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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL GLSL Conformance Tests</title>
33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
34 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
35 <script src="../../../resources/js-test-pre.js"></script>
36 <script src="../../resources/webgl-test-utils.js"></script>
37 <script src="../../resources/glsl-conformance-test.js"></script>
38 </head>
39 <body>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="fragmentShader256" type="text/something-not-javascript">
43 // shader that uses 256 character identifier should succeed
44 precision mediump float;
45 uniform float a12345678901234567890123456789012345678901234567890123456789012345 67890123456789012345678901234567890123456789012345678901234567890123456789012345 67890123456789012345678901234567890123456789012345678901234567890123456789012345 678901234567890123456789012345;
46 void main()
47 {
48 gl_FragColor = vec4(a123456789012345678901234567890123456789012345678901234567 89012345678901234567890123456789012345678901234567890123456789012345678901234567 89012345678901234567890123456789012345678901234567890123456789012345678901234567 89012345678901234567890123456789012345,0.0,0.0,1.0);
49 }
50 </script>
51 <script id="fragmentShader_before" type="text/something-not-javascript">
52 // shader that uses 256 character identifier that starts with underscore should succeed
53 precision mediump float;
54 uniform float _a1234567890123456789012345678901234567890123456789012345678901234 56789012345678901234567890123456789012345678901234567890123456789012345678901234 56789012345678901234567890123456789012345678901234567890123456789012345678901234 567890123456789012345678901234;
55 void main()
56 {
57 gl_FragColor = vec4(_a12345678901234567890123456789012345678901234567890123456 78901234567890123456789012345678901234567890123456789012345678901234567890123456 78901234567890123456789012345678901234567890123456789012345678901234567890123456 78901234567890123456789012345678901234,0.0,0.0,1.0);
58 }
59 </script>
60 <script id="fragmentShader_after" type="text/something-not-javascript">
61 // shader that uses 256 character identifier that ends with underscore should su cceed
62 precision mediump float;
63 uniform float a12345678901234567890123456789012345678901234567890123456789012345 67890123456789012345678901234567890123456789012345678901234567890123456789012345 67890123456789012345678901234567890123456789012345678901234567890123456789012345 67890123456789012345678901234_;
64 void main()
65 {
66 gl_FragColor = vec4(a123456789012345678901234567890123456789012345678901234567 89012345678901234567890123456789012345678901234567890123456789012345678901234567 89012345678901234567890123456789012345678901234567890123456789012345678901234567 8901234567890123456789012345678901234_,0.0,0.0,1.0);
67 }
68 </script>
69 <script id="fragmentShader256_odd" type="text/something-not-javascript">
70 // shader that uses 256 character identifier with odd characters as underscores should succeed
71 precision mediump float;
72 uniform float a_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_ 6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_ 6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_ 6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_;
73 void main()
74 {
75 gl_FragColor = vec4(a_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_ 8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_ 8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_ 8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_,0.0,0.0,1.0);
76 }
77 </script>
78 <script id="fragmentShader256_even" type="text/something-not-javascript">
79 // shader that uses 256 character identifier with even characters as underscores should succeed
80 precision mediump float;
81 uniform float a1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5 _7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5 _7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5 _7_9_1_3_5_7_9_1_3_5_7_9_1_3_5;
82 void main()
83 {
84 gl_FragColor = vec4(a1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7 _9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7 _9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7 _9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5,0.0,0.0,1.0);
85 }
86 </script>
87 <script>
88 GLSLConformanceTester.runTests([
89 { vShaderId: undefined,
90 vShaderSuccess: true,
91 fShaderId: 'fragmentShader256',
92 fShaderSuccess: true,
93 linkSuccess: true,
94 passMsg: 'shader with 256 character identifier should succeed'
95 },
96 { vShaderId: undefined,
97 vShaderSuccess: true,
98 fShaderId: 'fragmentShader_before',
99 fShaderSuccess: true,
100 linkSuccess: true,
101 passMsg: 'shader with 256 character identifier that starts with underscore should succeed'
102 },
103 { vShaderId: undefined,
104 vShaderSuccess: true,
105 fShaderId: 'fragmentShader_after',
106 fShaderSuccess: true,
107 linkSuccess: true,
108 passMsg: 'shader with 256 character identifier that ends with underscore s hould succeed'
109 },
110 { vShaderId: undefined,
111 vShaderSuccess: true,
112 fShaderId: 'fragmentShader256_odd',
113 fShaderSuccess: true,
114 linkSuccess: true,
115 passMsg: 'shader with 256 character identifier with odd characters as unde rscores should succeed'
116 },
117 { vShaderId: undefined,
118 vShaderSuccess: true,
119 fShaderId: 'fragmentShader256_even',
120 fShaderSuccess: true,
121 linkSuccess: true,
122 passMsg: 'shader with 256 character identifier with even characters as und erscores should succeed'
123 }
124 ]);
125 successfullyParsed = true;
126 </script>
127 </body>
128 </html>
129
130
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