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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27 <!DOCTYPE html>
28 <html>
29 <head>
30 <meta charset="utf-8">
31 <title>WebGL Uninitialized GL Resources Tests</title>
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"></script>
35 <script src="../resources/webgl-test-utils.js"></script>
36 </head>
37 <body>
38 <div id="description"></div>
39 <div id="console"></div>
40 <canvas id="canvas" width="2" height="2"> </canvas>
41 <script>
42 description("Tests to check user code cannot access uninitialized data from GL r esources.");
43
44 var wtu = WebGLTestUtils;
45 var gl = wtu.create3DContext("canvas");
46 if (!gl)
47 testFailed("Context created.");
48 else
49 testPassed("Context created.");
50
51 function setupTexture(texWidth, texHeight) {
52 var texture = gl.createTexture();
53 gl.bindTexture(gl.TEXTURE_2D, texture);
54 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texWidth, texHeight, 0, gl.RGBA, gl .UNSIGNED_BYTE, null);
55
56 // this can be quite undeterministic so to improve odds of seeing uninitiali zed data write bits
57 // into tex then delete texture then re-create one with same characteristics (driver will likely reuse mem)
58 // with this trick on r59046 WebKit/OSX I get FAIL 100% of the time instead of ~15% of the time.
59
60 var badData = new Uint8Array(texWidth * texHeight * 4);
61 for (var i = 0; i < badData.length; ++i)
62 badData[i] = i % 255;
63
64 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, texWidth, texHeight, gl.RGBA, gl.UN SIGNED_BYTE, badData);
65 gl.finish(); // make sure it has been uploaded
66
67 gl.deleteTexture(texture);
68 gl.finish(); // make sure it has been deleted
69
70 var texture = gl.createTexture();
71 gl.bindTexture(gl.TEXTURE_2D, texture);
72 return texture;
73 }
74
75 function checkNonZeroPixels(texture, texWidth, texHeight, skipX, skipY, skipWidt h, skipHeight, skipR, skipG, skipB, skipA) {
76 gl.bindTexture(gl.TEXTURE_2D, null);
77 var fb = gl.createFramebuffer();
78 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
79 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
80 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLE TE");
81
82 var data = new Uint8Array(texWidth * texHeight * 4);
83 gl.readPixels(0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, data);
84
85 var k = 0;
86 for (var y = 0; y < texHeight; ++y) {
87 for (var x = 0; x < texWidth; ++x) {
88 var index = (y * texWidth + x) * 4;
89 if (x >= skipX && x < skipX + skipWidth && y >= skipY && y < skipY + skipHeight) {
90 if (data[index] != skipR || data[index + 1] != skipG || data[ind ex + 2] != skipB || data[index + 3] != skipA) {
91 testFailed("non-zero pixel values are wrong");
92 return;
93 }
94 } else {
95 for (var i = 0; i < 4; ++i) {
96 if (data[index + i] != 0)
97 k++;
98 }
99 }
100 }
101 }
102 if (k) {
103 testFailed("Found " + k + " non-zero bytes");
104 } else {
105 testPassed("All data initialized");
106 }
107 }
108
109 var width = 512;
110 var height = 512;
111
112 debug("");
113 debug("Reading an uninitialized texture (texImage2D) should succeed with all byt es set to 0.");
114
115 var tex = setupTexture(width, height);
116 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_ BYTE, null);
117 checkNonZeroPixels(tex, width, height, 0, 0, 0, 0, 0, 0, 0, 0);
118 gl.deleteTexture(tex);
119 gl.finish();
120 glErrorShouldBe(gl, gl.NO_ERROR);
121
122 debug("");
123 debug("Reading an uninitialized portion of a texture (copyTexImage2D) should suc ceed with all bytes set to 0.");
124
125 var tex = setupTexture(width, height);
126 var fbo = gl.createFramebuffer();
127 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
128 var rbo = gl.createRenderbuffer();
129 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
130 var fboWidth = 16;
131 var fboHeight = 16;
132 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
133 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER , rbo);
134 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE") ;
135 gl.clearColor(1.0, 0.0, 0.0, 1.0);
136 gl.clear(gl.COLOR_BUFFER_BIT);
137 glErrorShouldBe(gl, gl.NO_ERROR);
138 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
139 checkNonZeroPixels(tex, width, height, 0, 0, fboWidth, fboHeight, 255, 0, 0, 255 );
140 gl.deleteTexture(tex);
141 gl.finish();
142 glErrorShouldBe(gl, gl.NO_ERROR);
143
144 debug("");
145 debug("Reading an uninitialized portion of a texture (copyTexImage2D with negati ve x and y) should succeed with all bytes set to 0.");
146
147 var tex = setupTexture(width, height);
148 var fbo = gl.createFramebuffer();
149 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
150 var rbo = gl.createRenderbuffer();
151 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
152 var fboWidth = 16;
153 var fboHeight = 16;
154 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
155 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER , rbo);
156 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE") ;
157 gl.clearColor(1.0, 0.0, 0.0, 1.0);
158 gl.clear(gl.COLOR_BUFFER_BIT);
159 glErrorShouldBe(gl, gl.NO_ERROR);
160 var x = -8;
161 var y = -8;
162 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, x, y, width, height, 0);
163 checkNonZeroPixels(tex, width, height, -x, -y, fboWidth, fboHeight, 255, 0, 0, 2 55);
164 gl.deleteTexture(tex);
165 gl.finish();
166 glErrorShouldBe(gl, gl.NO_ERROR);
167
168 debug("");
169 debug("Reading an uninitialized portion of a texture (copyTexImage2D from WebGL internal fbo) should succeed with all bytes set to 0.");
170
171 var tex = setupTexture(width, height);
172 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
173 gl.clearColor(0.0, 1.0, 0.0, 0.0);
174 gl.clear(gl.COLOR_BUFFER_BIT);
175 glErrorShouldBe(gl, gl.NO_ERROR);
176 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
177 checkNonZeroPixels(tex, width, height, 0, 0, gl.canvas.width, gl.canvas.height, 0, 255, 0, 0);
178 gl.deleteTexture(tex);
179 gl.finish();
180 glErrorShouldBe(gl, gl.NO_ERROR);
181
182 //TODO: uninitialized vertex array buffer
183 //TODO: uninitialized vertex elements buffer
184 //TODO: uninitialized framebuffer? (implementations would need to do a GL clear at first binding?)
185 //TODO: uninitialized renderbuffer? (implementations would need to do a GL clear at first binding?)
186 //TODO: uninitialized uniform arrays?
187
188 debug("");
189 successfullyParsed = true;
190 </script>
191 <script src="../../resources/js-test-post.js"></script>
192 </body>
193 </html>
194
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