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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"></script>
35 <script src="../resources/webgl-test-utils.js"></script>
36 <script id="fshader" type="x-shader/x-fragment">
37 precision mediump float;
38
39 uniform sampler2D tex;
40 varying vec2 texCoord;
41
42 void main()
43 {
44 float intensity = texture2D(tex, texCoord).a;
45 gl_FragColor = vec4(intensity, intensity, intensity, 1.0);
46 }
47 </script>
48
49 </head>
50 <body>
51 <canvas id="example" width="256px" height="1px"></canvas>
52 <div id="description"></div>
53 <div id="console"></div>
54 <script>
55 description('Tests texSubImage2D upload path from Uint8Array');
56
57 var wtu = WebGLTestUtils;
58 var canvas = document.getElementById("example");
59 var gl = wtu.create3DContext(canvas);
60 gl.disable(gl.DITHER);
61 var program = wtu.setupProgram(
62 gl,
63 [wtu.setupSimpleTextureVertexShader(gl), "fshader"],
64 ['vPosition', 'texCoord0']);
65 wtu.setupUnitQuad(gl);
66 var textureWidth = 256;
67 var textureHeight = 1;
68
69 textureLoc = gl.getUniformLocation(program, "tex");
70
71 var texture = gl.createTexture();
72 gl.bindTexture(gl.TEXTURE_2D, texture);
73 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
74 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
75 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
76 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
77 // Allocate the texture object
78 gl.texImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, textureWidth, textureHeight, 0, gl.ALP HA, gl.UNSIGNED_BYTE, null);
79 // Prepare the image data
80 var array = new Uint8Array(textureWidth);
81 for (var i = 0; i < textureWidth; i++)
82 array[i] = i;
83 // Fill the texture object with data -- this is actually the code path being tes ted
84 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.ALPHA, gl.UNSIGNED_BYTE, array);
85
86 // Clear and set up
87 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
88 gl.bindTexture(gl.TEXTURE_2D, texture);
89 gl.useProgram(program);
90 gl.uniform1i(textureLoc, 0);
91 // Draw the texture to the frame buffer
92 gl.drawArrays(gl.TRIANGLES, 0, 6);
93
94 // Read back the frame buffer
95 var buf = new Uint8Array(textureWidth * textureHeight * 4);
96 gl.readPixels(0, 0, textureWidth, textureHeight, gl.RGBA, gl.UNSIGNED_BYTE, buf) ;
97
98 // Verify the frame buffer's contents
99 var passed = true;
100 for (var i = 0; i < textureWidth; i++) {
101 var val = i;
102 if (buf[4 * i + 0] != val ||
103 buf[4 * i + 1] != val ||
104 buf[4 * i + 2] != val) {
105 testFailed("pixel at (" + i + ", 0) was (" +
106 buf[4 * i + 0] + ", " +
107 buf[4 * i + 1] + ", " +
108 buf[4 * i + 2] + "), should be (" +
109 val + ", " + val + ", " + val + ")");
110 passed = false;
111 break;
112 }
113 }
114
115 if (passed)
116 testPassed("");
117
118 successfullyParsed = true;
119 </script>
120 <script src="../../resources/js-test-post.js"></script>
121 </body>
122 </html>
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