Index: third_party/webgl/sdk/tests/conformance/textures/texture-attachment-formats.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/textures/texture-attachment-formats.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/textures/texture-attachment-formats.html (revision 0) |
@@ -0,0 +1,187 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Texture Attachment Format Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; border: 1px solid black;"> </canvas> |
+<script> |
+description(); |
+ |
+var wtu = WebGLTestUtils; |
+var gl = wtu.create3DContext(document.getElementById("canvas")); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ testPassed("context exists"); |
+ |
+ debug(""); |
+ debug("Checking texture formats."); |
+ |
+ var numValidFormats = 0; |
+ var clearColor = [0.25, 0.5, 0.75, 0.25]; |
+ |
+ var floatToBits = function(value, bits) { |
+ var range = (1 << bits) - 1; |
+ var result = 0; |
+ if (range > 0) { |
+ result = Math.floor(Math.floor(value * range) * 255 / range); |
+ } |
+ |
+ //debug("v = " + value + ", bits = " + bits + ", range = " + range + ", result = " + result); |
+ return result; |
+ } |
+ |
+ function testFormat(info) { |
+ debug(""); |
+ debug("testing: " + info.format + ", " + info.type); |
+ |
+ var format = gl[info.format]; |
+ var type = gl[info.type]; |
+ |
+ gl.texImage2D(gl.TEXTURE_2D, |
+ 0, // level |
+ format, // internalFormat |
+ 16, // width |
+ 16, // height |
+ 0, // border |
+ format, // format |
+ type, // type |
+ null); // data |
+ var fbStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER); |
+ debug(wtu.glEnumToString(gl, fbStatus)); |
+ if (fbStatus != gl.FRAMEBUFFER_COMPLETE) { |
+ debug("format unsupported"); |
+ return; |
+ } |
+ |
+ ++numValidFormats; |
+ |
+ var startExpected = [0, 0, 0, info.channels[3] < 0 ? 255 : 0]; |
+ |
+ var expected = []; |
+ var tolerance = []; |
+ for (var ii = 0; ii < 4; ++ii) { |
+ var color = 0; |
+ var channel = info.channels[ii]; |
+ if (channel < 0) { |
+ color = ii < 3 ? 0 : 255 |
+ } else { |
+ color = floatToBits(clearColor[channel], info.bits[ii]); |
+ } |
+ expected.push(color); |
+ tolerance.push(channel < 0 ? 0 : (1 + (1 << (8 - info.bits[ii])))); |
+ } |
+ |
+ wtu.checkCanvas(gl, startExpected, "should be " + startExpected); |
+ gl.clear(gl.COLOR_BUFFER_BIT); |
+ wtu.checkCanvas(gl, expected, "should be " + expected + " with tolerance " + tolerance, tolerance); |
+ } |
+ |
+ var validFormats = [ |
+ { format: 'RGBA', |
+ type: 'UNSIGNED_BYTE', |
+ channels: [0, 1, 2, 3], |
+ bits: [8, 8, 8, 8] |
+ }, |
+ { format: 'ALPHA', |
+ type: 'UNSIGNED_BYTE', |
+ channels: [-1, -1, -1, 3], |
+ bits: [0, 0, 0, 8] |
+ }, |
+ { format: 'RGB', |
+ type: 'UNSIGNED_BYTE', |
+ channels: [0, 1, 2, -1], |
+ bits: [8, 8, 8, 0] |
+ }, |
+ { format: 'RGB', |
+ type: 'UNSIGNED_SHORT_5_6_5', |
+ channels: [0, 1, 2, -1], |
+ bits: [5, 6, 5, 0] |
+ }, |
+ { format: 'RGBA', |
+ type: 'UNSIGNED_SHORT_5_5_5_1', |
+ channels: [0, 1, 2, 3], |
+ bits: [5, 5, 5, 1] |
+ }, |
+ { format: 'RGBA', |
+ type: 'UNSIGNED_SHORT_4_4_4_4', |
+ channels: [0, 1, 2, 3], |
+ bits: [4, 4, 4, 4] |
+ }, |
+ { format: 'LUMINANCE', |
+ type: 'UNSIGNED_BYTE', |
+ channels: [0, 0, 0, -1], |
+ bits: [8, 8, 8, -1] |
+ }, |
+ { format: 'LUMINANCE_ALPHA', |
+ type: 'UNSIGNED_BYTE', |
+ channels: [0, 0, 0, 3], |
+ bits: [8, 8, 8, 8] |
+ } |
+ ]; |
+ |
+ gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); |
+ fbo = gl.createFramebuffer(); |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
+ gl.framebufferTexture2D( |
+ gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); |
+ |
+ for (var ii = 0; ii < validFormats.length; ++ii) { |
+ var info = validFormats[ii]; |
+ testFormat(info); |
+ } |
+ |
+ debug(""); |
+ shouldBeTrue("numValidFormats > 0"); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/textures/texture-attachment-formats.html |
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Added: svn:eol-style |
+ LF |