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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>Canvas Compositing Test</title>
33 <link rel="stylesheet" href="../resources/js-test-style.css"/>
34 <script src="../resources/js-test-pre.js"></script>
35 <script src="../conformance/resources/webgl-test.js"> </script>
36 </head>
37 <body>
38 Below are 2 50x50 pixel canvas but using CSS to display them at 100x100 pixels. <br/>
39 They are solid black with a red triangle<br/>
40 They each have a 10px CSS solid black border around them.<br/>
41 Depending on how the browser composites the canvas with the page they will get
42 a white outline<hr/>
43 <div>
44 2d canvas<br/>
45 <canvas id="example2" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas>
46 </div>
47 <hr/>
48 3d canvas<br/>
49 <div>
50 <canvas id="example" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas>
51 </div>
52 <hr/>
53 img tag<br/>
54 <img src="50x50pixel-black-with-red-triangle.png" style="width: 100px; height: 1 00px; border: 10px solid black;"/>
55 <div id="description"></div>
56 <div id="console"></div>
57 <script id="vshader" type="x-shader/x-vertex">
58 attribute vec4 vPosition;
59 void main()
60 {
61 gl_Position = vPosition;
62 }
63 </script>
64
65 <script id="fshader" type="x-shader/x-fragment">
66 void main()
67 {
68 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
69 }
70 </script>
71
72 <script>
73 function fail(x,y, buf, shouldBe)
74 {
75 var i = (y*50+x) * 4;
76 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+b uf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
77 testFailed(reason);
78 }
79
80 function pass()
81 {
82 testPassed("drawing is correct");
83 }
84
85 function init()
86 {
87 var canvas2d = document.getElementById("example2");
88 var ctx2d = canvas2d.getContext("2d");
89 ctx2d.fillStyle = "rgba(0, 0, 0, 255)"
90 ctx2d.fillRect(0, 0, 50, 50);
91 ctx2d.fillStyle = "rgba(255, 0, 0, 255)"
92 ctx2d.beginPath();
93 ctx2d.moveTo(25, 12.5);
94 ctx2d.lineTo(12.5, 37.5);
95 ctx2d.lineTo(37.5, 37.5);
96 ctx2d.lineTo(25, 12.5);
97 ctx2d.fill();
98
99
100 if (window.initNonKhronosFramework) {
101 window.initNonKhronosFramework(false);
102 }
103
104 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
105 gl.viewport(0, 0, 50, 50);
106
107 var vertexObject = gl.createBuffer();
108 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
109 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5 ,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
110 gl.enableVertexAttribArray(0);
111 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
112
113 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
114 gl.drawArrays(gl.TRIANGLES, 0, 3);
115 }
116
117 init();
118 successfullyParsed = true;
119 </script>
120 </body>
121 <script src="../resources/js-test-post.js"></script>
122
123 <script>
124 </script>
125
126 </body>
127 </html>
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