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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL clear conformance test.</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 <script src="../resources/webgl-test-utils.js"> </script>
37 </head>
38 <body>
39 <canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></ canvas>
40 <div id="description"></div><div id="console"></div>
41 <script>
42 description("Test clear.");
43 var wtu = WebGLTestUtils;
44 var gl = wtu.create3DContext("example");
45 var program = wtu.setupTexturedQuad(gl);
46
47 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
48 wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
49
50 gl.clearColor(1,1,1,1);
51 gl.clear(gl.COLOR_BUFFER_BIT);
52 wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255");
53
54 gl.clearColor(0,0,0,0);
55 gl.clear(gl.COLOR_BUFFER_BIT);
56 wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
57
58 gl.colorMask(false, false, false, true);
59 gl.clearColor(1,1,1,1);
60 gl.clear(gl.COLOR_BUFFER_BIT);
61 wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255");
62
63 var tex = gl.createTexture();
64 gl.bindTexture(gl.TEXTURE_2D, tex);
65 gl.texImage2D(
66 gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
67 new Uint8Array([128, 128, 128, 192]));
68
69 gl.disable(gl.DEPTH_TEST);
70 gl.disable(gl.BLEND);
71 gl.colorMask(true, true, true, true);
72 gl.drawArrays(gl.TRIANGLES, 0, 6);
73 wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192");
74
75 gl.colorMask(false, false, false, true);
76 gl.clearColor(1,1,1,1);
77 gl.clear(gl.COLOR_BUFFER_BIT);
78 wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255");
79
80 // TODO: Test depth and stencil clearing.
81
82 debug("");
83 successfullyParsed = true;
84 </script>
85 <script src="../../resources/js-test-post.js"></script>
86 </body>
87 </html>
88
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