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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL Framebuffer Test</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"></script>
36 <script src="../../resources/desktop-gl-constants.js"></script>
37 </head>
38 <body>
39 <div id="description"></div>
40 <div id="console"></div>
41 <canvas id="canvas" width="2" height="2"> </canvas>
42 <script>
43 description("This tests framebuffer/renderbuffer-related functions");
44
45 debug("");
46 debug("Canvas.getContext");
47
48 var canvas = document.getElementById("canvas");
49 var gl = create3DContext(canvas);
50 if (!gl) {
51 testFailed("context does not exist");
52 } else {
53 testPassed("context exists");
54
55 debug("");
56 debug("Checking framebuffer/renderbuffer stuff.");
57
58 var value = gl.getFramebufferAttachmentParameter(
59 gl.FRAMEBUFFER,
60 gl.COLOR_ATTACHMENT0,
61 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
62 glErrorShouldBe(gl, gl.INVALID_OPERATION,
63 "calling getFramebufferAttachmentParameter on the default framebuffe r should generate INVALID_OPERATION.");
64
65 assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE ,
66 "calling checkFramebufferStatus on the default framebuffer should ge nerate FRAMEBUFFER_COMPLETE.");
67
68 var tex = gl.createTexture();
69 gl.bindTexture(gl.TEXTURE_2D, tex);
70 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
71 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
72 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
73 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
74 gl.texImage2D(gl.TEXTURE_2D,
75 0, // level
76 gl.RGBA, // internalFormat
77 canvas.width, // width
78 canvas.height, // height
79 0, // border
80 gl.RGBA, // format
81 gl.UNSIGNED_BYTE, // type
82 null); // data
83 gl.framebufferTexture2D(
84 gl.FRAMEBUFFER,
85 gl.COLOR_ATTACHMENT0,
86 gl.TEXTURE_2D,
87 tex,
88 0);
89 glErrorShouldBe(gl, gl.INVALID_OPERATION,
90 "trying to attach a texture to default framebuffer should generate I NVALID_OPERATION.");
91
92 gl.framebufferRenderbuffer(
93 gl.FRAMEBUFFER,
94 gl.COLOR_ATTACHMENT0,
95 gl.RENDERBUFFER,
96 null);
97 glErrorShouldBe(gl, gl.INVALID_OPERATION,
98 "trying to detach default renderbuffer from default framebuffer shou ld generate INVALID_OPERATION.");
99
100 var rb = gl.createRenderbuffer();
101 gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
102 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height) ;
103 glErrorShouldBe(gl, gl.NO_ERROR,
104 "allocating renderbuffer storage of a newly created renderbuffer sho uld succeed.");
105
106 gl.framebufferRenderbuffer(
107 gl.FRAMEBUFFER,
108 gl.COLOR_ATTACHMENT0,
109 gl.RENDERBUFFER,
110 rb);
111 glErrorShouldBe(gl, gl.INVALID_OPERATION,
112 "trying to attach a renderbuffer to the default framebuffer should g enerate INVALID_OPERATION.");
113
114 var fbtex = gl.createTexture();
115 gl.bindTexture(gl.TEXTURE_2D, fbtex);
116 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RG BA, gl.UNSIGNED_BYTE, null);
117 var fb = gl.createFramebuffer();
118
119 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
120 glErrorShouldBe(gl, gl.NO_ERROR,
121 "binding a newly created framebuffer should succeed.");
122
123 var target = desktopGL.READ_FRAMEBUFFER
124 gl.getFramebufferAttachmentParameter(
125 target,
126 gl.COLOR_ATTACHMENT0,
127 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
128 glErrorShouldBe(gl, gl.INVALID_ENUM,
129 "calling getFramebufferAttachmentParameter with target = READ_FRAMEB UFFER should generate INVALID_ENUM.");
130 assertMsg(gl.checkFramebufferStatus(target) == 0,
131 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER shoul d return 0.");
132 glErrorShouldBe(gl, gl.INVALID_ENUM,
133 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER shoul d generate INVALID_ENUM.");
134 gl.bindFramebuffer(target, gl.createFramebuffer());
135 glErrorShouldBe(gl, gl.INVALID_ENUM,
136 "calling bindFramebuffer with target = READ_FRAMEBUFFER should gener ate INVALID_ENUM.");
137 assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING),
138 "calling bindFramebuffer with target = READ_FRAMEBUFFER should not c hange FRAMEBUFFER_BINDING.");
139 gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUF FER_ATTACHMENT_OBJECT_TYPE);
140 glErrorShouldBe(gl, gl.INVALID_ENUM,
141 "calling getFramebufferAttachmentParameter with target = READ_FRAMEB UFFER should generate INVALID_ENUM.");
142 gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0) ;
143 glErrorShouldBe(gl, gl.INVALID_ENUM,
144 "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
145 gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
146 glErrorShouldBe(gl, gl.INVALID_ENUM,
147 "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER shou ld generate INVALID_ENUM.");
148
149 var attachment = desktopGL.COLOR_ATTACHMENT1
150 gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
151 glErrorShouldBe(gl, gl.INVALID_ENUM,
152 "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 s hould generate INVALID_ENUM.");
153 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
154 glErrorShouldBe(gl, gl.INVALID_ENUM,
155 "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
156
157 gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
158 gl.COLOR_ATTACHMENT0,
159 desktopGL.FRAMEBUFFER_ATTACHMENT_COLOR_EN CODING);
160 glErrorShouldBe(gl, gl.INVALID_ENUM,
161 "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFF ER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
162
163 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f btex, 0);
164 glErrorShouldBe(gl, gl.NO_ERROR,
165 "attaching a texture to a framebuffer should succeed.");
166
167 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, n ull, 0);
168 glErrorShouldBe(gl, gl.NO_ERROR,
169 "detaching a texture from a framebuffer should succeed.");
170
171 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f btex, 1);
172 glErrorShouldBe(gl, gl.INVALID_VALUE,
173 "calling framebufferTexture2D with non-zero mipmap level should gene rate INVALID_VALUE.");
174
175 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFF ER, rb);
176 glErrorShouldBe(gl, gl.NO_ERROR,
177 "attaching a renderbuffer to a framebuffer should succeed.");
178
179 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFF ER, null);
180 glErrorShouldBe(gl, gl.NO_ERROR,
181 "detaching a renderbuffer from a framebuffer should succeed.");
182
183 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
184 glErrorShouldBe(gl, gl.NO_ERROR,
185 "binding default (null) framebuffer should succeed.");
186 }
187
188 debug("");
189 successfullyParsed = true;
190
191 </script>
192 <script src="../../resources/js-test-post.js"></script>
193
194 </body>
195 </html>
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