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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>Test that contexts are freed and garbage collected reasonably</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"> </script>
36 <script src="../resources/webgl-test-utils.js"> </script>
37 </head>
38 <body>
39 <div id="description"></div>
40 <div id="console"></div>
41 <script>
42 var wtu = WebGLTestUtils;
43 var target = 500;
44 var count = 0;
45
46 description();
47 doNextTest();
48
49 // Creates a canvas and a texture then exits. There are
50 // no references to either so both should be garbage collected.
51 function test() {
52 var canvas = document.createElement("canvas");
53 // This is safe for any device. See drawingBufferWidth in spec.
54 canvas.width = 2048;
55 canvas.height = 2048;
56 var gl = wtu.create3DContext(canvas);
57 var maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
58 var size = Math.min(1024, maxTextureSize);
59 var tex = gl.createTexture();
60 gl.bindTexture(gl.TEXTURE_2D, tex);
61 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size, size, 0, gl.RGBA, gl.UNSIGNED_B YTE,
62 new Uint8Array(size * size * 4));
63 gl.clear(gl.COLOR_BUFFER_BIT);
64 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors");
65 }
66
67 function doNextTest() {
68 ++count;
69 debug("test " + count + " of " + target);
70 test();
71 if (count < target) {
72 setTimeout(doNextTest, 100);
73 } else {
74 finishTest();
75 }
76 }
77
78 successfullyParsed = true;
79 </script>
80
81 </body>
82 </html>
83
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