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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"></script>
35 <script src="../resources/webgl-test-utils.js"></script>
36 </head>
37 <body>
38 <canvas id="example" width="2px" height="2px"></canvas>
39 <div id="description"></div>
40 <div id="console"></div>
41 <script>
42 description('Tests texImage2D and texSubImage2D upload path for TEXTURE_CUBE_MAP ');
43
44 var wtu = WebGLTestUtils;
45 var canvas = document.getElementById("example");
46 var gl = wtu.create3DContext(canvas);
47 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
48
49 function testOneTarget(target, width, height) {
50 var tex = gl.createTexture();
51 gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
52 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from bindTexture(TEXTURE _CUBE_MAP).");
53
54 gl.texImage2D(target, 0, gl.RGB, width, height, 0, gl.RGB, gl.UNSIGNED_BYTE, n ull);
55 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from texImage2D.");
56
57 var buf = new Uint8Array(width * height * 3);
58 gl.texSubImage2D(target, 0, 0, 0, width, height, gl.RGB, gl.UNSIGNED_BYTE, buf );
59 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from texSubImage2D.");
60 }
61
62 testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 16, 16);
63 testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 16, 16);
64 testOneTarget(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 16, 16);
65 testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 16, 16);
66 testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 16, 16);
67 testOneTarget(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 16, 16);
68
69 successfullyParsed = true;
70 </script>
71 <script src="../../resources/js-test-post.js"></script>
72 </body>
73 </html>
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