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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL Scissor Test</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s cript>
35 <script src="../../debug/webgl-debug.js"></script>
36 <script src="../../resources/js-test-pre.js"></script>
37 <script src="../resources/webgl-test-utils.js"></script>
38 </head>
39 <body>
40 <div id="description"></div>
41 <div id="console"></div>
42 <canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"> </c anvas>
43 <script>
44 description("Check if glScissor setting works.");
45
46 debug("");
47 debug("Canvas.getContext");
48
49 var wtu = WebGLTestUtils;
50 var gl = wtu.create3DContext(document.getElementById("canvas"));
51 if (!gl) {
52 testFailed("context does not exist");
53 } else {
54 testPassed("context exists");
55
56 debug("");
57
58 gl.clearColor(0,0,0,0);
59 gl.clear(gl.COLOR_BUFFER_BIT);
60
61 // clear a portion of our FBO
62 gl.enable(gl.SCISSOR_TEST);
63 gl.scissor(0, 0, 1, 1);
64 gl.clearColor(0,1,0,1);
65 gl.clear(gl.COLOR_BUFFER_BIT);
66
67 var b = new Uint8Array(2 * 2 * 4);
68 gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, b);
69
70 function checkPixel(b, x, y, color) {
71 var offset = (y * 2 + x) * 4;
72 var match = true;
73 for (var c = 0; c < 4; ++c) {
74 if (b[offset + c] != color[c] * 255) {
75 match = false;
76 break;
77 }
78 }
79 assertMsg(match, "pixel at " + x + ", " + y + " is expected value");
80 }
81
82 checkPixel(b, 0, 0, [0, 1, 0, 1]);
83 checkPixel(b, 1, 0, [0, 0, 0, 0]);
84 checkPixel(b, 0, 1, [0, 0, 0, 0]);
85 checkPixel(b, 1, 1, [0, 0, 0, 0]);
86 }
87
88 debug("");
89 successfullyParsed = true;
90
91 </script>
92 <script src="../../resources/js-test-post.js"></script>
93
94 </body>
95 </html>
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