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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>gl-pointcoord Test</title>
33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
34 <script src="../../../resources/js-test-pre.js"></script>
35 <script src="../../resources/webgl-test.js"> </script>
36 <script src="../../resources/webgl-test-utils.js"> </script>
37 </head>
38 <body>
39 <canvas id="example" width="256" height="256">
40 </canvas>
41 <div id="description"></div>
42 <div id="console"></div>
43 <script id="vshader" type="x-shader/x-vertex">
44 attribute vec4 vPosition;
45 uniform float uPointSize;
46 void main()
47 {
48 gl_PointSize = uPointSize;
49 gl_Position = vPosition;
50 }
51 </script>
52
53 <script id="fshader" type="x-shader/x-fragment">
54 precision mediump float;
55 void main()
56 {
57 gl_FragColor = vec4(
58 gl_PointCoord.x,
59 gl_PointCoord.y,
60 0,
61 1);
62 }
63 </script>
64
65 <script>
66 if (window.initNonKhronosFramework) {
67 window.initNonKhronosFramework(false);
68 }
69
70 description("Checks gl_PointCoord and gl_PointSize");
71 debug("");
72
73 // NOTE: I'm not 100% confident in this test. I think it is correct.
74
75 wtu = WebGLTestUtils;
76 var gl = initWebGL("example");
77 shouldBeNonNull("gl");
78 var program = setupProgram(gl, "vshader", "fshader", [ "vPosition"]);
79 shouldBe("gl.getError()", "gl.NO_ERROR");
80
81 var canvas = gl.canvas;
82 var width = canvas.width;
83 var height = canvas.height;
84 shouldBe("width", "height");
85
86 var maxPointSize = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)[1];
87 shouldBeTrue("maxPointSize >= 1");
88 shouldBeTrue("maxPointSize % 1 == 0");
89
90 maxPointSize = Math.min(maxPointSize, 64);
91 var pointWidth = maxPointSize / width;
92 var pointStep = Math.floor(maxPointSize / 4);
93 var pointStep = Math.max(1, pointStep);
94
95 var pointSizeLoc = gl.getUniformLocation(program, "uPointSize");
96 gl.uniform1f(pointSizeLoc, maxPointSize);
97
98 var pixelOffset = (maxPointSize % 2) ? (1 / width) : 0;
99 var vertexObject = gl.createBuffer();
100 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
101 gl.bufferData(
102 gl.ARRAY_BUFFER,
103 new Float32Array(
104 [-0.5 + pixelOffset, -0.5 + pixelOffset,
105 0.5 + pixelOffset, -0.5 + pixelOffset,
106 -0.5 + pixelOffset, 0.5 + pixelOffset,
107 0.5 + pixelOffset, 0.5 + pixelOffset]),
108 gl.STATIC_DRAW);
109 gl.enableVertexAttribArray(0);
110 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
111
112 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
113
114 gl.drawArrays(gl.POINTS, 0, 4);
115 shouldBe("gl.getError()", "gl.NO_ERROR");
116
117 function s2p(s) {
118 return (s + 1.0) * 0.5 * width;
119 }
120
121 //function print(x, y) {
122 // var b = new Uint8Array(4);
123 // gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, b);
124 // debug("" + x + "," + y + ": " + b[0] + "," + b[1] + "," + b[2]);
125 //}
126 //
127 //for (var ii = 0; ii < 100; ++ii) {
128 // print(ii, ii);
129 //}
130
131 for (var py = 0; py < 2; ++py) {
132 for (var px = 0; px < 2; ++px) {
133 debug("");
134 var pointX = -0.5 + px + pixelOffset;
135 var pointY = -0.5 + py + pixelOffset;
136 for (var yy = 0; yy < maxPointSize; yy += pointStep) {
137 for (var xx = 0; xx < maxPointSize; xx += pointStep) {
138 // formula for s and t from OpenGL ES 2.0 spec section 3.3
139 var xw = s2p(pointX);
140 var yw = s2p(pointY);
141 //debug("xw: " + xw + " yw: " + yw);
142 var u = xx / maxPointSize * 2 - 1;
143 var v = yy / maxPointSize * 2 - 1;
144 var xf = Math.floor(s2p(pointX + u * pointWidth));
145 var yf = Math.floor(s2p(pointY + v * pointWidth));
146 //debug("xf: " + xf + " yf: " + yf);
147 var s = 0.5 + (xf + 0.5 - xw) / maxPointSize;
148 var t = 0.5 + (yf + 0.5 - yw) / maxPointSize;
149 //debug("s: " + s + " t: " + t);
150 var color = [Math.floor(s * 255), Math.floor((1 - t) * 255), 0];
151 var msg = "pixel " + xf + "," + yf + " should be " + color;
152 wtu.checkCanvasRect(gl, xf, yf, 1, 1, color, msg, 4);
153 }
154 }
155 }
156 }
157
158 successfullyParsed = true;
159 </script>
160 <script src="../../../resources/js-test-post.js"></script>
161
162 </body>
163 </html>
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