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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL Non-Power of 2 texture conformance test.</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 <script src="../resources/webgl-test-utils.js"> </script>
37 </head>
38 <body>
39 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c anvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="vshader" type="x-shader/x-vertex">
43 attribute vec4 vPosition;
44 attribute vec2 texCoord0;
45 varying vec2 texCoord;
46 void main()
47 {
48 gl_Position = vPosition;
49 texCoord = texCoord0;
50 }
51 </script>
52
53 <script id="fshader" type="x-shader/x-fragment">
54 precision mediump float;
55 uniform samplerCube tex;
56 varying vec2 texCoord;
57 void main()
58 {
59 gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1)));
60 }
61 </script>
62 <script>
63 description(document.title);
64 var wtu = WebGLTestUtils;
65 var gl = wtu.create3DContext("example");
66 var program = wtu.setupTexturedQuad(gl);
67
68 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
69
70 var tex = gl.createTexture();
71
72 // Check that an NPOT texture not on level 0 generates INVALID_VALUE
73 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
74 glErrorShouldBe(gl, gl.INVALID_VALUE,
75 "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE" );
76
77 // Check that an NPOT texture on level 0 succeeds
78 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
79 glErrorShouldBe(gl, gl.NO_ERROR,
80 "gl.texImage2D with NPOT texture at level 0 should succeed");
81
82 // Check that generateMipmap fails on NPOT
83 gl.generateMipmap(gl.TEXTURE_2D);
84 glErrorShouldBe(gl, gl.INVALID_OPERATION,
85 "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
86
87 var loc = gl.getUniformLocation(program, "tex");
88 gl.uniform1i(loc, 0);
89
90 // Check that nothing is drawn if filtering is not correct for NPOT
91 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
92 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
93 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
94 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
95
96 wtu.drawQuad(gl);
97 wtu.checkCanvas(
98 gl, [0, 0, 0, 255],
99 "NPOT texture with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
100 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
101
102 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
103 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
104 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR) ;
105
106 wtu.drawQuad(gl);
107 wtu.checkCanvas(
108 gl, [0, 0, 0, 255],
109 "NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
110 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
111
112 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
113
114 wtu.drawQuad(gl);
115 wtu.checkCanvas(
116 gl, [0, 192, 128, 255],
117 "NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw.");
118
119 gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 5, 3, 0);
120 glErrorShouldBe(gl, gl.INVALID_VALUE,
121 "copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE .");
122
123 // Check that generateMipmap for an POT texture succeeds
124 wtu.fillTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
125 gl.generateMipmap(gl.TEXTURE_2D);
126 glErrorShouldBe(gl, gl.NO_ERROR,
127 "gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succ eed");
128
129 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
130 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
131 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
132 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
133
134 wtu.drawQuad(gl);
135 wtu.checkCanvas(
136 gl, [0, 192, 128, 255],
137 "POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw .");
138 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
139
140 debug("");
141 debug("check using cubemap");
142 var program = wtu.setupProgram(
143 gl, ['vshader', 'fshader'], ['vPosition', 'texCoord0'], [0, 1]);
144 var tex = gl.createTexture();
145
146 // Check that an NPOT texture not on level 0 generates INVALID_VALUE
147 fillCubeTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
148 glErrorShouldBe(gl, gl.INVALID_VALUE,
149 "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE" );
150
151 // Check that an NPOT texture on level 0 succeeds
152 fillCubeTexture(gl, tex, 5, 5, [0, 192, 128, 255]);
153 glErrorShouldBe(gl, gl.NO_ERROR,
154 "gl.texImage2D with NPOT texture at level 0 should succeed");
155
156 // Check that generateMipmap fails on NPOT
157 gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
158 glErrorShouldBe(gl, gl.INVALID_OPERATION,
159 "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
160
161 var loc = gl.getUniformLocation(program, "tex");
162 gl.uniform1i(loc, 0);
163
164 // Check that nothing is drawn if filtering is not correct for NPOT
165 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
166 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
167 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
168 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
169
170 wtu.drawQuad(gl);
171 wtu.checkCanvas(
172 gl, [0, 0, 0, 255],
173 "NPOT cubemap with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
174 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
175
176 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
177 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
178 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_L INEAR);
179
180 wtu.drawQuad(gl);
181 wtu.checkCanvas(
182 gl, [0, 0, 0, 255],
183 "NPOT cubemap with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
184 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
185
186 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
187
188 wtu.drawQuad(gl);
189 wtu.checkCanvas(
190 gl, [0, 192, 128, 255],
191 "NPOT cubemap with TEXTURE_MIN_FILTER set to LINEAR should draw.");
192
193 // Check that an POT texture on level 0 succeeds
194 fillCubeTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
195 glErrorShouldBe(gl, gl.NO_ERROR,
196 "gl.texImage2D with POT texture at level 0 should succeed");
197
198 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LI NEAR);
199 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
200 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
201 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
202
203 wtu.drawQuad(gl);
204 wtu.checkCanvas(
205 gl, [0, 0, 0, 255],
206 "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR but no mips draw with 0,0,0,255");
207
208 // Check that generateMipmap succeeds on POT
209 gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
210 glErrorShouldBe(gl, gl.NO_ERROR,
211 "gl.generateMipmap with POT texture should return succeed");
212
213 wtu.drawQuad(gl);
214 wtu.checkCanvas(
215 gl, [0, 192, 128, 255],
216 "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw .");
217
218 successfullyParsed = true;
219
220 function fillCubeTexture(gl, tex, width, height, color, opt_level) {
221 opt_level = opt_level || 0;
222 var canvas = document.createElement('canvas');
223 canvas.width = width;
224 canvas.height = height;
225 var ctx2d = canvas.getContext('2d');
226 ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")";
227 ctx2d.fillRect(0, 0, width, height);
228 gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
229 var targets = [
230 gl.TEXTURE_CUBE_MAP_POSITIVE_X,
231 gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
232 gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
233 gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
234 gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
235 gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
236 for (var tt = 0; tt < targets.length; ++tt) {
237 gl.texImage2D(
238 targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
239 }
240 };
241
242 </script>
243 <script src="../../resources/js-test-post.js"></script>
244
245 </body>
246 </html>
247
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