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Unified Diff: third_party/webgl/sdk/tests/conformance/state/gl-get-calls.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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Index: third_party/webgl/sdk/tests/conformance/state/gl-get-calls.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/state/gl-get-calls.html (revision 0)
+++ third_party/webgl/sdk/tests/conformance/state/gl-get-calls.html (revision 0)
@@ -0,0 +1,194 @@
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL gl calls Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="2" height="2"> </canvas>
+
+<script>
+
+description("This test ensures basic functionality of the underlying graphics library");
+
+debug("");
+debug("Canvas.getContext");
+
+var minimumRequiredStencilMask = 0;
+var context = create3DContext(document.getElementById("canvas"));
+if (!context)
+ testFailed("context does not exist");
+else {
+ testPassed("context exists");
+
+ debug("");
+ debug("Context contains getError");
+ if ("getError" in context)
+ testPassed("context contains getError");
+ else
+ testFailed("context does not contains getError");
+
+ debug("");
+ debug("Check default values");
+ shouldBe('context.getParameter(context.ACTIVE_TEXTURE)', 'context.TEXTURE0');
+ shouldBe('(context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] <= 1) && (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] > 0) && (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[1] >= 1)', 'true');
+ shouldBe('(context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] <= 1) && (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] > 0) && (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[1] >= 1)', 'true');
+ shouldBeType('(context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)', 'Float32Array');
+ shouldBeType('(context.getParameter(context.ALIASED_POINT_SIZE_RANGE)', 'Float32Array');
+ shouldBe('context.getParameter(context.ARRAY_BUFFER_BINDING)', 'null');
+ shouldBe('context.getParameter(context.BLEND)', 'false');
+ shouldBe('context.getParameter(context.BLEND_COLOR)', '[0, 0, 0, 0]');
+ shouldBeType('context.getParameter(context.BLEND_COLOR)', 'Float32Array');
+ shouldBe('context.getParameter(context.BLEND_DST_ALPHA)', '0');
+ shouldBe('context.getParameter(context.BLEND_DST_RGB)', '0');
+ shouldBe('context.getParameter(context.BLEND_EQUATION_ALPHA)', 'context.FUNC_ADD');
+ shouldBe('context.getParameter(context.BLEND_EQUATION_RGB)', 'context.FUNC_ADD');
+ shouldBe('context.getParameter(context.BLEND_SRC_ALPHA)', '1');
+ shouldBe('context.getParameter(context.BLEND_SRC_RGB)', '1');
+ shouldBe('context.getParameter(context.COLOR_CLEAR_VALUE)', '[0, 0, 0, 0]');
+ shouldBeType('context.getParameter(context.COLOR_CLEAR_VALUE)', 'Float32Array');
+ shouldBe('context.getParameter(context.COLOR_WRITEMASK)', '[true, true, true, true]');
+ shouldBeType('context.getParameter(context.COMPRESSED_TEXTURE_FORMATS)', 'Uint32Array');
+ shouldBe('context.getParameter(context.CULL_FACE)', 'false');
+ shouldBe('context.getParameter(context.CULL_FACE_MODE)', 'context.BACK');
+ shouldBe('context.getParameter(context.CURRENT_PROGRAM)', 'null');
+ shouldBe('context.getParameter(context.DEPTH_CLEAR_VALUE)', '1');
+ shouldBe('context.getParameter(context.DEPTH_FUNC)', 'context.LESS');
+ shouldBe('context.getParameter(context.DEPTH_RANGE)', '[0, 1]');
+ shouldBeType('context.getParameter(context.DEPTH_RANGE)', 'Float32Array');
+ shouldBe('context.getParameter(context.DEPTH_TEST)', 'false');
+ shouldBe('context.getParameter(context.DEPTH_WRITEMASK)', 'true');
+ shouldBe('context.getParameter(context.DITHER)', 'true');
+ shouldBe('context.getParameter(context.ELEMENT_ARRAY_BUFFER_BINDING)', 'null');
+ shouldBe('context.getParameter(context.FRONT_FACE)', 'context.CCW');
+ shouldBe('context.getParameter(context.GENERATE_MIPMAP_HINT)', 'context.DONT_CARE');
+ shouldBe('context.getParameter(context.LINE_WIDTH)', '1');
+ shouldBe('context.getParameter(context.POLYGON_OFFSET_FACTOR)', '0');
+ shouldBe('context.getParameter(context.POLYGON_OFFSET_FILL)', 'false');
+ shouldBe('context.getParameter(context.POLYGON_OFFSET_UNITS)', '0');
+ shouldBe('context.getParameter(context.RENDERBUFFER_BINDING)', 'null');
+ shouldBe('context.getParameter(context.SAMPLE_COVERAGE_INVERT)', 'false');
+ shouldBe('context.getParameter(context.SAMPLE_COVERAGE_VALUE)', '1');
+ shouldBe('context.getParameter(context.SCISSOR_BOX)[0]', '0');
+ shouldBe('context.getParameter(context.SCISSOR_BOX)[1]', '0');
+ shouldBeType('context.getParameter(context.SCISSOR_BOX)', Int32Array);
+ shouldBe('context.getParameter(context.SCISSOR_TEST)', 'false');
+ shouldBe('context.getParameter(context.STENCIL_BACK_FAIL)', 'context.KEEP');
+ shouldBe('context.getParameter(context.STENCIL_BACK_FUNC)', 'context.ALWAYS');
+ shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_FAIL)', 'context.KEEP');
+ shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_PASS)', 'context.KEEP');
+ shouldBe('context.getParameter(context.STENCIL_BACK_REF)', '0');
+
+ var stencilBits = context.getParameter(context.STENCIL_BITS);
+ minimumRequiredStencilMask = (1 << stencilBits) - 1;
+
+ shouldBe('context.getParameter(context.STENCIL_BACK_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
+ shouldBe('context.getParameter(context.STENCIL_BACK_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
+
+ // If EXT_packed_depth_stencil is supported, STENCIL_BITS > 0; otherwise, STENCIL_BITS == 0.
+ shouldBe('context.getParameter(context.STENCIL_BITS) >= 0', 'true');
+ shouldBe('context.getParameter(context.STENCIL_CLEAR_VALUE)', '0');
+ shouldBe('context.getParameter(context.STENCIL_FAIL)', 'context.KEEP');
+ shouldBe('context.getParameter(context.STENCIL_FUNC)', 'context.ALWAYS');
+ shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_FAIL)', 'context.KEEP');
+ shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_PASS)', 'context.KEEP');
+ shouldBe('context.getParameter(context.STENCIL_REF)', '0');
+ shouldBe('context.getParameter(context.STENCIL_TEST)', 'false');
+
+ shouldBe('context.getParameter(context.STENCIL_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
+ shouldBe('context.getParameter(context.STENCIL_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
+
+ shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null');
+ shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null');
+ shouldBe('context.getParameter(context.UNPACK_ALIGNMENT)', '4');
+ shouldBe('context.getParameter(context.UNPACK_FLIP_Y_WEBGL)', 'false');
+ shouldBe('context.getParameter(context.UNPACK_PREMULTIPLY_ALPHA_WEBGL)', 'false');
+ shouldBe('context.getParameter(context.VIEWPORT)', '[0, 0, 2, 2]');
+ shouldBeType('context.getParameter(context.VIEWPORT)', 'Int32Array');
+
+ shouldBeTrue('context.getParameter(context.MAX_COMBINED_TEXTURE_IMAGE_UNITS) >= 8');
+ shouldBeTrue('context.getParameter(context.MAX_CUBE_MAP_TEXTURE_SIZE) >= 16');
+ shouldBeTrue('context.getParameter(context.MAX_FRAGMENT_UNIFORM_VECTORS) >= 16');
+ shouldBeTrue('context.getParameter(context.MAX_RENDERBUFFER_SIZE) >= 1');
+ shouldBeTrue('context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS) >= 8');
+ shouldBeTrue('context.getParameter(context.MAX_TEXTURE_SIZE) >= 64');
+ shouldBeTrue('context.getParameter(context.MAX_VARYING_VECTORS) >= 8');
+ shouldBeTrue('context.getParameter(context.MAX_VERTEX_ATTRIBS) >= 8');
+ shouldBeTrue('context.getParameter(context.MAX_VERTEX_TEXTURE_IMAGE_UNITS) >= 0');
+ shouldBeTrue('context.getParameter(context.MAX_VERTEX_UNIFORM_VECTORS) >= 128');
+ // Note: This requirement should be removed from the spec IMO. Many impelementations
+ // will be based on FBOs and FBOs might have a restriction smaller than the current screen size.
+ // especially if there are multiple screens.
+ shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[0] >= window.screen.width');
+ shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[1] >= window.screen.height');
+ shouldBeType('context.getParameter(context.MAX_VIEWPORT_DIMS)', 'Int32Array');
+
+ debug("");
+ debug("check texture values");
+ var maxTextures = context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS);
+ for (var ii = 0; ii < maxTextures; ++ii) {
+ context.activeTexture(context.TEXTURE0 + ii);
+ debug("check texture unit: " + ii);
+ shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null');
+ shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null');
+ }
+
+ debug("");
+ debug("check attrib values");
+ var maxAttribs = context.getParameter(context.MAX_VERTEX_ATTRIBS);
+ for (var ii = 0; ii < maxAttribs; ++ii) {
+ debug("check attrib: " + ii);
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)', 'null');
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_ENABLED)', 'false');
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_SIZE)', '4');
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_STRIDE)', '0');
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_TYPE)', 'context.FLOAT');
+ shouldBe('context.getVertexAttrib(ii, context.VERTEX_ATTRIB_ARRAY_NORMALIZED)', 'false');
+ shouldBe('context.getVertexAttrib(ii, context.CURRENT_VERTEX_ATTRIB)', '[0, 0, 0, 1]');
+ shouldBeType('context.getVertexAttrib(ii, context.CURRENT_VERTEX_ATTRIB)', 'Float32Array');
+ shouldBe('context.getVertexAttribOffset(ii, context.VERTEX_ATTRIB_ARRAY_POINTER)', '0');
+ }
+
+ shouldBe('context.getError()', 'context.NO_ERROR');
+}
+
+debug("");
+successfullyParsed = true;
+
+</script>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
Property changes on: third_party/webgl/sdk/tests/conformance/state/gl-get-calls.html
___________________________________________________________________
Added: svn:eol-style
+ LF

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