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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <title>WebGL GLSL Conformance Tests</title> |
| 33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| 34 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
| 35 <script src="../../../resources/js-test-pre.js"></script> |
| 36 <script src="../../resources/webgl-test-utils.js"></script> |
| 37 <script src="../../resources/glsl-conformance-test.js"></script> |
| 38 </head> |
| 39 <body> |
| 40 <div id="description"></div> |
| 41 <div id="console"></div> |
| 42 <script id="fragmentShader" type="text/something-not-javascript"> |
| 43 // fragment shader (3.4) undefined preprocessor symbol should fail |
| 44 #if UNDEFINED_FOO |
| 45 // according to ES GLSL spec 3.4 undefined symbols should fail. |
| 46 #else |
| 47 precision mediump float; |
| 48 void main() |
| 49 { |
| 50 gl_FragColor = vec4(0.0,0.0,0.0,1.0); |
| 51 } |
| 52 #endif |
| 53 </script> |
| 54 <script> |
| 55 GLSLConformanceTester.runTest(); |
| 56 successfullyParsed = true; |
| 57 </script> |
| 58 </body> |
| 59 </html> |
| 60 |
| 61 |
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