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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 33 <script src="../../resources/js-test-pre.js"></script> |
| 34 <script src="../resources/webgl-test.js"></script> |
| 35 <script src="../resources/webgl-test-utils.js"></script> |
| 36 </head> |
| 37 <body> |
| 38 <canvas id="testbed" width="400" height="400" style="width: 40px; height: 40px;"
></canvas> |
| 39 <div id="description"></div> |
| 40 <div id="console"></div> |
| 41 <script> |
| 42 var wtu = WebGLTestUtils; |
| 43 description('Verify renderbuffers are initialized to 0 before being read in WebG
L'); |
| 44 |
| 45 var gl = wtu.create3DContext("testbed"); |
| 46 if (!gl) { |
| 47 testFailed('canvas.getContext() failed'); |
| 48 } else { |
| 49 // Set the clear color to green. It should never show up. |
| 50 gl.clearColor(0, 1, 0, 1); |
| 51 |
| 52 runTest(gl, gl.canvas.width, gl.canvas.height, 0); |
| 53 runTest(gl, gl.canvas.width, gl.canvas.height, 1); |
| 54 runTest(gl, gl.canvas.width, gl.canvas.height, 0); |
| 55 runTest(gl, gl.canvas.width, gl.canvas.height, 1); |
| 56 |
| 57 // Testing buffer clearing won't change the clear values. |
| 58 var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); |
| 59 shouldBe("clearColor", "[0, 1, 0, 1]"); |
| 60 glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors'); |
| 61 } |
| 62 |
| 63 function runTest(gl, width, height, order) |
| 64 { |
| 65 wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0], |
| 66 "internal buffers have been initialized to 0"); |
| 67 |
| 68 // fill the back buffer so we know that reading below happens from |
| 69 // the renderbuffer. |
| 70 gl.clear(gl.COLOR_BUFFER_BIT); |
| 71 |
| 72 var fbo = gl.createFramebuffer(); |
| 73 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| 74 var colorbuffer = gl.createRenderbuffer(); |
| 75 gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer); |
| 76 switch (order) { |
| 77 case 0: |
| 78 allocStorage(width, height); |
| 79 attachBuffer(colorbuffer); |
| 80 break; |
| 81 case 1: |
| 82 attachBuffer(colorbuffer); |
| 83 allocStorage(width, height); |
| 84 break; |
| 85 } |
| 86 |
| 87 function allocStorage(width, height) { |
| 88 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height); |
| 89 glErrorShouldBe(gl, gl.NO_ERROR, 'should be no error after renderbufferSto
rage(internalformat = RGBA4).'); |
| 90 } |
| 91 |
| 92 function attachBuffer(colorbuffer) { |
| 93 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDER
BUFFER, colorbuffer); |
| 94 } |
| 95 |
| 96 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { |
| 97 testFailed('Framebuffer incomplete.'); |
| 98 return; |
| 99 } |
| 100 |
| 101 wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0], |
| 102 "user buffers have been initialized to 0"); |
| 103 |
| 104 gl.deleteFramebuffer(fbo); |
| 105 gl.deleteRenderbuffer(colorbuffer); |
| 106 |
| 107 // this clear should not matter we are about to resize |
| 108 gl.clear(gl.COLOR_BUFFER_BIT); |
| 109 |
| 110 gl.canvas.width += 1; |
| 111 gl.canvas.height += 1; |
| 112 |
| 113 debug(''); |
| 114 } |
| 115 |
| 116 successfullyParsed = true; |
| 117 </script> |
| 118 <script src="../../resources/js-test-post.js"></script> |
| 119 </body> |
| 120 </html> |
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