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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <title>WebGL GLSL Conformance Tests - Non Reserved Words</title> |
| 33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| 34 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
| 35 <script src="../../../resources/js-test-pre.js"></script> |
| 36 <script src="../../resources/webgl-test-utils.js"></script> |
| 37 <script src="../../resources/glsl-conformance-test.js"></script> |
| 38 </head> |
| 39 <body> |
| 40 <div id="description"></div> |
| 41 <div id="console"></div> |
| 42 <script id="vertexShader0" type="text/something-not-javascript"> |
| 43 struct $replaceMe { |
| 44 vec4 $replaceMe; |
| 45 }; |
| 46 struct Foo { |
| 47 $replaceMe $replaceMe; |
| 48 }; |
| 49 attribute vec4 position; |
| 50 void main() |
| 51 { |
| 52 Foo f; |
| 53 f.$replaceMe.$replaceMe = position; |
| 54 gl_Position = f.$replaceMe.$replaceMe; |
| 55 } |
| 56 </script> |
| 57 <script id="fragmentShader0" type="text/something-not-javascript"> |
| 58 precision mediump float; |
| 59 vec4 $replaceMe() { |
| 60 return vec4(0,1,0,1); |
| 61 } |
| 62 void main() |
| 63 { |
| 64 gl_FragColor = $replaceMe(); |
| 65 } |
| 66 </script> |
| 67 <script id="vertexShader1" type="text/something-not-javascript"> |
| 68 attribute vec4 $replaceMe; |
| 69 void main() |
| 70 { |
| 71 gl_Position = $replaceMe; |
| 72 } |
| 73 </script> |
| 74 <script id="fragmentShader1" type="text/something-not-javascript"> |
| 75 precision mediump float; |
| 76 vec4 foo(vec4 $replaceMe) { |
| 77 return $replaceMe; |
| 78 } |
| 79 void main() |
| 80 { |
| 81 gl_FragColor = foo(vec4(1,0,1,1)); |
| 82 } |
| 83 </script> |
| 84 <script id="vertexShader2" type="text/something-not-javascript"> |
| 85 varying vec4 $replaceMe; |
| 86 attribute vec4 position; |
| 87 void main() |
| 88 { |
| 89 gl_Position = position; |
| 90 $replaceMe = position; |
| 91 } |
| 92 </script> |
| 93 <script id="fragmentShader2" type="text/something-not-javascript"> |
| 94 precision mediump float; |
| 95 varying vec4 $replaceMe; |
| 96 void main() |
| 97 { |
| 98 gl_FragColor = $replaceMe; |
| 99 } |
| 100 </script> |
| 101 <script id="vertexShader3" type="text/something-not-javascript"> |
| 102 attribute vec4 position; |
| 103 void main() |
| 104 { |
| 105 gl_Position = position; |
| 106 } |
| 107 </script> |
| 108 <script id="fragmentShader3" type="text/something-not-javascript"> |
| 109 precision mediump float; |
| 110 uniform vec4 $replaceMe; |
| 111 void main() |
| 112 { |
| 113 gl_FragColor = $replaceMe; |
| 114 } |
| 115 </script> |
| 116 <script> |
| 117 var DXWords = [ |
| 118 "Buffer", |
| 119 "double", |
| 120 "uint", |
| 121 "half", |
| 122 "dword", |
| 123 "string", |
| 124 "texture", |
| 125 "pixelshader", |
| 126 "vertexshader", |
| 127 "switch", |
| 128 "min16float", |
| 129 "min10float", |
| 130 "min16int", |
| 131 "min12int", |
| 132 "min16uint", |
| 133 "vector", |
| 134 "matrix", |
| 135 "float2", |
| 136 "float3", |
| 137 "float4", |
| 138 "float1x1", |
| 139 "float1x2", |
| 140 "float1x3", |
| 141 "float1x4", |
| 142 "float2x1", |
| 143 "float2x2", |
| 144 "float2x3", |
| 145 "float2x4", |
| 146 "float3x1", |
| 147 "float3x2", |
| 148 "float3x3", |
| 149 "float3x4", |
| 150 "float4x1", |
| 151 "float4x2", |
| 152 "float4x3", |
| 153 "float4x4", |
| 154 "int1x1", |
| 155 "int1x2", |
| 156 "int1x3", |
| 157 "int1x4", |
| 158 "int2x1", |
| 159 "int2x2", |
| 160 "int2x3", |
| 161 "int2x4", |
| 162 "int3x1", |
| 163 "int3x2", |
| 164 "int3x3", |
| 165 "int3x4", |
| 166 "int4x1", |
| 167 "int4x2", |
| 168 "int4x3", |
| 169 "int4x4", |
| 170 "double1x1", |
| 171 "double1x2", |
| 172 "double1x3", |
| 173 "double1x4", |
| 174 "double2x1", |
| 175 "double2x2", |
| 176 "double2x3", |
| 177 "double2x4", |
| 178 "double3x1", |
| 179 "double3x2", |
| 180 "double3x3", |
| 181 "double3x4", |
| 182 "double4x1", |
| 183 "double4x2", |
| 184 "double4x3", |
| 185 "double4x4", |
| 186 "abort", |
| 187 "abs", |
| 188 "acos", |
| 189 "all", |
| 190 "AllMemoryBarrier", |
| 191 "AllMemoryBarrierWithGroupSync", |
| 192 "any", |
| 193 "asdouble", |
| 194 "asfloat", |
| 195 "asin", |
| 196 "asint", |
| 197 "asint", |
| 198 "asuint", |
| 199 "asuint", |
| 200 "atan", |
| 201 "atan2", |
| 202 "ceil", |
| 203 "clamp", |
| 204 "clip", |
| 205 "cos", |
| 206 "cosh", |
| 207 "countbits", |
| 208 "cross", |
| 209 "D3DCOLORtoUBYTE4", |
| 210 "ddx", |
| 211 "ddx_coarse", |
| 212 "ddx_fine", |
| 213 "ddy", |
| 214 "ddy_coarse", |
| 215 "ddy_fine", |
| 216 "degrees", |
| 217 "determinant", |
| 218 "DeviceMemoryBarrier", |
| 219 "DeviceMemoryBarrierWithGroupSync", |
| 220 "distance", |
| 221 "dot", |
| 222 "dst", |
| 223 "errorf", |
| 224 "EvaluateAttributeAtCentroid", |
| 225 "EvaluateAttributeAtSample", |
| 226 "EvaluateAttributeSnapped", |
| 227 "exp", |
| 228 "exp2", |
| 229 "f16tof32", |
| 230 "f32tof16", |
| 231 "faceforward", |
| 232 "firstbithigh", |
| 233 "firstbitlow", |
| 234 "floor", |
| 235 "fma", |
| 236 "fmod", |
| 237 "frac", |
| 238 "frexp", |
| 239 "fwidth", |
| 240 "GetRenderTargetSampleCount", |
| 241 "GetRenderTargetSamplePosition", |
| 242 "GroupMemoryBarrier", |
| 243 "GroupMemoryBarrierWithGroupSync", |
| 244 "InterlockedAdd", |
| 245 "InterlockedAnd", |
| 246 "InterlockedCompareExchange", |
| 247 "InterlockedCompareStore", |
| 248 "InterlockedExchange", |
| 249 "InterlockedMax", |
| 250 "InterlockedMin", |
| 251 "InterlockedOr", |
| 252 "InterlockedXor", |
| 253 "isfinite", |
| 254 "isinf", |
| 255 "isnan", |
| 256 "ldexp", |
| 257 "length", |
| 258 "lerp", |
| 259 "lit", |
| 260 "log", |
| 261 "log10", |
| 262 "log2", |
| 263 "mad", |
| 264 "max", |
| 265 "min", |
| 266 "modf", |
| 267 "msad4", |
| 268 "mul", |
| 269 "noise", |
| 270 "normalize", |
| 271 "pow", |
| 272 "printf", |
| 273 "Process2DQuadTessFactorsAvg", |
| 274 "Process2DQuadTessFactorsMax", |
| 275 "Process2DQuadTessFactorsMin", |
| 276 "ProcessIsolineTessFactors", |
| 277 "ProcessQuadTessFactorsAvg", |
| 278 "ProcessQuadTessFactorsMax", |
| 279 "ProcessQuadTessFactorsMin", |
| 280 "ProcessTriTessFactorsAvg", |
| 281 "ProcessTriTessFactorsMax", |
| 282 "ProcessTriTessFactorsMin", |
| 283 "radians", |
| 284 "rcp", |
| 285 "reflect", |
| 286 "refract", |
| 287 "reversebits", |
| 288 "round", |
| 289 "rsqrt", |
| 290 "saturate", |
| 291 "sign", |
| 292 "sin", |
| 293 "sincos", |
| 294 "sinh", |
| 295 "smoothstep", |
| 296 "sqrt", |
| 297 "step", |
| 298 "tan", |
| 299 "tanh", |
| 300 "tex1D", |
| 301 "tex1D", |
| 302 "tex1Dbias", |
| 303 "tex1Dgrad", |
| 304 "tex1Dlod", |
| 305 "tex1Dproj", |
| 306 "tex2D", |
| 307 "tex2D", |
| 308 "tex2Dbias", |
| 309 "tex2Dgrad", |
| 310 "tex2Dlod", |
| 311 "tex2Dproj", |
| 312 "tex3D", |
| 313 "tex3D", |
| 314 "tex3Dbias", |
| 315 "tex3Dgrad", |
| 316 "tex3Dlod", |
| 317 "tex3Dproj", |
| 318 "texCUBE", |
| 319 "texCUBE", |
| 320 "texCUBEbias", |
| 321 "texCUBEgrad", |
| 322 "texCUBElod", |
| 323 "texCUBEproj", |
| 324 "transpose", |
| 325 "trunc" |
| 326 ]; |
| 327 |
| 328 var GLSL_4_20_11_words = [ |
| 329 "attribute", |
| 330 "const", |
| 331 "uniform", |
| 332 "varying", |
| 333 "coherent", |
| 334 "volatile", |
| 335 "restrict", |
| 336 "readonly", |
| 337 "writeonly", |
| 338 "atomic_uint", |
| 339 "layout", |
| 340 "centroid", |
| 341 "flat", |
| 342 "smooth", |
| 343 "noperspective", |
| 344 "patch", |
| 345 "sample", |
| 346 "break", |
| 347 "continue", |
| 348 "do", |
| 349 "for", |
| 350 "while", |
| 351 "switch", |
| 352 "case", |
| 353 "default", |
| 354 "if", |
| 355 "else", |
| 356 "subroutine", |
| 357 "in", |
| 358 "out", |
| 359 "inout", |
| 360 "float", |
| 361 "double", |
| 362 "int", |
| 363 "void", |
| 364 "bool", |
| 365 "true", |
| 366 "false", |
| 367 "invariant", |
| 368 "discard", |
| 369 "return", |
| 370 "mat2", |
| 371 "mat3", |
| 372 "mat4", |
| 373 "dmat2", |
| 374 "dmat3", |
| 375 "dmat4", |
| 376 "mat2x2", |
| 377 "mat2x3", |
| 378 "mat2x4", |
| 379 "dmat2x2", |
| 380 "dmat2x3", |
| 381 "dmat2x4", |
| 382 "mat3x2", |
| 383 "mat3x3", |
| 384 "mat3x4", |
| 385 "dmat3x2", |
| 386 "dmat3x3", |
| 387 "dmat3x4", |
| 388 "mat4x2", |
| 389 "mat4x3", |
| 390 "mat4x4", |
| 391 "dmat4x2", |
| 392 "dmat4x3", |
| 393 "dmat4x4", |
| 394 "vec2", |
| 395 "vec3", |
| 396 "vec4", |
| 397 "ivec2", |
| 398 "ivec3", |
| 399 "ivec4", |
| 400 "bvec2", |
| 401 "bvec3", |
| 402 "bvec4", |
| 403 "dvec2", |
| 404 "dvec3", |
| 405 "dvec4", |
| 406 "uint", |
| 407 "uvec2", |
| 408 "uvec3", |
| 409 "uvec4", |
| 410 "lowp", |
| 411 "mediump", |
| 412 "highp", |
| 413 "precision", |
| 414 "sampler1D", |
| 415 "sampler2D", |
| 416 "sampler3D", |
| 417 "samplerCube", |
| 418 "sampler1DShadow", |
| 419 "sampler2DShadow", |
| 420 "samplerCubeShadow", |
| 421 "sampler1DArray", |
| 422 "sampler2DArray", |
| 423 "sampler1DArrayShadow", |
| 424 "sampler2DArrayShadow", |
| 425 "isampler1D", |
| 426 "isampler2D", |
| 427 "isampler3D", |
| 428 "isamplerCube", |
| 429 "isampler1DArray", |
| 430 "isampler2DArray", |
| 431 "usampler1D", |
| 432 "usampler2D", |
| 433 "usampler3D", |
| 434 "usamplerCube", |
| 435 "usampler1DArray", |
| 436 "usampler2DArray", |
| 437 "sampler2DRect", |
| 438 "sampler2DRectShadow", |
| 439 "isampler2DRect", |
| 440 "usampler2DRect", |
| 441 "samplerBuffer", |
| 442 "isamplerBuffer", |
| 443 "usamplerBuffer", |
| 444 "sampler2DMS", |
| 445 "isampler2DMS", |
| 446 "usampler2DMS", |
| 447 "sampler2DMSArray", |
| 448 "isampler2DMSArray", |
| 449 "usampler2DMSArray", |
| 450 "samplerCubeArray", |
| 451 "samplerCubeArrayShadow", |
| 452 "isamplerCubeArray", |
| 453 "usamplerCubeArray", |
| 454 "image1D", |
| 455 "iimage1D", |
| 456 "uimage1D", |
| 457 "image2D", |
| 458 "iimage2D", |
| 459 "uimage2D", |
| 460 "image3D", |
| 461 "iimage3D", |
| 462 "uimage3D", |
| 463 "image2DRect", |
| 464 "iimage2DRect", |
| 465 "uimage2DRect", |
| 466 "imageCube", |
| 467 "iimageCube", |
| 468 "uimageCube", |
| 469 "imageBuffer", |
| 470 "iimageBuffer", |
| 471 "uimageBuffer", |
| 472 "image1DArray", |
| 473 "iimage1DArray", |
| 474 "uimage1DArray", |
| 475 "image2DArray", |
| 476 "iimage2DArray", |
| 477 "uimage2DArray", |
| 478 "imageCubeArray", |
| 479 "iimageCubeArray", |
| 480 "uimageCubeArray", |
| 481 "image2DMS", |
| 482 "iimage2DMS", |
| 483 "uimage2DMS", |
| 484 "image2DMSArray", |
| 485 "iimage2DMSArray", |
| 486 "uimage2DMSArray", |
| 487 "struct" |
| 488 ]; |
| 489 |
| 490 var GLSL_4_20_11_future_words = [ |
| 491 "common", |
| 492 "partition", |
| 493 "active", |
| 494 "asm", |
| 495 "class", |
| 496 "union", |
| 497 "enum", |
| 498 "typedef", |
| 499 "template", |
| 500 "this", |
| 501 "packed", |
| 502 "resource", |
| 503 "goto", |
| 504 "inline", |
| 505 "noinline", |
| 506 "public", |
| 507 "static", |
| 508 "extern", |
| 509 "external", |
| 510 "interface", |
| 511 "long", |
| 512 "short", |
| 513 "half", |
| 514 "fixed", |
| 515 "unsigned", |
| 516 "superp", |
| 517 "input", |
| 518 "output", |
| 519 "hvec2", |
| 520 "hvec3", |
| 521 "hvec4", |
| 522 "fvec2", |
| 523 "fvec3", |
| 524 "fvec4", |
| 525 "sampler3DRect", |
| 526 "filter", |
| 527 "sizeof", |
| 528 "cast", |
| 529 "namespace", |
| 530 "using", |
| 531 "row_major" |
| 532 ]; |
| 533 |
| 534 var GLSL_1_0_17_words = [ |
| 535 "attribute", |
| 536 "const", |
| 537 "uniform", |
| 538 "varying", |
| 539 "break", |
| 540 "continue", |
| 541 "do", |
| 542 "for", |
| 543 "while", |
| 544 "if", |
| 545 "else", |
| 546 "in", |
| 547 "out", |
| 548 "inout", |
| 549 "float", |
| 550 "int", |
| 551 "void", |
| 552 "bool", |
| 553 "true", |
| 554 "false", |
| 555 "lowp", |
| 556 "mediump", |
| 557 "highp", |
| 558 "precision", |
| 559 "invariant", |
| 560 "discard", |
| 561 "return", |
| 562 "mat2", |
| 563 "mat3", |
| 564 "mat4", |
| 565 "vec2", |
| 566 "vec3", |
| 567 "vec4", |
| 568 "ivec2", |
| 569 "ivec3", |
| 570 "ivec4", |
| 571 "bvec2", |
| 572 "bvec3", |
| 573 "bvec4", |
| 574 "sampler2D", |
| 575 "samplerCube", |
| 576 "struct" |
| 577 ] |
| 578 |
| 579 var GLSL_1_0_17_FutureWords = [ |
| 580 "asm", |
| 581 "class", |
| 582 "union", |
| 583 "enum", |
| 584 "typedef", |
| 585 "template", |
| 586 "this", |
| 587 "packed", |
| 588 "goto", |
| 589 "switch", |
| 590 "default", |
| 591 "inline", |
| 592 "noinline", |
| 593 "volatile", |
| 594 "public", |
| 595 "static", |
| 596 "extern", |
| 597 "external", |
| 598 "interface", |
| 599 "flat", |
| 600 "long", |
| 601 "short", |
| 602 "double", |
| 603 "half", |
| 604 "fixed", |
| 605 "unsigned", |
| 606 "superp", |
| 607 "input", |
| 608 "output", |
| 609 "hvec2", |
| 610 "hvec3", |
| 611 "hvec4", |
| 612 "dvec2", |
| 613 "dvec3", |
| 614 "dvec4", |
| 615 "fvec2", |
| 616 "fvec3", |
| 617 "fvec4", |
| 618 "sampler1D", |
| 619 "sampler3D", |
| 620 "sampler1DShadow", |
| 621 "sampler2DShadow", |
| 622 "sampler2DRect", |
| 623 "sampler3DRect", |
| 624 "sampler2DRectShadow", |
| 625 "sizeof", |
| 626 "cast", |
| 627 "namespace", |
| 628 "using" |
| 629 ]; |
| 630 |
| 631 description(); |
| 632 |
| 633 var wtu = WebGLTestUtils; |
| 634 var gl = wtu.create3DContext(); |
| 635 var c = document.getElementById("console"); |
| 636 |
| 637 var badWords = [ |
| 638 { words: DXWords }, |
| 639 { words: GLSL_4_20_11_words, }, |
| 640 { words: GLSL_4_20_11_future_words, } |
| 641 ]; |
| 642 |
| 643 var reservedWordsLists = [ |
| 644 GLSL_1_0_17_words, |
| 645 GLSL_1_0_17_FutureWords |
| 646 ]; |
| 647 |
| 648 var reservedWords = { }; |
| 649 for (var ii = 0; ii < reservedWordsLists.length; ++ii) { |
| 650 var list = reservedWordsLists[ii]; |
| 651 for (var jj = 0; jj < list.length; ++jj) { |
| 652 reservedWords[list[jj]] = true; |
| 653 } |
| 654 } |
| 655 |
| 656 var checkedWords = {}; |
| 657 |
| 658 var src = []; |
| 659 for (var ii = 0; ii < 4; ++ii) { |
| 660 var vsrc = document.getElementById("vertexShader" + ii).text; |
| 661 var fsrc = document.getElementById("fragmentShader" + ii).text; |
| 662 src.push({vsrc: vsrc, fsrc: fsrc}); |
| 663 } |
| 664 |
| 665 var badWordNdx = 0; |
| 666 var listNdx = 0; |
| 667 |
| 668 function testNextWord() { |
| 669 var list = badWords[badWordNdx].words; |
| 670 if (listNdx >= list.length) { |
| 671 ++badWordNdx; |
| 672 if (badWordNdx >= badWords.length) { |
| 673 finishTest(); |
| 674 return; |
| 675 } |
| 676 listNdx = 0; |
| 677 list = badWords[badWordNdx].words; |
| 678 } |
| 679 testWord(list[listNdx]); |
| 680 ++listNdx; |
| 681 setTimeout(testNextWord,1); |
| 682 } |
| 683 testNextWord(); |
| 684 |
| 685 function testWord(word) { |
| 686 if (word in reservedWords || word in checkedWords) { |
| 687 return; |
| 688 } |
| 689 checkedWords[word] = true; |
| 690 debug(""); |
| 691 debug("testing: " + word); |
| 692 |
| 693 for (var ii = 0; ii < src.length; ++ii) { |
| 694 var vs = src[ii].vsrc.replace(/\$replaceMe/g, word); |
| 695 var fs = src[ii].fsrc.replace(/\$replaceMe/g, word); |
| 696 |
| 697 wtu.addShaderSource(c, "vertex shader", vs); |
| 698 wtu.addShaderSource(c, "fragment shader", fs); |
| 699 |
| 700 var success = true; |
| 701 var program = wtu.loadProgram(gl, vs, fs, function(msg) { |
| 702 debug(msg); |
| 703 success = false; |
| 704 }); |
| 705 if (success) { |
| 706 testPassed("shader with: '" + word + "' compiled"); |
| 707 } else { |
| 708 testFailed("shader with: '" + word + "' failed to compile"); |
| 709 } |
| 710 if (program) { |
| 711 gl.deleteProgram(program); |
| 712 } |
| 713 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no GL errors"); |
| 714 } |
| 715 } |
| 716 |
| 717 |
| 718 successfullyParsed = true; |
| 719 </script> |
| 720 </body> |
| 721 </html> |
| 722 |
| 723 |
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