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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 33 <script src="../../resources/js-test-pre.js"></script> |
| 34 <script src="../resources/webgl-test.js"></script> |
| 35 </head> |
| 36 <body> |
| 37 <div id="description"></div> |
| 38 <div id="console"></div> |
| 39 |
| 40 <script> |
| 41 description("Test of getActiveAttrib and getActiveUniform"); |
| 42 |
| 43 var context = create3DContext(); |
| 44 var context2 = create3DContext(); |
| 45 var program = loadStandardProgram(context); |
| 46 var program2 = loadProgram(context2, |
| 47 "../resources/intArrayUniformShader.vert", |
| 48 "../resources/noopUniformShader.frag"); |
| 49 |
| 50 glErrorShouldBe(context, context.NO_ERROR); |
| 51 shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'")
; |
| 52 shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4"); |
| 53 shouldBe("context.getActiveUniform(program, 0).size", "1"); |
| 54 shouldBeNull("context.getActiveUniform(program, 1)"); |
| 55 glErrorShouldBe(context, context.INVALID_VALUE); |
| 56 shouldBeNull("context.getActiveUniform(program, -1)"); |
| 57 glErrorShouldBe(context, context.INVALID_VALUE); |
| 58 shouldBeNull("context.getActiveUniform(null, 0)"); |
| 59 glErrorShouldBe(context, context.INVALID_VALUE); |
| 60 |
| 61 // we don't know the order the attribs will appear. |
| 62 var info = [ |
| 63 context.getActiveAttrib(program, 0), |
| 64 context.getActiveAttrib(program, 1) |
| 65 ]; |
| 66 for (var ii = 0; ii < info.length; ++ii) |
| 67 shouldBeNonNull("info[ii]"); |
| 68 |
| 69 var expected = [ |
| 70 { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 }, |
| 71 { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 } |
| 72 ]; |
| 73 |
| 74 if (info[0].name != expected[0].name) { |
| 75 t = info[0]; |
| 76 info[0] = info[1]; |
| 77 info[1] = t; |
| 78 } |
| 79 |
| 80 for (var ii = 0; ii < info.length; ++ii) { |
| 81 shouldBe("info[ii].name", "expected[ii].name"); |
| 82 shouldBe("info[ii].type", "expected[ii].type"); |
| 83 shouldBe("info[ii].size", "expected[ii].size"); |
| 84 } |
| 85 |
| 86 // we don't know the order the uniforms will appear. |
| 87 var info2 = [ |
| 88 context2.getActiveUniform(program2, 0), |
| 89 context2.getActiveUniform(program2, 1) |
| 90 ]; |
| 91 for (var ii = 0; ii < info2.length; ++ii) |
| 92 shouldBeNonNull("info2[ii]"); |
| 93 |
| 94 var expected2 = [ |
| 95 { name: 'ival', type: context2.INT, size: 1 }, |
| 96 { name: 'ival2[0]', type: context2.INT, size: 2 } |
| 97 ]; |
| 98 |
| 99 if (info2[0].name != expected2[0].name) { |
| 100 t = info2[0]; |
| 101 info2[0] = info2[1]; |
| 102 info2[1] = t; |
| 103 } |
| 104 |
| 105 for (var ii = 0; ii < info2.length; ++ii) { |
| 106 shouldBe("info2[ii].name", "expected2[ii].name"); |
| 107 shouldBe("info2[ii].type", "expected2[ii].type"); |
| 108 shouldBe("info2[ii].size", "expected2[ii].size"); |
| 109 } |
| 110 |
| 111 shouldBeNull("context.getActiveAttrib(program, 2)"); |
| 112 glErrorShouldBe(context, context.INVALID_VALUE); |
| 113 shouldBeNull("context.getActiveAttrib(program, -1)"); |
| 114 glErrorShouldBe(context, context.INVALID_VALUE); |
| 115 shouldBeNull("context.getActiveAttrib(null, 0)"); |
| 116 glErrorShouldBe(context, context.INVALID_VALUE); |
| 117 |
| 118 glErrorShouldBe(context2, context.NO_ERROR); |
| 119 |
| 120 debug("Check trying to get attribs from different context"); |
| 121 shouldBeNull("context2.getActiveAttrib(program, 0)"); |
| 122 glErrorShouldBe(context2, context2.INVALID_OPERATION); |
| 123 shouldBeNull("context2.getActiveUniform(program, 0)"); |
| 124 glErrorShouldBe(context2, context2.INVALID_OPERATION); |
| 125 |
| 126 debug("Check trying to get attribs from deleted program"); |
| 127 context.deleteProgram(program); |
| 128 shouldBeNull("context.getActiveUniform(program, 0)"); |
| 129 glErrorShouldBe(context, context.INVALID_VALUE); |
| 130 shouldBeNull("context.getActiveAttrib(program, 0)"); |
| 131 glErrorShouldBe(context, context.INVALID_VALUE); |
| 132 |
| 133 successfullyParsed = true; |
| 134 </script> |
| 135 |
| 136 <script src="../../resources/js-test-post.js"></script> |
| 137 </body> |
| 138 </html> |
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