Index: third_party/webgl/sdk/tests/conformance/state/gl-get-calls.html |
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--- third_party/webgl/sdk/tests/conformance/state/gl-get-calls.html (revision 0) |
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+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL gl calls Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2"> </canvas> |
+ |
+<script> |
+ |
+description("This test ensures basic functionality of the underlying graphics library"); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var minimumRequiredStencilMask = 0; |
+var context = create3DContext(document.getElementById("canvas")); |
+if (!context) |
+ testFailed("context does not exist"); |
+else { |
+ testPassed("context exists"); |
+ |
+ debug(""); |
+ debug("Context contains getError"); |
+ if ("getError" in context) |
+ testPassed("context contains getError"); |
+ else |
+ testFailed("context does not contains getError"); |
+ |
+ debug(""); |
+ debug("Check default values"); |
+ shouldBe('context.getParameter(context.ACTIVE_TEXTURE)', 'context.TEXTURE0'); |
+ shouldBe('(context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] <= 1) && (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] > 0) && (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[1] >= 1)', 'true'); |
+ shouldBe('(context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] <= 1) && (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] > 0) && (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[1] >= 1)', 'true'); |
+ shouldBeType('(context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)', 'Float32Array'); |
+ shouldBeType('(context.getParameter(context.ALIASED_POINT_SIZE_RANGE)', 'Float32Array'); |
+ shouldBe('context.getParameter(context.ARRAY_BUFFER_BINDING)', 'null'); |
+ shouldBe('context.getParameter(context.BLEND)', 'false'); |
+ shouldBe('context.getParameter(context.BLEND_COLOR)', '[0, 0, 0, 0]'); |
+ shouldBeType('context.getParameter(context.BLEND_COLOR)', 'Float32Array'); |
+ shouldBe('context.getParameter(context.BLEND_DST_ALPHA)', '0'); |
+ shouldBe('context.getParameter(context.BLEND_DST_RGB)', '0'); |
+ shouldBe('context.getParameter(context.BLEND_EQUATION_ALPHA)', 'context.FUNC_ADD'); |
+ shouldBe('context.getParameter(context.BLEND_EQUATION_RGB)', 'context.FUNC_ADD'); |
+ shouldBe('context.getParameter(context.BLEND_SRC_ALPHA)', '1'); |
+ shouldBe('context.getParameter(context.BLEND_SRC_RGB)', '1'); |
+ shouldBe('context.getParameter(context.COLOR_CLEAR_VALUE)', '[0, 0, 0, 0]'); |
+ shouldBeType('context.getParameter(context.COLOR_CLEAR_VALUE)', 'Float32Array'); |
+ shouldBe('context.getParameter(context.COLOR_WRITEMASK)', '[true, true, true, true]'); |
+ shouldBeType('context.getParameter(context.COMPRESSED_TEXTURE_FORMATS)', 'Uint32Array'); |
+ shouldBe('context.getParameter(context.CULL_FACE)', 'false'); |
+ shouldBe('context.getParameter(context.CULL_FACE_MODE)', 'context.BACK'); |
+ shouldBe('context.getParameter(context.CURRENT_PROGRAM)', 'null'); |
+ shouldBe('context.getParameter(context.DEPTH_CLEAR_VALUE)', '1'); |
+ shouldBe('context.getParameter(context.DEPTH_FUNC)', 'context.LESS'); |
+ shouldBe('context.getParameter(context.DEPTH_RANGE)', '[0, 1]'); |
+ shouldBeType('context.getParameter(context.DEPTH_RANGE)', 'Float32Array'); |
+ shouldBe('context.getParameter(context.DEPTH_TEST)', 'false'); |
+ shouldBe('context.getParameter(context.DEPTH_WRITEMASK)', 'true'); |
+ shouldBe('context.getParameter(context.DITHER)', 'true'); |
+ shouldBe('context.getParameter(context.ELEMENT_ARRAY_BUFFER_BINDING)', 'null'); |
+ shouldBe('context.getParameter(context.FRONT_FACE)', 'context.CCW'); |
+ shouldBe('context.getParameter(context.GENERATE_MIPMAP_HINT)', 'context.DONT_CARE'); |
+ shouldBe('context.getParameter(context.LINE_WIDTH)', '1'); |
+ shouldBe('context.getParameter(context.POLYGON_OFFSET_FACTOR)', '0'); |
+ shouldBe('context.getParameter(context.POLYGON_OFFSET_FILL)', 'false'); |
+ shouldBe('context.getParameter(context.POLYGON_OFFSET_UNITS)', '0'); |
+ shouldBe('context.getParameter(context.RENDERBUFFER_BINDING)', 'null'); |
+ shouldBe('context.getParameter(context.SAMPLE_COVERAGE_INVERT)', 'false'); |
+ shouldBe('context.getParameter(context.SAMPLE_COVERAGE_VALUE)', '1'); |
+ shouldBe('context.getParameter(context.SCISSOR_BOX)[0]', '0'); |
+ shouldBe('context.getParameter(context.SCISSOR_BOX)[1]', '0'); |
+ shouldBeType('context.getParameter(context.SCISSOR_BOX)', Int32Array); |
+ shouldBe('context.getParameter(context.SCISSOR_TEST)', 'false'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_FAIL)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_FUNC)', 'context.ALWAYS'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_FAIL)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_PASS)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_REF)', '0'); |
+ |
+ var stencilBits = context.getParameter(context.STENCIL_BITS); |
+ minimumRequiredStencilMask = (1 << stencilBits) - 1; |
+ |
+ shouldBe('context.getParameter(context.STENCIL_BACK_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); |
+ shouldBe('context.getParameter(context.STENCIL_BACK_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); |
+ |
+ // If EXT_packed_depth_stencil is supported, STENCIL_BITS > 0; otherwise, STENCIL_BITS == 0. |
+ shouldBe('context.getParameter(context.STENCIL_BITS) >= 0', 'true'); |
+ shouldBe('context.getParameter(context.STENCIL_CLEAR_VALUE)', '0'); |
+ shouldBe('context.getParameter(context.STENCIL_FAIL)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_FUNC)', 'context.ALWAYS'); |
+ shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_FAIL)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_PASS)', 'context.KEEP'); |
+ shouldBe('context.getParameter(context.STENCIL_REF)', '0'); |
+ shouldBe('context.getParameter(context.STENCIL_TEST)', 'false'); |
+ |
+ shouldBe('context.getParameter(context.STENCIL_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); |
+ shouldBe('context.getParameter(context.STENCIL_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask'); |
+ |
+ shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null'); |
+ shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null'); |
+ shouldBe('context.getParameter(context.UNPACK_ALIGNMENT)', '4'); |
+ shouldBe('context.getParameter(context.UNPACK_FLIP_Y_WEBGL)', 'false'); |
+ shouldBe('context.getParameter(context.UNPACK_PREMULTIPLY_ALPHA_WEBGL)', 'false'); |
+ shouldBe('context.getParameter(context.VIEWPORT)', '[0, 0, 2, 2]'); |
+ shouldBeType('context.getParameter(context.VIEWPORT)', 'Int32Array'); |
+ |
+ shouldBeTrue('context.getParameter(context.MAX_COMBINED_TEXTURE_IMAGE_UNITS) >= 8'); |
+ shouldBeTrue('context.getParameter(context.MAX_CUBE_MAP_TEXTURE_SIZE) >= 16'); |
+ shouldBeTrue('context.getParameter(context.MAX_FRAGMENT_UNIFORM_VECTORS) >= 16'); |
+ shouldBeTrue('context.getParameter(context.MAX_RENDERBUFFER_SIZE) >= 1'); |
+ shouldBeTrue('context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS) >= 8'); |
+ shouldBeTrue('context.getParameter(context.MAX_TEXTURE_SIZE) >= 64'); |
+ shouldBeTrue('context.getParameter(context.MAX_VARYING_VECTORS) >= 8'); |
+ shouldBeTrue('context.getParameter(context.MAX_VERTEX_ATTRIBS) >= 8'); |
+ shouldBeTrue('context.getParameter(context.MAX_VERTEX_TEXTURE_IMAGE_UNITS) >= 0'); |
+ shouldBeTrue('context.getParameter(context.MAX_VERTEX_UNIFORM_VECTORS) >= 128'); |
+ // Note: This requirement should be removed from the spec IMO. Many impelementations |
+ // will be based on FBOs and FBOs might have a restriction smaller than the current screen size. |
+ // especially if there are multiple screens. |
+ shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[0] >= window.screen.width'); |
+ shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[1] >= window.screen.height'); |
+ shouldBeType('context.getParameter(context.MAX_VIEWPORT_DIMS)', 'Int32Array'); |
+ |
+ debug(""); |
+ debug("check texture values"); |
+ var maxTextures = context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS); |
+ for (var ii = 0; ii < maxTextures; ++ii) { |
+ context.activeTexture(context.TEXTURE0 + ii); |
+ debug("check texture unit: " + ii); |
+ shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null'); |
+ shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null'); |
+ } |
+ |
+ debug(""); |
+ debug("check attrib values"); |
+ var maxAttribs = context.getParameter(context.MAX_VERTEX_ATTRIBS); |
+ for (var ii = 0; ii < maxAttribs; ++ii) { |
+ debug("check attrib: " + ii); |
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)', 'null'); |
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_ENABLED)', 'false'); |
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_SIZE)', '4'); |
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_STRIDE)', '0'); |
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_TYPE)', 'context.FLOAT'); |
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_NORMALIZED)', 'false'); |
+ shouldBe('context.getVertexAttrib(ii, context.CURRENT_VERTEX_ATTRIB)', '[0, 0, 0, 1]'); |
+ shouldBeType('context.getVertexAttrib(ii, context.CURRENT_VERTEX_ATTRIB)', 'Float32Array'); |
+ shouldBe('context.getVertexAttribOffset(ii, context.VERTEX_ATTRIB_ARRAY_POINTER)', '0'); |
+ } |
+ |
+ shouldBe('context.getError()', 'context.NO_ERROR'); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/state/gl-get-calls.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |