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Side by Side Diff: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-comma-conditional-assignment.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL GLSL Conformance Tests</title>
33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
34 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
35 <script src="../../../resources/js-test-pre.js"></script>
36 <script src="../../resources/webgl-test-utils.js"></script>
37 <script src="../../resources/glsl-conformance-test.js"></script>
38 </head>
39 <body>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="fragmentShaderAGreaterThanBCheckR" type="text/something-not-javascri pt">
43 // fragment shader with for scoping should succeed
44 precision mediump float;
45 void main() {
46 float a = 3.0;
47 float b = 2.0;
48 float r = 0.0;
49 float r0 = 0.5;
50 float r1 = 1.0;
51 float ab = a > b ? (r = r0, a) : (r = r1, b);
52 // Output green if successful, red if not.
53 gl_FragColor = ((r == r0) ? vec4(0,1,0,1) : vec4(1,0,0,1));
54 }
55 </script>
56 <script id="fragmentShaderAGreaterThanBCheckAB" type="text/something-not-javascr ipt">
57 // fragment shader with for scoping should succeed
58 precision mediump float;
59 void main() {
60 float a = 3.0;
61 float b = 2.0;
62 float r = 0.0;
63 float r0 = 0.5;
64 float r1 = 1.0;
65 float ab = a > b ? (r = r0, a) : (r = r1, b);
66 // Output green if successful, red if not.
67 gl_FragColor = ((ab == a) ? vec4(0,1,0,1) : vec4(1,0,0,1));
68 }
69 </script>
70 <script id="fragmentShaderAGreaterThanBCheckT0" type="text/something-not-javascr ipt">
71 // fragment shader with for scoping should succeed
72 precision mediump float;
73 void main() {
74 float a = 3.0;
75 float b = 2.0;
76 float t0 = 0.0;
77 float t1 = 0.0;
78 float r0 = 0.5;
79 float r1 = 1.0;
80 float ab = a > b ? (t0 = r0, a) : (t1 = r1, b);
81 // Output green if successful, red if not.
82 gl_FragColor = ((t0 == r0) ? vec4(0,1,0,1) : vec4(1,0,0,1));
83 }
84 </script>
85 <script id="fragmentShaderAGreaterThanBCheckT1" type="text/something-not-javascr ipt">
86 // fragment shader with for scoping should succeed
87 precision mediump float;
88 void main() {
89 float a = 3.0;
90 float b = 2.0;
91 float t0 = 0.0;
92 float t1 = 0.0;
93 float r0 = 0.5;
94 float r1 = 1.0;
95 float ab = a > b ? (t0 = r0, a) : (t1 = r1, b);
96 // Output green if successful, red if not.
97 gl_FragColor = ((t1 == 0.0) ? vec4(0,1,0,1) : vec4(1,0,0,1));
98 }
99 </script>
100 <script id="fragmentShaderBGreaterThanACheckR" type="text/something-not-javascri pt">
101 // fragment shader with for scoping should succeed
102 precision mediump float;
103 void main() {
104 float a = 2.0;
105 float b = 3.0;
106 float r = 0.0;
107 float r0 = 0.5;
108 float r1 = 1.0;
109 float ab = a > b ? (r = r0, a) : (r = r1, b);
110 // Output green if successful, red if not.
111 gl_FragColor = ((r == r1) ? vec4(0,1,0,1) : vec4(1,0,0,1));
112 }
113 </script>
114 <script id="fragmentShaderBGreaterThanACheckAB" type="text/something-not-javascr ipt">
115 // fragment shader with for scoping should succeed
116 precision mediump float;
117 void main() {
118 float a = 2.0;
119 float b = 3.0;
120 float r = 0.0;
121 float r0 = 0.5;
122 float r1 = 1.0;
123 float ab = a > b ? (r = r0, a) : (r = r1, b);
124 // Output green if successful, red if not.
125 gl_FragColor = ((ab == b) ? vec4(0,1,0,1) : vec4(1,0,0,1));
126 }
127 </script>
128 <script id="fragmentShaderBGreaterThanACheckT0" type="text/something-not-javascr ipt">
129 // fragment shader with for scoping should succeed
130 precision mediump float;
131 void main() {
132 float a = 2.0;
133 float b = 3.0;
134 float t0 = 0.0;
135 float t1 = 0.0;
136 float r0 = 0.5;
137 float r1 = 1.0;
138 float ab = a > b ? (t0 = r0, a) : (t1 = r1, b);
139 // Output green if successful, red if not.
140 gl_FragColor = ((t0 == 0.0) ? vec4(0,1,0,1) : vec4(1,0,0,1));
141 }
142 </script>
143 <script id="fragmentShaderBGreaterThanACheckT1" type="text/something-not-javascr ipt">
144 // fragment shader with for scoping should succeed
145 precision mediump float;
146 void main() {
147 float a = 2.0;
148 float b = 3.0;
149 float t0 = 0.0;
150 float t1 = 0.0;
151 float r0 = 0.5;
152 float r1 = 1.0;
153 float ab = a > b ? (t0 = r0, a) : (t1 = r1, b);
154 // Output green if successful, red if not.
155 gl_FragColor = ((t1 == r1) ? vec4(0,1,0,1) : vec4(1,0,0,1));
156 }
157 </script>
158 <script>
159 GLSLConformanceTester.runRenderTests([
160 { vShaderId: undefined,
161 vShaderSuccess: true,
162 fShaderId: 'fragmentShaderAGreaterThanBCheckR',
163 fShaderSuccess: true,
164 linkSuccess: true,
165 passMsg: "comma based conditional assignment works",
166 },
167 { vShaderId: undefined,
168 vShaderSuccess: true,
169 fShaderId: 'fragmentShaderAGreaterThanBCheckAB',
170 fShaderSuccess: true,
171 linkSuccess: true,
172 passMsg: "comma based conditional assignment works",
173 },
174 { vShaderId: undefined,
175 vShaderSuccess: true,
176 fShaderId: 'fragmentShaderAGreaterThanBCheckT0',
177 fShaderSuccess: true,
178 linkSuccess: true,
179 passMsg: "comma based conditional assignment works",
180 },
181 { vShaderId: undefined,
182 vShaderSuccess: true,
183 fShaderId: 'fragmentShaderAGreaterThanBCheckT1',
184 fShaderSuccess: true,
185 linkSuccess: true,
186 passMsg: "comma based conditional assignment works",
187 },
188 { vShaderId: undefined,
189 vShaderSuccess: true,
190 fShaderId: 'fragmentShaderBGreaterThanACheckR',
191 fShaderSuccess: true,
192 linkSuccess: true,
193 passMsg: "comma based conditional assignment works",
194 },
195 { vShaderId: undefined,
196 vShaderSuccess: true,
197 fShaderId: 'fragmentShaderBGreaterThanACheckAB',
198 fShaderSuccess: true,
199 linkSuccess: true,
200 passMsg: "comma based conditional assignment works",
201 },
202 { vShaderId: undefined,
203 vShaderSuccess: true,
204 fShaderId: 'fragmentShaderBGreaterThanACheckT0',
205 fShaderSuccess: true,
206 linkSuccess: true,
207 passMsg: "comma based conditional assignment works",
208 },
209 { vShaderId: undefined,
210 vShaderSuccess: true,
211 fShaderId: 'fragmentShaderBGreaterThanACheckT1',
212 fShaderSuccess: true,
213 linkSuccess: true,
214 passMsg: "comma based conditional assignment works",
215 }
216 ]);
217 successfullyParsed = true;
218 </script>
219 </body>
220 </html>
221
222
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