Index: third_party/webgl/sdk/tests/conformance/context/incorrect-context-object-behaviour.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/context/incorrect-context-object-behaviour.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/context/incorrect-context-object-behaviour.html (revision 0) |
@@ -0,0 +1,86 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script> |
+description("Tests calling WebGL APIs with objects from other contexts"); |
+ |
+var contextA = create3DContext(); |
+var contextB = create3DContext(); |
+var programA = loadStandardProgram(contextA); |
+var programB = loadStandardProgram(contextB); |
+var shaderA = loadStandardVertexShader(contextA); |
+var shaderB = loadStandardVertexShader(contextB); |
+var textureA = contextA.createTexture(); |
+var textureB = contextB.createTexture(); |
+var frameBufferA = contextA.createFramebuffer(); |
+var frameBufferB = contextB.createFramebuffer(); |
+var renderBufferA = contextA.createRenderbuffer(); |
+var renderBufferB = contextB.createRenderbuffer(); |
+var locationA = contextA.getUniformLocation(programA, 'u_modelViewProjMatrix'); |
+var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix'); |
+ |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.compileShader(shaderB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.linkProgram(programB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programA, shaderB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programB, shaderA)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programB, shaderB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programA, shaderB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programB, shaderA)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programB, shaderB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.shaderSource(shaderB, 'foo')"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindAttribLocation(programB, 0, 'foo')"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindTexture(contextA.TEXTURE_2D, textureB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTACHMENT, contextA.RENDERBUFFER, renderBufferB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, contextA.TEXTURE_2D, textureB, 0)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getProgramParameter(programB, 0)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getProgramInfoLog(programB, 0)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderParameter(shaderB, 0)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderInfoLog(shaderB, 0)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderSource(shaderB)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programB, locationA)"); |
+shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniformLocation(programB, 'u_modelViewProjMatrix')"); |
+ |
+successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/context/incorrect-context-object-behaviour.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |