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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL More than 65536 indices.</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 <script src="../resources/webgl-test-utils.js"> </script>
37 </head>
38 <body>
39 <canvas id="example" width="40" height="40" style="width: 40px; height: 40px;">< /canvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="vs" type="text/something-not-javascript">
43 attribute vec4 vPosition;
44 attribute vec4 vColor;
45 varying vec4 color;
46 void main() {
47 gl_Position = vPosition;
48 color = vColor;
49 }
50 </script>
51 <script id="fs" type="text/something-not-javascript">
52 precision mediump float;
53 varying vec4 color;
54 void main() {
55 gl_FragColor = color;
56 }
57 </script>
58 <script>
59 description("checks that rendering with more than 65536 indices works.");
60 var wtu = WebGLTestUtils;
61 // The antialias:false context creation attribute is a concession to some older and buggier drivers.
62 var gl = initWebGL("example", { antialias: false });
63 var program = setupProgram(gl, "vs", "fs", ["vPosition", "vColor"]);
64 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after initWebGL");
65 var bufferObjects = wtu.setupUnitQuad(gl, 0, 1);
66 gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[0]);
67 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
68 -1,1,0, 1,1,0, -1,-1,0, 1,-1,0,
69 -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW);
70 gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[1]);
71 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([
72 255, 0, 0, 255,
73 255, 0, 0, 255,
74 255, 0, 0, 255,
75 255, 0, 0, 255,
76 0, 255, 0, 255,
77 0, 255, 0, 255,
78 0, 255, 0, 255,
79 0, 255, 0, 255]), gl.STATIC_DRAW);
80 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0);
81 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after program setup");
82 gl.enable(gl.BLEND);
83 gl.disable(gl.DEPTH_TEST);
84
85 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture");
86 var numQuads = Math.floor(65536 / 6) + 2;
87 debug("numQuads: " + numQuads);
88 debug("numPoints: " + numQuads * 6);
89 var indexBuf = new ArrayBuffer(numQuads * 6);
90 var indices = new Uint8Array(indexBuf);
91 for (var ii = 0; ii < numQuads; ++ii) {
92 var offset = ii * 6;
93 var quad = (ii == (numQuads - 1)) ? 4 : 0;
94 indices[offset + 0] = quad + 0;
95 indices[offset + 1] = quad + 1;
96 indices[offset + 2] = quad + 2;
97 indices[offset + 3] = quad + 2;
98 indices[offset + 4] = quad + 1;
99 indices[offset + 5] = quad + 3;
100 }
101 var indexBuffer = gl.createBuffer();
102 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
103 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
104 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices");
105 gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0);
106 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
107 wtu.checkCanvas(gl, [0, 255, 0, 255], "Should be green.");
108
109 successfullyParsed = true;
110 </script>
111
112 <script src="../../resources/js-test-post.js"></script>
113
114 </body>
115 </html>
116
117
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