames(5, function() { |
+ testDrawToFBO("after composite"); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
+ testDrawToBackBuffer("after drawing to framebuffer after composite"); |
+ |
+ glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
+ finishTest(); |
+ }); |
+ }); |
+} |
+test(); |
+ |
+successfullyParsed = true; |
+</script> |
+</body> |
+</html> |
+ |
Property changes on: third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-state-restoration.html |
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Added: svn:eol-style |
+ LF |