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Side by Side Diff: third_party/webgl/sdk/tests/conformance/glsl/samplers/glsl-function-texture2dlod.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL texture2D GLSL conformance test.</title>
33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
34 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
35 <script src="../../../resources/js-test-pre.js"></script>
36 <script src="../../resources/webgl-test.js"> </script>
37 <script src="../../resources/webgl-test-utils.js"> </script>
38 </head>
39 <body>
40 <canvas id="example" width="256" height="256" style="width: 16px; height: 16px;" ></canvas>
41 <div id="description"></div>
42 <div id="console"></div>
43 <script id="vshader2d" type="x-shader/x-vertex">
44 attribute vec4 vPosition;
45 attribute vec2 texCoord0;
46 varying vec4 color;
47 uniform sampler2D tex;
48 uniform float lod;
49 void main() {
50 gl_Position = vPosition;
51 color = texture2DLod(tex, texCoord0, lod);
52 }
53 </script>
54 <script id="fshader2d" type="x-shader/x-fragment">
55 precision mediump float;
56 varying vec4 color;
57 void main() {
58 gl_FragData[0] = color;
59 }
60 </script>
61 <script>
62 description("tests GLSL texture2DLod function");
63
64 var wtu = WebGLTestUtils;
65 var canvas = document.getElementById("example");
66
67 shouldBe("canvas.width", "256");
68 shouldBe("canvas.height", "256");
69
70 var colors = [
71 {name: 'red', color:[255, 0, 0, 255]},
72 {name: 'green', color:[0, 255, 0, 255]},
73 {name: 'blue', color:[0, 0, 255, 255]},
74 {name: 'yellow', color:[255, 255, 0, 255]},
75 {name: 'magenta', color:[255, 0, 255, 255]},
76 {name: 'cyan', color:[0, 255, 255, 255]},
77 {name: 'pink', color:[255, 128, 128, 255]},
78 {name: 'gray', color:[128, 128, 128, 255]},
79 {name: 'light green', color:[128, 255, 128, 255]},
80 ];
81
82 var gl = wtu.create3DContext(canvas);
83 if (gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS) > 0) {
84 runTest();
85 } else {
86 testPassed("MAX_VERTEX_TEXTURE_IMAGE_UNITS == 0, this is okay.");
87 }
88
89 function runTest() {
90 var program = wtu.setupProgram(
91 gl, ['vshader2d', 'fshader2d'], ['vPosition', 'texCoord0'], [0, 1]);
92 wtu.setupUnitQuad(gl, 0, 1);
93
94 shouldBe("colors.length", "9");
95
96 var tex = gl.createTexture();
97 gl.bindTexture(gl.TEXTURE_2D, tex);
98 gl.texParameteri(
99 gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
100 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
101 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
102 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
103
104 for (var ii = 0; ii < colors.length; ++ii) {
105 var color = colors[ii];
106 var size = Math.pow(2, colors.length - ii - 1);
107 wtu.fillTexture(gl, tex, size, size, color.color, ii);
108 }
109
110 var loc = gl.getUniformLocation(program, "lod");
111
112 for (var ii = 0; ii < colors.length; ++ii) {
113 gl.uniform1f(loc, ii);
114 var color = colors[ii];
115 wtu.drawQuad(gl);
116 wtu.checkCanvas(
117 gl, color.color,
118 "256x256 texture drawn to 256x256 dest with lod = " + ii +
119 " should be " + color.name);
120 }
121 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
122 }
123
124 successfullyParsed = true;
125
126 </script>
127 <script src="../../../resources/js-test-post.js"></script>
128
129 </body>
130 </html>
131
132
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