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Side by Side Diff: third_party/webgl/sdk/tests/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL Program Conformance Tests</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s cript>
35 <script src="../../resources/js-test-pre.js"></script>
36 <script src="../resources/webgl-test.js"></script>
37 </head>
38 <body>
39 <div id="description"></div>
40 <div id="console"></div>
41 <canvas id="canvas" width="2" height="2"> </canvas>
42 <script id="vertexShader" language="x-shader/x-vertex">
43 attribute vec4 ATTR0;
44 void main()
45 {
46 gl_Position = ATTR0;
47 }
48 </script>
49 <script id="fragmentShader" language="x-shader/x-fragment">
50 precision mediump float;
51 void main()
52 {
53 float _Intensity = exp2(gl_FragCoord.w);
54 if (_Intensity < 0.5) {
55 discard;
56 }
57 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
58 }
59 </script>
60 <script>
61 description('Regression test for crash in Mac OS AMD OpenGL driver related to us e of discard in fragment shader.<br><br>More specifically, triggering the crash seems to require examination of gl_FragCoord.w, use of exp2, and a call to disca rd in the fragment shader. Thanks to Sheheryar Zakaria and Michael Braithwaite a t Turbulenz for the original test case.<br><a href="https://bugs.webkit.org/show _bug.cgi?id=73932">WebKit bug 73932</a><br>');
62
63 debug("");
64
65 var gl = create3DContext(document.getElementById("canvas"));
66 if (!gl) {
67 testFailed("context does not exist");
68 } else {
69 testPassed("context exists");
70 }
71
72 debug("");
73
74 var vertexShaderSource = document.getElementById("vertexShader").text;
75 var fragmentShaderSource = document.getElementById("fragmentShader").text;
76 var vertexShader = gl.createShader(gl.VERTEX_SHADER);
77 gl.shaderSource(vertexShader, vertexShaderSource);
78 gl.compileShader(vertexShader);
79 var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
80 gl.shaderSource(fragmentShader, fragmentShaderSource);
81 gl.compileShader(fragmentShader);
82 var program = gl.createProgram();
83 gl.attachShader(program, vertexShader);
84 gl.attachShader(program, fragmentShader);
85
86 gl.bindAttribLocation(program, 0, "ATTR0");
87
88 gl.linkProgram(program);
89
90 var linked = gl.getProgramParameter(program, gl.LINK_STATUS);
91 if (linked) {
92 testPassed("Program linked successfully");
93 } else {
94 testFailed("Program failed to link");
95 return;
96 }
97
98 // Crash occurs here on affected machines
99 gl.useProgram(program);
100
101 // In some browsers, such as Chrome, the above crash only causes a
102 // lost context event to be dispatched, and not synchronously. To verify
103 // that everything worked, clear and read back the frame buffer.
104 gl.clearColor(1.0, 0.0, 0.0, 1.0);
105 gl.clear(gl.COLOR_BUFFER_BIT);
106 var pixels = new Uint8Array(4);
107 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
108 if (pixels[0] == 255 &&
109 pixels[1] == 0 &&
110 pixels[2] == 0 &&
111 pixels[3] == 255) {
112 testPassed("useProgram, clear and readback executed successfully");
113 } else {
114 testFailed("color was (" +
115 pixels[0] + ", " + pixels[1] + ", " + pixels[2] + ", " + pixels[3] +
116 "), should be (255, 0, 0, 255)");
117 }
118
119 successfullyParsed = true;
120 </script>
121 <script src="../../resources/js-test-post.js"></script>
122
123 </body>
124 </html>
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