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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <title>WebGL GLSL Conformance Tests - Reserved Words</title> |
| 33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| 34 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
| 35 <script src="../../../resources/js-test-pre.js"></script> |
| 36 <script src="../../resources/webgl-test-utils.js"></script> |
| 37 <script src="../../resources/glsl-conformance-test.js"></script> |
| 38 </head> |
| 39 <body> |
| 40 <div id="description"></div> |
| 41 <div id="console"></div> |
| 42 <script id="vertexShader0" type="text/something-not-javascript"> |
| 43 struct $replaceMe { |
| 44 vec4 $replaceMe; |
| 45 }; |
| 46 struct Foo { |
| 47 $replaceMe $replaceMe; |
| 48 }; |
| 49 attribute vec4 position; |
| 50 void main() |
| 51 { |
| 52 Foo f; |
| 53 f.$replaceMe.$replaceMe = position; |
| 54 gl_Position = f.$replaceMe.$replaceMe; |
| 55 } |
| 56 </script> |
| 57 <script id="fragmentShader0" type="text/something-not-javascript"> |
| 58 precision mediump float; |
| 59 vec4 $replaceMe() { |
| 60 return vec4(0,1,0,1); |
| 61 } |
| 62 void main() |
| 63 { |
| 64 gl_FragColor = $replaceMe(); |
| 65 } |
| 66 </script> |
| 67 <script id="vertexShader1" type="text/something-not-javascript"> |
| 68 attribute vec4 $replaceMe; |
| 69 void main() |
| 70 { |
| 71 gl_Position = $replaceMe; |
| 72 } |
| 73 </script> |
| 74 <script id="fragmentShader1" type="text/something-not-javascript"> |
| 75 precision mediump float; |
| 76 vec4 foo(vec4 $replaceMe) { |
| 77 return $replaceMe; |
| 78 } |
| 79 void main() |
| 80 { |
| 81 gl_FragColor = foo(vec4(1,0,1,1)); |
| 82 } |
| 83 </script> |
| 84 <script id="vertexShader2" type="text/something-not-javascript"> |
| 85 varying vec4 $replaceMe; |
| 86 attribute vec4 position; |
| 87 void main() |
| 88 { |
| 89 gl_Position = position; |
| 90 $replaceMe = position; |
| 91 } |
| 92 </script> |
| 93 <script id="fragmentShader2" type="text/something-not-javascript"> |
| 94 precision mediump float; |
| 95 varying vec4 $replaceMe; |
| 96 void main() |
| 97 { |
| 98 gl_FragColor = $replaceMe; |
| 99 } |
| 100 </script> |
| 101 <script id="vertexShader3" type="text/something-not-javascript"> |
| 102 attribute vec4 position; |
| 103 void main() |
| 104 { |
| 105 gl_Position = position; |
| 106 } |
| 107 </script> |
| 108 <script id="fragmentShader3" type="text/something-not-javascript"> |
| 109 precision mediump float; |
| 110 uniform vec4 $replaceMe; |
| 111 void main() |
| 112 { |
| 113 gl_FragColor = $replaceMe; |
| 114 } |
| 115 </script> |
| 116 <script> |
| 117 var GLSL_1_0_17_words = [ |
| 118 "attribute", |
| 119 "const", |
| 120 "uniform", |
| 121 "varying", |
| 122 "break", |
| 123 "continue", |
| 124 "do", |
| 125 "for", |
| 126 "while", |
| 127 "if", |
| 128 "else", |
| 129 "in", |
| 130 "out", |
| 131 "inout", |
| 132 "float", |
| 133 "int", |
| 134 "void", |
| 135 "bool", |
| 136 "true", |
| 137 "false", |
| 138 "lowp", |
| 139 "mediump", |
| 140 "highp", |
| 141 "precision", |
| 142 "invariant", |
| 143 "discard", |
| 144 "return", |
| 145 "mat2", |
| 146 "mat3", |
| 147 "mat4", |
| 148 "vec2", |
| 149 "vec3", |
| 150 "vec4", |
| 151 "ivec2", |
| 152 "ivec3", |
| 153 "ivec4", |
| 154 "bvec2", |
| 155 "bvec3", |
| 156 "bvec4", |
| 157 "sampler2D", |
| 158 "samplerCube", |
| 159 "struct" |
| 160 ] |
| 161 |
| 162 var GLSL_1_0_17_FutureWords = [ |
| 163 "asm", |
| 164 "class", |
| 165 "union", |
| 166 "enum", |
| 167 "typedef", |
| 168 "template", |
| 169 "this", |
| 170 "packed", |
| 171 "goto", |
| 172 "switch", |
| 173 "default", |
| 174 "inline", |
| 175 "noinline", |
| 176 "volatile", |
| 177 "public", |
| 178 "static", |
| 179 "extern", |
| 180 "external", |
| 181 "interface", |
| 182 "flat", |
| 183 "long", |
| 184 "short", |
| 185 "double", |
| 186 "half", |
| 187 "fixed", |
| 188 "unsigned", |
| 189 "superp", |
| 190 "input", |
| 191 "output", |
| 192 "hvec2", |
| 193 "hvec3", |
| 194 "hvec4", |
| 195 "dvec2", |
| 196 "dvec3", |
| 197 "dvec4", |
| 198 "fvec2", |
| 199 "fvec3", |
| 200 "fvec4", |
| 201 "sampler1D", |
| 202 "sampler3D", |
| 203 "sampler1DShadow", |
| 204 "sampler2DShadow", |
| 205 "sampler2DRect", |
| 206 "sampler3DRect", |
| 207 "sampler2DRectShadow", |
| 208 "sizeof", |
| 209 "cast", |
| 210 "namespace", |
| 211 "using", |
| 212 "__foo", // something that has 2 underscores |
| 213 "foo__bar", // something that has 2 underscores |
| 214 "gl_foo", // something that starts with gl_ |
| 215 "webgl_foo" // something that starts with webgl_ |
| 216 ]; |
| 217 |
| 218 description(); |
| 219 |
| 220 var wtu = WebGLTestUtils; |
| 221 var gl = wtu.create3DContext(); |
| 222 var c = document.getElementById("console"); |
| 223 |
| 224 var reservedWordsLists = [ |
| 225 GLSL_1_0_17_words, |
| 226 GLSL_1_0_17_FutureWords |
| 227 ]; |
| 228 |
| 229 var reservedWords = []; |
| 230 for (var ii = 0; ii < reservedWordsLists.length; ++ii) { |
| 231 var list = reservedWordsLists[ii]; |
| 232 for (var jj = 0; jj < list.length; ++jj) { |
| 233 reservedWords.push(list[jj]); |
| 234 } |
| 235 } |
| 236 |
| 237 var src = []; |
| 238 for (var ii = 0; ii < 4; ++ii) { |
| 239 var vsrc = document.getElementById("vertexShader" + ii).text; |
| 240 var fsrc = document.getElementById("fragmentShader" + ii).text; |
| 241 src.push({vsrc: vsrc, fsrc: fsrc}); |
| 242 } |
| 243 |
| 244 var wordNdx = 0; |
| 245 |
| 246 function testNextWord() { |
| 247 if (wordNdx >= reservedWords.length) { |
| 248 finishTest(); |
| 249 return; |
| 250 } |
| 251 testWord(reservedWords[wordNdx]); |
| 252 ++wordNdx; |
| 253 setTimeout(testNextWord,1); |
| 254 } |
| 255 testNextWord(); |
| 256 |
| 257 function testWord(word) { |
| 258 debug(""); |
| 259 debug("testing: " + word); |
| 260 |
| 261 for (var ii = 0; ii < src.length; ++ii) { |
| 262 var vs = src[ii].vsrc.replace(/\$replaceMe/g, word); |
| 263 var fs = src[ii].fsrc.replace(/\$replaceMe/g, word); |
| 264 |
| 265 wtu.addShaderSource(c, "vertex shader", vs); |
| 266 wtu.addShaderSource(c, "fragment shader", fs); |
| 267 |
| 268 var success = true; |
| 269 var program = wtu.loadProgram(gl, vs, fs, function(msg) { |
| 270 //debug(msg); |
| 271 success = false; |
| 272 }); |
| 273 if (success) { |
| 274 testFailed("shader with: '" + word + "' compiled even though it should not
"); |
| 275 } else { |
| 276 testPassed("shader with: '" + word + "' correctly failed to compile"); |
| 277 } |
| 278 if (program) { |
| 279 gl.deleteProgram(program); |
| 280 } |
| 281 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no GL errors"); |
| 282 } |
| 283 } |
| 284 |
| 285 |
| 286 successfullyParsed = true; |
| 287 </script> |
| 288 </body> |
| 289 </html> |
| 290 |
| 291 |
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