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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27 <!DOCTYPE html>
28 <html>
29 <head>
30 <meta charset="utf-8">
31 <!-- This is a visual test that programs must have both a vertex and
32 fragment shader attached; the fixed function pipeline on the
33 desktop must remain disabled. -->
34 <script type="text/javascript">
35 function log() {
36 var s = "";
37 for (var i = 0; i < arguments.length; ++i) {
38 s += arguments[i] + " ";
39 }
40
41 document.getElementById("log").innerHTML += s + "<br>";
42 }
43
44 function go() {
45 var gl = document.getElementById("c").getContext("experimental-webgl");
46
47 gl.clearColor(0.0, 0.0, 0.0, 0.0);
48 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
49
50 var vs = gl.createShader(gl.VERTEX_SHADER);
51 gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; vary ing vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }");
52 gl.compileShader(vs);
53
54 var fs = gl.createShader(gl.FRAGMENT_SHADER);
55 gl.shaderSource(fs, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }");
56 gl.compileShader(fs);
57
58 var prog = gl.createProgram();
59 gl.attachShader(prog, vs);
60 // don't attach a fragment shader -- may use fixed pipeline on desktop i f the implementation doesn't check!
61 //gl.attachShader(prog, fs);
62
63 gl.bindAttribLocation(prog, 0, "aVertex");
64 gl.bindAttribLocation(prog, 1, "aColor");
65
66 gl.linkProgram(prog);
67
68 var vbuf = gl.createBuffer();
69 gl.bindBuffer(gl.ARRAY_BUFFER, vbuf);
70 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
71 -1.0, -1.0, 0.0, 1.0,
72 -1.0, 1.0, 0.0, 1.0,
73 1.0, -1.0, 0.0, 1.0,
74 1.0, 1.0, 0.0, 1.0]) , gl.STATIC_DRAW);
75 gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0);
76
77 var cbuf = gl.createBuffer();
78 gl.bindBuffer(gl.ARRAY_BUFFER, cbuf);
79 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([255, 0, 0,
80 0, 255, 0,
81 0, 0, 255,
82 255, 255, 0]) , gl.STATIC_DRAW);
83 gl.vertexAttribPointer(1, 3, gl.UNSIGNED_BYTE, false, 0, 0);
84
85 gl.enableVertexAttribArray(0);
86 gl.enableVertexAttribArray(1);
87
88 gl.useProgram(prog);
89
90 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
91
92 log("glError", "0x" + gl.getError().toString(16));
93 }
94 </script>
95 </head>
96
97 <body onload="go()">
98 <p>Should be green in the rectangle below:</p>
99 <canvas style="background: green;" id="c"></canvas>
100 <div id="log"></div>
101 </body>
102 </html>
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