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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL texture clear conformance test.</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 <script src="../resources/webgl-test-utils.js"> </script>
37 </head>
38 <body>
39 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c anvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script>
43 description(document.title);
44 var wtu = WebGLTestUtils;
45 var gl = wtu.create3DContext("example");
46 var program = wtu.setupTexturedQuad(gl);
47
48 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
49
50 var tex = gl.createTexture();
51 gl.bindTexture(gl.TEXTURE_2D, tex);
52 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, nul l);
53 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0,255,0,255]));
54 wtu.drawQuad(gl);
55 wtu.checkCanvas(
56 gl, [0, 255, 0, 255], "should be green");
57 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
58 successfullyParsed = true;
59 </script>
60 <script src="../../resources/js-test-post.js"></script>
61
62 </body>
63 </html>
64
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