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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"></script>
35 <script src="../../resources/desktop-gl-constants.js"></script>
36 </head>
37 <body>
38 <div id="description"></div>
39 <div id="console"></div>
40
41 <script>
42 description("Test for invalid passed parameters");
43
44 var context = create3DContext();
45
46 debug("");
47 debug("Test createShader()");
48 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.F RAGMENT_SHADER)");
49 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.V ERTEX_SHADER)");
50 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
51 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(conte xt.TRIANGLES)");
52
53 debug("");
54 debug("Test clear()");
55 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'])");
56 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
57 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | conte xt.STENCIL_BUFFER_BIT)");
58 shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BU FFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
59
60 debug("");
61 debug("Test bufferData()");
62 var buffer = context.createBuffer();
63 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARR AY_BUFFER, buffer)");
64 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.STREAM_DRAW)");
65 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.STATIC_DRAW)");
66 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.DYNAMIC_DRAW)");
67 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
68 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
69 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
70 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
71 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
72 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
73
74 debug("");
75 debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
76 var tex = context.createTexture();
77 var pixels = new Uint8Array(2 * 2 * 4);
78 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TE XTURE_2D, tex)");
79 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(contex t.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
80 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEX TURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)" );
81 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con text.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)") ;
82 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con text.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)") ;
83 shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context. TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
84 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(co ntext.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
85 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context .TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
86 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D (context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
87 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D (context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
88 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(cont ext.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
89
90 debug("");
91 debug("Test renderbufferStorage() with negative width/height");
92 var renderbuffer = context.createRenderbuffer();
93 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(conte xt.RENDERBUFFER, renderbuffer)");
94 shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStora ge(context.RENDERBUFFER, context.RGBA4, -2, -2)");
95 shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(co ntext.RENDERBUFFER, context.RGBA4, 16, 16)");
96
97 debug("");
98 debug("Test scissor() with negative width/height");
99 shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
100 shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)" );
101
102 debug("");
103 debug("Test viewport() with negative width/height");
104 shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2 , -2)");
105 shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16) ");
106
107 debug("");
108 debug("Set up a program to test invalid characters");
109 var invalidSet = ['"', '$', '`', '@', '\\', "'"];
110 var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_123 4567890";
111 var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 567890";
112 function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
113 var invalidIdentifierString = "";
114 var invalidCommentString = "";
115 if (opt_invalidIdentifierChar != undefined) {
116 invalidIdentifierString += opt_invalidIdentifierChar;
117 }
118 if (opt_invalidCommentChar != undefined) {
119 invalidCommentString += opt_invalidCommentChar;
120 }
121 return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
122 + "varying float " + validAttribName + ";\n"
123 + "void main() {\n"
124 + validAttribName + " = " + validUniformName + ";\n"
125 + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
126 + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentStrin g;
127 }
128 var vShader = context.createShader(context.VERTEX_SHADER);
129 context.shaderSource(vShader, generateShaderSource());
130 context.compileShader(vShader);
131 shouldBe("context.getError()", "context.NO_ERROR");
132 var fShader = context.createShader(context.FRAGMENT_SHADER);
133 context.shaderSource(fShader, "precision mediump float;\n"
134 + "varying float " + validAttribName + ";\n"
135 + "void main() {\n"
136 + "gl_FragColor = vec4(" + validAttribName + ", 0. 0, 0.0, 1.0); }");
137 context.compileShader(fShader);
138 shouldBe("context.getError()", "context.NO_ERROR");
139 var program = context.createProgram();
140 context.attachShader(program, vShader);
141 context.attachShader(program, fShader);
142 context.linkProgram(program);
143 var linkStatus = context.getProgramParameter(program, context.LINK_STATUS);
144 shouldBeTrue("linkStatus");
145 if (!linkStatus)
146 debug(context.getProgramInfoLog(program));
147 shouldBe("context.getError()", "context.NO_ERROR");
148 context.bindAttribLocation(program, 1, validAttribName);
149 shouldBe("context.getError()", "context.NO_ERROR");
150 context.getAttribLocation(program, validAttribName);
151 shouldBe("context.getError()", "context.NO_ERROR");
152 context.getUniformLocation(program, validUniformName);
153 shouldBe("context.getError()", "context.NO_ERROR");
154
155 debug("");
156 debug("Test shaderSource() with invalid characters");
157 for (var i = 0; i < invalidSet.length; ++i) {
158 var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
159 context.shaderSource(vShader, validShaderSource);
160 shouldBe("context.getError()", "context.NO_ERROR");
161 var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
162 context.shaderSource(vShader, invalidShaderSource);
163 shouldBe("context.getError()", "context.INVALID_VALUE");
164 }
165
166 debug("");
167 debug("Test bindAttribLocation() with invalid characters");
168 for (var i = 0; i < invalidSet.length; ++i) {
169 var invalidName = validAttribName + invalidSet[i];
170 context.bindAttribLocation(program, 1, invalidName);
171 shouldBe("context.getError()", "context.INVALID_VALUE");
172 }
173
174 debug("");
175 debug("Test getAttribLocation() with invalid characters");
176 for (var i = 0; i < invalidSet.length; ++i) {
177 var invalidName = validAttribName + invalidSet[i];
178 context.getAttribLocation(program, invalidName);
179 shouldBe("context.getError()", "context.INVALID_VALUE");
180 }
181
182 debug("");
183 debug("Test getUniformLocation() with invalid characters");
184 for (var i = 0; i < invalidSet.length; ++i) {
185 var invalidName = validUniformName + invalidSet[i];
186 context.getUniformLocation(program, invalidName);
187 shouldBe("context.getError()", "context.INVALID_VALUE");
188 }
189
190 debug("")
191 successfullyParsed = true;
192 </script>
193
194 <script src="../../resources/js-test-post.js"></script>
195 </body>
196 </html>
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