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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"></script>
35 <script src="../resources/webgl-test-utils.js"></script>
36
37 <script>
38 var successfullyParsed = false;
39
40 function init()
41 {
42 if (window.initNonKhronosFramework) {
43 window.initNonKhronosFramework(true);
44 }
45
46 description('Verify copyTexImage2D and copyTexSubImage2D');
47
48 runTest();
49 }
50
51 var gl = null;
52 var wtu = WebGLTestUtils;
53
54 function runTestIteration(antialias)
55 {
56 var canvas = document.getElementById(
57 antialias ? "antialiasOn" : "antialiasOff");
58 var attribs = antialias ? { antialias: false } : undefined;
59 gl = wtu.create3DContext(canvas, attribs);
60 var program = wtu.setupTexturedQuad(gl);
61 var textureLoc = gl.getUniformLocation(program, "tex");
62 glErrorShouldBe(gl, gl.NO_ERROR, "During Initialization");
63
64 gl.colorMask(1, 1, 1, 1);
65 gl.disable(gl.BLEND);
66 debug('Testing copyTexImage2D');
67
68 // Red canvas
69 gl.clearColor(1, 0, 0, 1);
70 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
71
72 var texture = gl.createTexture();
73 // Bind the texture to texture unit 0
74 gl.bindTexture(gl.TEXTURE_2D, texture);
75 // Set up texture
76 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
77 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
78 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
79 gl.uniform1i(textureLoc, 0);
80
81 var colors = [
82 [1, 0, 0, 1],
83 [0, 1, 0, 1],
84 [0, 0, 1, 1],
85 [0.5, 0.5, 0.5, 0.5],
86 ];
87 var count = 0;
88 for (var yy = -2; yy <= 2; ++yy) {
89 for (var xx = -2; xx <= 2; ++xx) {
90 for (var ii = 0; ii < 2; ++ii) {
91 var texColor = colors[count];
92 var clearColor = colors[(count + 1) % colors.length];
93 // clear to some color
94 gl.clearColor(texColor[0], texColor[1], texColor[2], texColor[3]);
95 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
96
97 // copy that color to the texture.
98 switch (ii) {
99 case 0:
100 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, xx, yy, 2, 2, 0);
101 glErrorShouldBe(gl, gl.NO_ERROR,
102 "using copyTexImage2D: x =" + xx + ", y = " + yy);
103 break;
104 case 1:
105 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, xx, yy, 2, 2);
106 glErrorShouldBe(gl, gl.NO_ERROR,
107 "using copyTexSubImage2D: x =" + xx + ", y = " + yy);
108 break;
109 }
110
111 // clear to some other color.
112 gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[ 3]);
113 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
114
115 // Draw the triangles
116 wtu.drawQuad(gl);
117
118 // check the rendering results
119 for (var iy = 0; iy < 2; ++iy) {
120 for (var ix = 0; ix < 2; ++ix) {
121 var x = xx + ix;
122 var y = yy + iy;
123 var expectedColor = (x < 0 || y < 0 || x >= 2 || y >= 2) ?
124 [0,0,0,0] :
125 [Math.floor(255 * texColor[0]),
126 Math.floor(255 * texColor[1]),
127 Math.floor(255 * texColor[2]),
128 Math.floor(255 * texColor[3])];
129 wtu.checkCanvasRect(gl, ix, iy, 1, 1, expectedColor,
130 "" + ix + ", " + iy + " should render " + expectedColor + " (+ /-1)", 1);
131 }
132 }
133 count = (count + 1) % colors.length;
134 }
135 }
136 }
137
138 debug("");
139 }
140
141 function runTest(antialias)
142 {
143 debug("Testing with antialias on");
144 runTestIteration(true);
145 debug("Testing with antialias off");
146 runTestIteration(false);
147
148 finishTest();
149 }
150 </script>
151 </head>
152 <body onload="init()">
153 <canvas id="antialiasOn" width="2px" height="2px"></canvas>
154 <canvas id="antialiasOff" width="2px" height="2px"></canvas>
155 <div id="description"></div>
156 <div id="console"></div>
157 </body>
158 </html>
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