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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>Rendering Test</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 </head>
37 <body>
38 <canvas id="example" width="50" height="50">
39 There is supposed to be an example drawing here, but it's not important.
40 </canvas>
41 <div id="description"></div>
42 <div id="console"></div>
43 <script id="vshader" type="x-shader/x-vertex">
44 attribute vec4 vPosition;
45 void main()
46 {
47 gl_Position = vPosition;
48 }
49 </script>
50
51 <script id="fshader" type="x-shader/x-fragment">
52 void main()
53 {
54 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
55 }
56 </script>
57
58 <script>
59 function fail(x,y, buf, shouldBe)
60 {
61 var i = (y*50+x) * 4;
62 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+b uf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
63 testFailed(reason);
64 }
65
66 function pass()
67 {
68 testPassed("drawing is correct");
69 }
70
71 function init()
72 {
73 if (window.initNonKhronosFramework) {
74 window.initNonKhronosFramework(false);
75 }
76
77 description(document.title);
78
79 gl = initWebGL("example");
80 program = setupProgram(gl, "vshader", "fshader", [ "vPosition"]);
81
82 var vertexObject = gl.createBuffer();
83 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
84 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5 ,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
85 gl.enableVertexAttribArray(0);
86 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
87
88 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
89 gl.drawArrays(gl.TRIANGLES, 0, 3);
90
91 var buf = new Uint8Array(50 * 50 * 4);
92 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
93
94 // Test several locations
95 // First line should be all black
96 for (var i = 0; i < 50; ++i)
97 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i *4+3] != 255) {
98 fail(i, 0, buf, "(0,0,0,255)");
99 return;
100 }
101
102 // Line 15 should be red for at least 10 red pixels starting 20 pixe ls in
103 var offset = (15*50+20) * 4;
104 for (var i = 0; i < 10; ++i)
105 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offs et+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
106 fail(20 + i, 15, buf, "(255,0,0,255)");
107 return;
108 }
109 // Last line should be all black
110 offset = (49*50) * 4;
111 for (var i = 0; i < 50; ++i)
112 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset +i*4+2] != 0 || buf[offset+i*4+3] != 255) {
113 fail(i, 49, buf, "(0,0,0,255)");
114 return;
115 }
116
117 pass();
118 }
119
120 init();
121 successfullyParsed = true;
122 </script>
123 <script src="../../resources/js-test-post.js"></script>
124
125 </body>
126 </html>
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