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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL getActiveAttrib conformance test.</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 <script src="../resources/webgl-test-utils.js"> </script>
37 </head>
38 <body>
39 <canvas id="example" width="16" height="16"></canvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="vshader" type="x-shader/x-vertex">
43 attribute $type attr0;
44 void main()
45 {
46 gl_Position = vec4(0, 0, 0, attr0$access);
47 }
48 </script>
49 <script id="fshader" type="x-shader/x-fragment">
50 void main()
51 {
52 gl_FragColor = vec4(0,1,0,1);
53 }
54 </script>
55 <script>
56 description("Tests getActiveAttrib for various types");
57
58 var wtu = WebGLTestUtils;
59 var gl = wtu.create3DContext("example");
60
61 var tests = [
62 { glType: gl.FLOAT, size: 1, type: 'float', access: ''},
63 { glType: gl.FLOAT_VEC2, size: 1, type: 'vec2', access: '[1]'},
64 { glType: gl.FLOAT_VEC3, size: 1, type: 'vec3', access: '[2]'},
65 { glType: gl.FLOAT_VEC4, size: 1, type: 'vec4', access: '[3]'},
66 { glType: gl.FLOAT_MAT2, size: 1, type: 'mat2', access: '[1][1]'},
67 { glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: '[2][2]'},
68 { glType: gl.FLOAT_MAT4, size: 1, type: 'mat4', access: '[3][3]'},
69 ];
70
71 var source = document.getElementById('vshader').text;
72 var fs = wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER);
73 for (var tt = 0; tt < tests.length; ++tt) {
74 var t = tests[tt];
75 var vs = wtu.loadShader(
76 gl,
77 source.replace('$type', t.type).replace('$access', t.access),
78 gl.VERTEX_SHADER);
79 var program = wtu.setupProgram(gl, [vs, fs]);
80 glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
81 var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
82 var found = false;
83 for (var ii = 0; ii < numAttribs; ++ii) {
84 var info = gl.getActiveAttrib(program, ii);
85 if (info.name == 'attr0') {
86 found = true;
87 assertMsg(info.type == t.glType,
88 "type must be " + wtu.glEnumToString(gl, t.glType) + " was " +
89 wtu.glEnumToString(gl, info.type));
90 assertMsg(info.size == t.size,
91 "size must be " + t.size + ' was ' + info.size);
92 }
93 }
94 if (!found) {
95 testFailed("attrib 'attr0' not found");
96 }
97 }
98
99 successfullyParsed = true;
100 </script>
101 <script src="../../resources/js-test-post.js"></script>
102
103 </body>
104 </html>
105
106
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