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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <title>WebGL Texture Format Conformance Tests</title> |
| 33 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 34 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> |
| 35 <script src="../../resources/js-test-pre.js"></script> |
| 36 <script src="../resources/webgl-test.js"></script> |
| 37 <script src="../resources/webgl-test-utils.js"></script> |
| 38 </head> |
| 39 <body> |
| 40 <div id="description"></div> |
| 41 <div id="console"></div> |
| 42 <canvas id="canvas2d" width="2" height="2" style="width: 50px; height: 50px; bor
der: 1px solid black;"></canvas> |
| 43 <canvas id="canvas" width="2" height="2" style="width: 100px; height:100px; bord
er: 1px solid black;"> </canvas> |
| 44 <script> |
| 45 description("This test ensures WebGL implementations allow the OpenGL ES 2.0 tex
ture formats and do not allow DesktopGL texture formats."); |
| 46 |
| 47 debug(""); |
| 48 debug("Canvas.getContext"); |
| 49 |
| 50 var wtu = WebGLTestUtils; |
| 51 var gl = wtu.create3DContext(document.getElementById("canvas")); |
| 52 if (!gl) { |
| 53 testFailed("context does not exist"); |
| 54 } else { |
| 55 testPassed("context exists"); |
| 56 |
| 57 debug(""); |
| 58 debug("Checking texture formats."); |
| 59 |
| 60 function createTexture(internalFormat, format, opt_border) { |
| 61 var border = (opt_border === undefined) ? 0 : opt_border; |
| 62 var tex = gl.createTexture(); |
| 63 gl.bindTexture(gl.TEXTURE_2D, tex); |
| 64 gl.texImage2D(gl.TEXTURE_2D, |
| 65 0, // level |
| 66 internalFormat, // internalFormat |
| 67 16, // width |
| 68 16, // height |
| 69 border, // border |
| 70 format, // format |
| 71 gl.UNSIGNED_BYTE, // type |
| 72 null); // data |
| 73 } |
| 74 |
| 75 function testValidFormat(internalFormat, formatName) { |
| 76 createTexture(internalFormat, internalFormat); |
| 77 glErrorShouldBe(gl, gl.NO_ERROR, |
| 78 "was able to create texture of " + formatName); |
| 79 } |
| 80 |
| 81 function testInvalidFormat(internalFormat, formatName) { |
| 82 createTexture(internalFormat, internalFormat); |
| 83 var err = gl.getError(); |
| 84 if (err == gl.NO_ERROR) { |
| 85 testFailed("should NOT be able to create texture of type " + formatNam
e); |
| 86 } else if (err == gl.INVALID_OPERATION) { |
| 87 testFailed("should return gl.INVALID_ENUM for type " + formatName); |
| 88 } else if (err == gl.INVALID_ENUM) { |
| 89 testPassed("not able to create invalid format: " + formatName); |
| 90 } |
| 91 } |
| 92 |
| 93 var invalidEnums = [ |
| 94 '1', |
| 95 '2', |
| 96 '3', |
| 97 '4', |
| 98 'RGB4', |
| 99 'RGB5', |
| 100 'RGB8', |
| 101 'RGB10', |
| 102 'RGB12', |
| 103 'RGB16', |
| 104 'RGBA2', |
| 105 'RGBA4', |
| 106 'RGB5_A1', |
| 107 'RGBA8', |
| 108 'RGB10_A2', |
| 109 'RGBA12', |
| 110 'RGBA16', |
| 111 'BGR', |
| 112 'BGRA', |
| 113 'ALPHA4_EXT', |
| 114 'ALPHA8_EXT', |
| 115 'ALPHA12_EXT', |
| 116 'ALPHA16_EXT', |
| 117 'COMPRESSED_ALPHA', |
| 118 'COMPRESSED_LUMINANCE', |
| 119 'COMPRESSED_LUMINANCE_ALPHA', |
| 120 'COMPRESSED_INTENSITY', |
| 121 'COMPRESSED_RGB', |
| 122 'COMPRESSED_RGBA', |
| 123 'DEPTH_COMPONENT16', |
| 124 'DEPTH_COMPONENT24', |
| 125 'DEPTH_COMPONENT32', |
| 126 'LUMINANCE4_EXT', |
| 127 'LUMINANCE8_EXT', |
| 128 'LUMINANCE12_EXT', |
| 129 'LUMINANCE16_EXT', |
| 130 'LUMINANCE4_ALPHA4_EXT', |
| 131 'LUMINANCE6_ALPHA2_EXT', |
| 132 'LUMINANCE8_ALPHA8_EXT', |
| 133 'LUMINANCE12_ALPHA4_EXT', |
| 134 'LUMINANCE12_ALPHA12_EXT', |
| 135 'LUMINANCE16_ALPHA16_EXT', |
| 136 'INTENSITY_EXT', |
| 137 'INTENSITY4_EXT', |
| 138 'INTENSITY8_EXT', |
| 139 'INTENSITY12_EXT', |
| 140 'INTENSITY16_EXT', |
| 141 'RGB4_EXT', |
| 142 'RGB5_EXT', |
| 143 'RGB8_EXT', |
| 144 'RGB10_EXT', |
| 145 'RGB12_EXT', |
| 146 'RGB16_EXT', |
| 147 'RGBA2_EXT', |
| 148 'RGBA4_EXT', |
| 149 'RGB5_A1_EXT', |
| 150 'RGBA8_EXT', |
| 151 'RGB10_A2_EXT', |
| 152 'RGBA12_EXT', |
| 153 'RGBA16_EXT', |
| 154 'SLUMINANCE_EXT', |
| 155 'SLUMINANCE8_EXT', |
| 156 'SLUMINANCE_ALPHA_EXT', |
| 157 'SLUMINANCE8_ALPHA8_EXT', |
| 158 'SRGB_EXT', |
| 159 'SRGB8_EXT', |
| 160 'SRGB_ALPHA_EXT', |
| 161 'SRGB8_ALPHA8' |
| 162 ]; |
| 163 |
| 164 for (var ii = 0; ii < invalidEnums.length; ++ii) { |
| 165 var formatName = invalidEnums[ii] |
| 166 if (desktopGL[formatName] === undefined) { |
| 167 debug("bad format" + formatName) |
| 168 } else { |
| 169 testInvalidFormat(desktopGL[formatName], "GL_" + formatName); |
| 170 } |
| 171 } |
| 172 |
| 173 var validEnums = [ |
| 174 'ALPHA', |
| 175 'RGB', |
| 176 'RGBA', |
| 177 'LUMINANCE', |
| 178 'LUMINANCE_ALPHA' |
| 179 ]; |
| 180 |
| 181 for (var ii = 0; ii < validEnums.length; ++ii) { |
| 182 var formatName = validEnums[ii] |
| 183 testValidFormat(gl[formatName], "gl." + formatName); |
| 184 } |
| 185 |
| 186 debug(""); |
| 187 debug("checking non 0 border parameter to gl.TexImage2D"); |
| 188 createTexture(gl['RGBA'], gl['RGBA'], 1); |
| 189 glErrorShouldBe(gl, gl.INVALID_VALUE, |
| 190 "non 0 border to gl.TexImage2D should return INVALID_VALUE"); |
| 191 |
| 192 |
| 193 function checkTypes() { |
| 194 var tex = gl.createTexture(); |
| 195 gl.bindTexture(gl.TEXTURE_2D, tex); |
| 196 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| 197 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| 198 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
| 199 |
| 200 var loc = gl.getUniformLocation(program, "tex"); |
| 201 gl.uniform1i(loc, 0); |
| 202 |
| 203 function checkType(r, g, b, a, type, format, buf) { |
| 204 var typeName = wtu.glEnumToString(gl, type); |
| 205 var formatName = wtu.glEnumToString(gl, format); |
| 206 var desc = "format: " + formatName + ", type: " + typeName; |
| 207 debug(""); |
| 208 debug("checking gl.texImage2D with " + desc); |
| 209 gl.texImage2D(gl.TEXTURE_2D, |
| 210 0, // level |
| 211 format, // internalFormat |
| 212 2, // width |
| 213 2, // height |
| 214 0, // border |
| 215 format, // format |
| 216 type, // type |
| 217 buf); // data |
| 218 |
| 219 glErrorShouldBe(gl, gl.NO_ERROR, |
| 220 "gl.texImage2D with " + desc + " should generate NO_ERROR"); |
| 221 |
| 222 wtu.drawQuad(gl, [255, 0, 0, 255]); |
| 223 wtu.checkCanvas(gl, [r,g,b,a], |
| 224 "texture " + desc + " should draw with " + |
| 225 r + ", " + g + ", " + b + ", " + a); |
| 226 |
| 227 } |
| 228 checkType( |
| 229 0, 255, 0, 255, gl.UNSIGNED_BYTE, gl.RGBA, |
| 230 new Uint8Array( |
| 231 [ 0, 255, 0, 255, |
| 232 0, 255, 0, 255, |
| 233 0, 255, 0, 255, |
| 234 0, 255, 0, 255])); |
| 235 checkType( |
| 236 0, 0, 255, 255, gl.UNSIGNED_SHORT_4_4_4_4, gl.RGBA, |
| 237 new Uint16Array( |
| 238 [ 255, 255, |
| 239 255, 255, |
| 240 255, 255, |
| 241 255, 255])); |
| 242 checkType( |
| 243 0, 255, 0, 255, gl.UNSIGNED_SHORT_5_6_5, gl.RGB, |
| 244 new Uint16Array( |
| 245 [ 2016, 2016, |
| 246 2016, 2016, |
| 247 2016, 2016, |
| 248 2016, 2016])); |
| 249 checkType( |
| 250 0, 0, 255, 255, gl.UNSIGNED_SHORT_5_5_5_1, gl.RGBA, |
| 251 new Uint16Array( |
| 252 [ 63, 63, |
| 253 63, 63, |
| 254 63, 63, |
| 255 63, 63])); |
| 256 checkType( |
| 257 255, 255, 255, 255, gl.UNSIGNED_BYTE, gl.LUMINANCE, |
| 258 new Uint8Array([ |
| 259 255, |
| 260 255, |
| 261 255, |
| 262 255])); |
| 263 checkType( |
| 264 0, 0, 0, 128, gl.UNSIGNED_BYTE, gl.ALPHA, |
| 265 new Uint8Array([ |
| 266 128, |
| 267 128, |
| 268 128, |
| 269 128])); |
| 270 checkType( |
| 271 128, 128, 128, 192, gl.UNSIGNED_BYTE, gl.LUMINANCE_ALPHA, |
| 272 new Uint8Array([ |
| 273 128, 192, |
| 274 128, 192, |
| 275 128, 192, |
| 276 128, 192])); |
| 277 } |
| 278 var program = wtu.setupTexturedQuad(gl); |
| 279 gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1); |
| 280 checkTypes(); |
| 281 } |
| 282 |
| 283 debug(""); |
| 284 successfullyParsed = true; |
| 285 |
| 286 </script> |
| 287 <script src="../../resources/js-test-post.js"></script> |
| 288 |
| 289 </body> |
| 290 </html> |
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