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| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <head> |
| 4 <meta charset="utf-8"> |
| 5 <!-- |
| 6 |
| 7 /* |
| 8 ** Copyright (c) 2012 The Khronos Group Inc. |
| 9 ** |
| 10 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 11 ** copy of this software and/or associated documentation files (the |
| 12 ** "Materials"), to deal in the Materials without restriction, including |
| 13 ** without limitation the rights to use, copy, modify, merge, publish, |
| 14 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 15 ** permit persons to whom the Materials are furnished to do so, subject to |
| 16 ** the following conditions: |
| 17 ** |
| 18 ** The above copyright notice and this permission notice shall be included |
| 19 ** in all copies or substantial portions of the Materials. |
| 20 ** |
| 21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 28 */ |
| 29 |
| 30 --> |
| 31 <title>glsl long variable name mapping tests</title> |
| 32 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| 33 <script src="../../../resources/js-test-pre.js"></script> |
| 34 <script src="../../resources/webgl-test.js"> </script> |
| 35 </head> |
| 36 <body> |
| 37 <canvas id="example" width="50" height="50"> |
| 38 There is supposed to be an example drawing here, but it's not important. |
| 39 </canvas> |
| 40 <div id="description"></div> |
| 41 <div id="console"></div> |
| 42 <script id="vshader_shared_uniform" type="x-shader/x-vertex"> |
| 43 attribute vec3 vPosition; |
| 44 uniform mediump float value012345678901234567890123456789012345678901234
56789012345678901234567890123456789012345678901234567890123456789012345678901234
56789012345678901234567890123456789012345678901234567890123456789012345678901234
5678901234567890123456789012345678901234567890; |
| 45 void main() |
| 46 { |
| 47 gl_Position = vec4(vPosition, value012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
3456789012345678901234567890123456789012345678901234567890); |
| 48 } |
| 49 </script> |
| 50 |
| 51 <script id="fshader_shared_uniform" type="x-shader/x-fragment"> |
| 52 precision mediump float; |
| 53 uniform float value01234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890; |
| 54 void main() |
| 55 { |
| 56 gl_FragColor = vec4(1.0, 0.0, value012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
3456789012345678901234567890123456789012345678901234567890, 1.0); |
| 57 } |
| 58 </script> |
| 59 |
| 60 <script id="vshader_uniform_array" type="x-shader/x-vertex"> |
| 61 attribute vec3 vPosition; |
| 62 void main() |
| 63 { |
| 64 gl_Position = vec4(vPosition, 1.0); |
| 65 } |
| 66 </script> |
| 67 |
| 68 <script id="fshader_uniform_array" type="x-shader/x-fragment"> |
| 69 precision mediump float; |
| 70 uniform float color01234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567[2]; |
| 71 void main() |
| 72 { |
| 73 gl_FragColor = vec4(color0123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
345678901234567890123456789012345678901234567[0], color0123456789012345678901234
56789012345678901234567890123456789012345678901234567890123456789012345678901234
56789012345678901234567890123456789012345678901234567890123456789012345678901234
567890123456789012345678901234567890123456789012345678901234567[1], 1.0, 1.0); |
| 74 } |
| 75 </script> |
| 76 |
| 77 <script id="vshader_varying" type="x-shader/x-vertex"> |
| 78 attribute vec3 vPosition; |
| 79 varying float value01234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890; |
| 80 void main() |
| 81 { |
| 82 value012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
3456789012345678901234567890 = 1.0; |
| 83 gl_Position = vec4(vPosition, 1.0); |
| 84 } |
| 85 </script> |
| 86 |
| 87 <script id="fshader_varying" type="x-shader/x-fragment"> |
| 88 precision mediump float; |
| 89 varying float value01234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890; |
| 90 void main() |
| 91 { |
| 92 gl_FragColor = vec4(value0123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
345678901234567890123456789012345678901234567890, 0.0, 1.0, 1.0); |
| 93 } |
| 94 </script> |
| 95 |
| 96 <script id="vshader_local" type="x-shader/x-vertex"> |
| 97 attribute vec3 vPosition; |
| 98 void main() |
| 99 { |
| 100 for (int i0123456789012345678901234567890123456789012345678901234567
89012345678901234567890123456789012345678901234567890123456789012345678901234567
89012345678901234567890123456789012345678901234567890123456789012345678901234567
8901234567890123456789012345678901234 = 0; i012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234 < 1; ++i012345678901
23456789012345678901234567890123456789012345678901234567890123456789012345678901
23456789012345678901234567890123456789012345678901234567890123456789012345678901
23456789012345678901234567890123456789012345678901234567890123456789012345678901
234) |
| 101 { |
| 102 gl_Position = vec4(vPosition, 1.0); |
| 103 } |
| 104 } |
| 105 </script> |
| 106 |
| 107 <script id="fshader_local" type="x-shader/x-fragment"> |
| 108 precision mediump float; |
| 109 void main() |
| 110 { |
| 111 for (int i0123456789012345678901234567890123456789012345678901234567
89012345678901234567890123456789012345678901234567890123456789012345678901234567
89012345678901234567890123456789012345678901234567890123456789012345678901234567
8901234567890123456789012345678901234 = 0; i012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234 < 1; ++i012345678901
23456789012345678901234567890123456789012345678901234567890123456789012345678901
23456789012345678901234567890123456789012345678901234567890123456789012345678901
23456789012345678901234567890123456789012345678901234567890123456789012345678901
234) |
| 112 { |
| 113 gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0); |
| 114 } |
| 115 } |
| 116 </script> |
| 117 |
| 118 <script id="vshader_attrib" type="x-shader/x-vertex"> |
| 119 attribute vec3 vPosition012345678901234567890123456789012345678901234567
89012345678901234567890123456789012345678901234567890123456789012345678901234567
89012345678901234567890123456789012345678901234567890123456789012345678901234567
890123456789012345678901234567890123456; |
| 120 void main() |
| 121 { |
| 122 gl_Position = vec4(vPosition0123456789012345678901234567890123456789
01234567890123456789012345678901234567890123456789012345678901234567890123456789
01234567890123456789012345678901234567890123456789012345678901234567890123456789
01234567890123456789012345678901234567890123456, 1.0); |
| 123 } |
| 124 </script> |
| 125 |
| 126 <script id="fshader_attrib" type="x-shader/x-fragment"> |
| 127 precision mediump float; |
| 128 void main() |
| 129 { |
| 130 gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0); |
| 131 } |
| 132 </script> |
| 133 |
| 134 <script> |
| 135 if (window.initNonKhronosFramework) { |
| 136 window.initNonKhronosFramework(false); |
| 137 } |
| 138 |
| 139 description("Verify that shader long variable names works fine if they a
re within 256 characters."); |
| 140 |
| 141 debug("Test same long uniform name in both vertex shader and fragment sh
ader"); |
| 142 var gl = initWebGL("example"); |
| 143 var program = setupProgram(gl, "vshader_shared_uniform", "fshader_shared
_uniform", [ "vPosition"]); |
| 144 shouldBeNonNull("gl"); |
| 145 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 146 var prog = gl.getParameter(gl.CURRENT_PROGRAM); |
| 147 shouldBeNonNull("prog"); |
| 148 var valueLoc = gl.getUniformLocation(prog, "value01234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890"); |
| 149 shouldBeNonNull("valueLoc"); |
| 150 shouldBe("gl.getProgramParameter(prog, gl.ACTIVE_UNIFORMS)", "1"); |
| 151 var activeUniform = gl.getActiveUniform(prog, 0); |
| 152 shouldBeNonNull("activeUniform"); |
| 153 shouldBe("activeUniform.type", "gl.FLOAT"); |
| 154 shouldBe("activeUniform.size", "1"); |
| 155 shouldBe("activeUniform.name", "'value0123456789012345678901234567890123
45678901234567890123456789012345678901234567890123456789012345678901234567890123
45678901234567890123456789012345678901234567890123456789012345678901234567890123
456789012345678901234567890123456789012345678901234567890'"); |
| 156 gl.uniform1f(valueLoc, 1.0); |
| 157 drawAndCheckPixels(gl); |
| 158 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 159 debug(""); |
| 160 |
| 161 debug("Test long uniform array name"); |
| 162 var gl = initWebGL("example"); |
| 163 var program = setupProgram(gl, "vshader_uniform_array", "fshader_uniform
_array", [ "vPosition"]); |
| 164 shouldBeNonNull("gl"); |
| 165 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 166 var prog = gl.getParameter(gl.CURRENT_PROGRAM); |
| 167 shouldBeNonNull("prog"); |
| 168 var redLoc = gl.getUniformLocation(prog, "color0123456789012345678901234
56789012345678901234567890123456789012345678901234567890123456789012345678901234
56789012345678901234567890123456789012345678901234567890123456789012345678901234
567890123456789012345678901234567890123456789012345678901234567[0]"); |
| 169 shouldBeNonNull("redLoc"); |
| 170 var greenLoc = gl.getUniformLocation(prog, "color01234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567[1]"); |
| 171 shouldBeNonNull("greenLoc"); |
| 172 shouldBe("gl.getProgramParameter(prog, gl.ACTIVE_UNIFORMS)", "1"); |
| 173 var activeUniform = gl.getActiveUniform(prog, 0); |
| 174 shouldBeNonNull("activeUniform"); |
| 175 shouldBe("activeUniform.type", "gl.FLOAT"); |
| 176 shouldBe("activeUniform.size", "2"); |
| 177 shouldBe("activeUniform.name", "'color0123456789012345678901234567890123
45678901234567890123456789012345678901234567890123456789012345678901234567890123
45678901234567890123456789012345678901234567890123456789012345678901234567890123
456789012345678901234567890123456789012345678901234567[0]'"); |
| 178 gl.uniform1f(redLoc, 1.0); |
| 179 gl.uniform1f(greenLoc, 0.0); |
| 180 drawAndCheckPixels(gl); |
| 181 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 182 debug(""); |
| 183 |
| 184 debug("Test long varying name"); |
| 185 var gl = initWebGL("example"); |
| 186 var program = setupProgram(gl, "vshader_varying", "fshader_varying", [ "
vPosition"]); |
| 187 shouldBeNonNull("gl"); |
| 188 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 189 var prog = gl.getParameter(gl.CURRENT_PROGRAM); |
| 190 shouldBeNonNull("prog"); |
| 191 drawAndCheckPixels(gl); |
| 192 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 193 debug(""); |
| 194 |
| 195 debug("Test long local variable name"); |
| 196 var gl = initWebGL("example"); |
| 197 var program = setupProgram(gl, "vshader_varying", "fshader_varying", [ "
vPosition"]); |
| 198 shouldBeNonNull("gl"); |
| 199 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 200 var prog = gl.getParameter(gl.CURRENT_PROGRAM); |
| 201 shouldBeNonNull("prog"); |
| 202 drawAndCheckPixels(gl); |
| 203 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 204 debug(""); |
| 205 |
| 206 debug("Test long attribute name"); |
| 207 var gl = initWebGL("example"); |
| 208 var program = setupProgram(gl, "vshader_attrib", "fshader_attrib", [ "vP
osition0123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456"]); |
| 209 shouldBeNonNull("gl"); |
| 210 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 211 var prog = gl.getParameter(gl.CURRENT_PROGRAM); |
| 212 shouldBeNonNull("prog"); |
| 213 shouldBe("gl.getProgramParameter(prog, gl.ACTIVE_ATTRIBUTES)", "1"); |
| 214 var activeAttrib = gl.getActiveAttrib(prog, 0); |
| 215 shouldBeNonNull("activeAttrib"); |
| 216 shouldBe("activeAttrib.size", "1"); |
| 217 shouldBe("activeAttrib.type", "gl.FLOAT_VEC3"); |
| 218 shouldBe("activeAttrib.name", "'vPosition0123456789012345678901234567890
12345678901234567890123456789012345678901234567890123456789012345678901234567890
12345678901234567890123456789012345678901234567890123456789012345678901234567890
12345678901234567890123456789012345678901234567890123456'"); |
| 219 drawAndCheckPixels(gl); |
| 220 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 221 debug(""); |
| 222 |
| 223 |
| 224 function fail(x, y, buf, shouldBe) |
| 225 { |
| 226 var i = (y*50+x) * 4; |
| 227 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+b
uf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
| 228 testFailed(reason); |
| 229 } |
| 230 |
| 231 function pass() |
| 232 { |
| 233 testPassed("drawing is correct"); |
| 234 } |
| 235 |
| 236 function drawAndCheckPixels(gl) |
| 237 { |
| 238 var vertexObject = gl.createBuffer(); |
| 239 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
| 240 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5
,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
| 241 gl.enableVertexAttribArray(0); |
| 242 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
| 243 |
| 244 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| 245 gl.drawArrays(gl.TRIANGLES, 0, 3); |
| 246 |
| 247 var buf = new Uint8Array(50 * 50 * 4); |
| 248 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
| 249 |
| 250 // Test several locations |
| 251 // First line should be all black |
| 252 for (var i = 0; i < 50; ++i) |
| 253 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i
*4+3] != 255) { |
| 254 fail(i, 0, buf, "(0,0,0,255)"); |
| 255 return; |
| 256 } |
| 257 |
| 258 // Line 15 should be magenta for at least 10 pixels starting 20 pixe
ls in |
| 259 var offset = (15*50+20) * 4; |
| 260 for (var i = 0; i < 10; ++i) |
| 261 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offs
et+i*4+2] != 255 || buf[offset+i*4+3] != 255) { |
| 262 fail(20 + i, 15, buf, "(255,0,255,255)"); |
| 263 return; |
| 264 } |
| 265 // Last line should be all black |
| 266 offset = (49*50) * 4; |
| 267 for (var i = 0; i < 50; ++i) |
| 268 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset
+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
| 269 fail(i, 49, buf, "(0,0,0,255)"); |
| 270 return; |
| 271 } |
| 272 |
| 273 pass(); |
| 274 } |
| 275 |
| 276 successfullyParsed = true; |
| 277 </script> |
| 278 <script src="../../../resources/js-test-post.js"></script> |
| 279 </body> |
| 280 </html> |
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