Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(117)

Side by Side Diff: third_party/webgl/sdk/tests/conformance/textures/texture-active-bind.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
Property Changes:
Added: svn:eol-style
+ LF
OLDNEW
(Empty)
1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL ActiveTexture BindTexture conformance test.</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 <script src="../resources/webgl-test-utils.js"></script>
37 </head>
38 <body>
39 <canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></c anvas>
40 <canvas id="canvas2d" width="1" height="1" style="width: 40px; height: 40px;"></ canvas>
41 <div id="description"></div>
42 <div id="console"></div>
43 <script id="vshader" type="x-shader/x-vertex">
44 uniform mat4 world;
45 attribute vec3 vPosition;
46 attribute vec2 texCoord0;
47 varying vec2 texCoord;
48 void main()
49 {
50 gl_Position = world * vec4(vPosition, 1);
51 texCoord = texCoord0;
52 }
53 </script>
54 <script>
55 var gl;
56
57 function init()
58 {
59 if (window.initNonKhronosFramework) {
60 window.initNonKhronosFramework(false);
61 }
62
63 description(
64 "Tests that glActiveTexture and glBindTexture work as expected" +
65 "Specifically texture targets are per active texture unit.");
66
67 var canvas2d = document.getElementById("canvas2d");
68 var ctx2d = canvas2d.getContext("2d");
69
70 var wtu = WebGLTestUtils;
71 gl = wtu.create3DContext("example");
72 var program = wtu.setupProgram(
73 gl,
74 ["vshader", wtu.setupSimpleTextureFragmentShader(gl)],
75 ['vPosition', 'texCoord0']);
76 wtu.setupUnitQuad(gl);
77 gl.disable(gl.DEPTH_TEST);
78 gl.disable(gl.BLEND);
79 glErrorShouldBe(gl, gl.NO_ERROR);
80
81 var colors = [
82 [0,192,128,255],
83 [128,64,255,255],
84 [192,255,64,255],
85 [200,0,255,255]];
86
87 // Make 4 textures by using 4 active texture units if available.
88 var texunits = Math.min(colors.length, gl.getParameter(gl.MAX_COMBINED_TEXTURE _IMAGE_UNITS))
89 var textures = [];
90 for (var ii = 0; ii < texunits; ++ii) {
91 var tex = gl.createTexture();
92 gl.activeTexture(gl.TEXTURE0 + ii);
93 gl.bindTexture(gl.TEXTURE_2D, tex);
94 textures[ii] = tex;
95 }
96 glErrorShouldBe(gl, gl.NO_ERROR);
97
98 // now use each texture unit to write into the textures,
99 for (var ii = 0; ii < texunits; ++ii) {
100 var c = colors[ii];
101 ctx2d.fillStyle =
102 "rgba(" + c[0] + "," + c[1] + "," + c[2] + "," + c[3] + ")";
103 ctx2d.fillRect(0, 0, 1, 1);
104 gl.activeTexture(gl.TEXTURE0 + ii);
105 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d );
106 }
107 glErrorShouldBe(gl, gl.NO_ERROR);
108
109 var textureLoc = gl.getUniformLocation(program, "tex");
110 var worldLoc = gl.getUniformLocation(program, "world");
111 glErrorShouldBe(gl, gl.NO_ERROR);
112
113 gl.clearColor(1,0,0,1);
114 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
115
116 for (var ii = 0; ii < texunits; ++ii) {
117 var x = ii % 2;
118 var y = Math.floor(ii / 2);
119 gl.uniform1i(textureLoc, ii);
120 gl.uniformMatrix4fv(
121 worldLoc, false,
122 [0.5, 0, 0, 0,
123 0, 0.5, 0, 0,
124 0, 0, 1, 0,
125 -0.5 + x, -0.5 + y, 0, 1]);
126 gl.drawArrays(gl.TRIANGLES, 0, 6);
127 }
128 glErrorShouldBe(gl, gl.NO_ERROR);
129
130 for (var ii = 0; ii < texunits; ++ii) {
131 var c = colors[ii];
132 var x = ii % 2;
133 var y = Math.floor(ii / 2);
134 var buf = new Uint8Array(4);
135 gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
136 var msg = 'expected:' +
137 c[0] + ', ' + c[1] + ', ' + c[2] + ', ' + c[3] + ' found: ' +
138 buf[0] + ', ' +
139 buf[1] + ', ' +
140 buf[2] + ', ' +
141 buf[3];
142 if (buf[0] != c[0] ||
143 buf[1] != c[1] ||
144 buf[2] != c[2] ||
145 buf[3] != c[3])
146 testFailed(msg);
147 else
148 testPassed(msg);
149 }
150 }
151
152 init();
153 successfullyParsed = true;
154 </script>
155
156 <script src="../../resources/js-test-post.js"></script>
157
158 </body>
159 </html>
160
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698