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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27 <!DOCTYPE html>
28 <html>
29 <head>
30 <meta charset="utf-8">
31 <title>WebGL shader precision format test.</title>
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"> </script>
35 <script src="../resources/webgl-test-utils.js"> </script>
36 </head>
37 <body>
38 <canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></ca nvas>
39 <div id="description"></div>
40 <div id="console"></div>
41 <script>
42 var wtu = WebGLTestUtils;
43 description(document.title);
44 debug("Tests that WebGLShaderPrecisionFormat class and getShaderPrecisionFormat work.");
45 debug("");
46 var gl = wtu.create3DContext("canvas");
47
48 function verifyShaderPrecisionFormat(shadertype, precisiontype) {
49 shouldBeTrue('gl.getShaderPrecisionFormat(' + shadertype + ', ' +
50 precisiontype + ') instanceof WebGLShaderPrecisionFormat');
51 }
52
53 debug("");
54 debug("Test that getShaderPrecisionFormat returns a WebGLShaderPrecisionFormat o bject.");
55 debug("");
56
57 verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.LOW_FLOAT');
58 verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.MEDIUM_FLOAT');
59 verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.HIGH_FLOAT');
60 verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.LOW_INT');
61 verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.MEDIUM_INT');
62 verifyShaderPrecisionFormat('gl.VERTEX_SHADER', 'gl.HIGH_INT');
63 verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.LOW_FLOAT');
64 verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.MEDIUM_FLOAT');
65 verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.HIGH_FLOAT');
66 verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.LOW_INT');
67 verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.MEDIUM_INT');
68 verifyShaderPrecisionFormat('gl.FRAGMENT_SHADER', 'gl.HIGH_INT');
69
70 debug("");
71 debug("Test that getShaderPrecisionFormat throws an error with invalid parameter s.");
72 debug("");
73
74 shouldGenerateGLError(gl, gl.INVALID_ENUM, 'gl.getShaderPrecisionFormat(gl.HIGH_ INT, gl.VERTEX_SHADER)');
75
76 debug("");
77 debug("Test that WebGLShaderPrecisionFormat values are sensible.");
78 debug("");
79
80 // The minimum values are from OpenGL ES Shading Language spec, section 4.5.
81
82 var shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW _FLOAT);
83 shouldBeTrue('shaderPrecisionFormat.rangeMin >= 1');
84 shouldBeTrue('shaderPrecisionFormat.rangeMax >= 1');
85 shouldBeTrue('shaderPrecisionFormat.precision >= 8');
86
87 shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_ FLOAT);
88 shouldBeTrue('shaderPrecisionFormat.rangeMin >= 14');
89 shouldBeTrue('shaderPrecisionFormat.rangeMax >= 14');
90 shouldBeTrue('shaderPrecisionFormat.precision >= 10');
91
92 shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FL OAT);
93 shouldBeTrue('shaderPrecisionFormat.rangeMin >= 62');
94 shouldBeTrue('shaderPrecisionFormat.rangeMax >= 62');
95 shouldBeTrue('shaderPrecisionFormat.precision >= 16');
96
97 shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT );
98 shouldBeTrue('shaderPrecisionFormat.rangeMin >= 8');
99 shouldBeTrue('shaderPrecisionFormat.rangeMax >= 8');
100 shouldBeTrue('shaderPrecisionFormat.precision == 0');
101
102 shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_ INT);
103 shouldBeTrue('shaderPrecisionFormat.rangeMin >= 10');
104 shouldBeTrue('shaderPrecisionFormat.rangeMax >= 10');
105 shouldBeTrue('shaderPrecisionFormat.precision == 0');
106
107 shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_IN T);
108 shouldBeTrue('shaderPrecisionFormat.rangeMin >= 16');
109 shouldBeTrue('shaderPrecisionFormat.rangeMax >= 16');
110 shouldBeTrue('shaderPrecisionFormat.precision == 0');
111
112 debug("");
113 debug("Test that getShaderPrecisionFormat returns the same thing every call.");
114 debug("");
115
116 shaderPrecisionFormat = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLO AT);
117 var shaderPrecisionFormat2 = gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LO W_FLOAT);
118 shouldBeTrue('shaderPrecisionFormat.rangeMin == shaderPrecisionFormat2.rangeMin' );
119 shouldBeTrue('shaderPrecisionFormat.rangeMax == shaderPrecisionFormat2.rangeMax' );
120 shouldBeTrue('shaderPrecisionFormat.precision == shaderPrecisionFormat2.precisio n');
121
122 finishTest();
123 </script>
124
125 </body>
126 </html>
127
128
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