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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL WebGL_debug_shaders Conformance Tests</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s cript>
35 <script src="../../resources/js-test-pre.js"></script>
36 <script src="../resources/webgl-test.js"></script>
37 <script src="../resources/webgl-test-utils.js"></script>
38 </head>
39 <body>
40 <div id="description"></div>
41 <canvas id="canvas" style="width: 1px; height: 1px;"> </canvas>
42 <div id="console"></div>
43 <!-- Shaders for testing standard derivatives -->
44
45 <script>
46 description("This test verifies the functionality of the WEBGL_debug_shaders ext ension, if it is available.");
47
48 debug("");
49
50 var wtu = WebGLTestUtils;
51 var gl = wtu.create3DContext("canvas");
52 var ext = null;
53 var shader = null;
54
55 if (!gl) {
56 testFailed("WebGL context does not exist");
57 } else {
58 testPassed("WebGL context exists");
59
60 // Query the extension and store globally so shouldBe can access it
61 ext = gl.getExtension("WEBGL_debug_shaders");
62 if (!ext) {
63 testPassed("No WEBGL_debug_shaders support -- this is legal");
64
65 runSupportedTest(false);
66 } else {
67 testPassed("Successfully enabled WEBGL_debug_shaders extension");
68
69 runSupportedTest(true);
70 runTestEnabled();
71 }
72 }
73
74 function runSupportedTest(extensionEnabled) {
75 var supported = gl.getSupportedExtensions();
76 if (supported.indexOf("WEBGL_debug_shaders") >= 0) {
77 if (extensionEnabled) {
78 testPassed("WEBGL_debug_shaders listed as supported and getExtension succeeded");
79 } else {
80 testFailed("WEBGL_debug_shaders listed as supported but getExtension failed");
81 }
82 } else {
83 if (extensionEnabled) {
84 testFailed("WEBGL_debug_shaders not listed as supported but getExten sion succeeded");
85 } else {
86 testPassed("WEBGL_debug_shaders not listed as supported and getExten sion failed -- this is legal");
87 }
88 }
89 }
90
91 function runTestEnabled() {
92 debug("Testing function with extension enabled");
93
94 var source = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }";
95
96 shader = gl.createShader(gl.FRAGMENT_SHADER);
97
98 // if no source has been defined or compileShader() has not been called,
99 // getTranslatedShaderSource() should return an empty string.
100 shouldBeNull("ext.getTranslatedShaderSource(shader)");
101 gl.shaderSource(shader, source);
102 shouldBeNull("ext.getTranslatedShaderSource(shader)");
103 gl.compileShader(shader);
104 shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
105 var translatedSource = ext.getTranslatedShaderSource(shader);
106 glErrorShouldBe(gl, gl.NO_ERROR, "No gl error should occur");
107 if (translatedSource.length > 0)
108 testPassed("Successfully called getTranslatedShaderSource()");
109 else
110 testFailed("Calling getTranslatedShaderSource() failed");
111 }
112
113 debug("");
114 successfullyParsed = true;
115 </script>
116 <script src="../../resources/js-test-post.js"></script>
117
118 </body>
119 </html>
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