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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL Lots of polygons example.</title>
33 <link rel="stylesheet" href="../resources/js-test-style.css"/>
34 <script src="../resources/js-test-pre.js"></script>
35 <script src="../conformance/resources/webgl-test-utils.js"> </script>
36 </head>
37 <body>
38 <canvas id="example" width="1024" height="1024" style="width: 40px; height: 40px ;">
39 </canvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script>
43 window.onload = init;
44 debug("Tests a WebGL program that draws a bunch of large polygons");
45
46 function init() {
47 if (confirm(
48 "after clicking ok your machine may be come unresponsive or crash")) {
49 main();
50 } else {
51 debug("cancelled");
52 }
53 }
54
55 function main() {
56 var wtu = WebGLTestUtils;
57 var canvas = document.getElementById("example");
58 canvas.addEventListener("webglcontextlost", function(e) { e.preventDefault(); }, false);
59 canvas.addEventListener("webglcontextrestored", function(e) { }, false);
60
61 var gl = wtu.create3DContext(canvas);
62 var program = wtu.setupTexturedQuad(gl);
63
64 assertMsg(gl.getError() == gl.NO_ERROR, "Should be no errors from setup.");
65
66 var tex = gl.createTexture();
67 gl.enable(gl.BLEND);
68 gl.disable(gl.DEPTH_TEST);
69
70 wtu.fillTexture(gl, tex, 4096, 4096, [0, 192, 128, 255], 0);
71 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture");
72
73 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
74 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
75 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
76 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
77 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting texture params");
78
79 var loc = gl.getUniformLocation(program, "tex");
80 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after getting tex locations");
81 gl.uniform1i(loc, 0);
82 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting tex uniform");
83
84 var numQuads = 100000;
85 var indexBuf = new ArrayBuffer(numQuads * 6);
86 var indices = new Uint8Array(indexBuf);
87 for (var ii = 0; ii < numQuads; ++ii) {
88 var offset = ii * 6;
89 indices[offset + 0] = 0;
90 indices[offset + 1] = 1;
91 indices[offset + 2] = 2;
92 indices[offset + 3] = 3;
93 indices[offset + 4] = 4;
94 indices[offset + 5] = 5;
95 }
96 var indexBuffer = gl.createBuffer();
97 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
98 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
99 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating index buffer");
100 gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0);
101 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
102
103 successfullyParsed = true;
104 }
105 </script>
106 </body>
107 </html>
108
109
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