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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>Verifies that GL framebuffer bindings do not change when canvas is resize d</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test.js"></script>
36 <script src="../resources/webgl-test-utils.js"></script>
37 </head>
38 <body>
39 <canvas id="example" width="4px" height="4px"></canvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script>
43 description("Verifies that GL framebuffer bindings do not change when canvas is resized");
44
45 if (window.initNonKhronosFramework) {
46 window.initNonKhronosFramework(true);
47 }
48
49 var err;
50 var wtu = WebGLTestUtils;
51 var canvas = document.getElementById("example");
52 var gl = wtu.create3DContext(canvas);
53 var green = [0, 255, 0, 255];
54 var blue = [0, 0, 255, 255];
55 var fboSize = 2;
56 shouldBeTrue("fboSize < canvas.width");
57 var fbo = gl.createFramebuffer();
58 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
59 var fboTex = gl.createTexture();
60 gl.activeTexture(gl.TEXTURE1);
61 gl.bindTexture(gl.TEXTURE_2D, fboTex);
62 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbo Tex, 0);
63 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, fboSize, fboSize, 0, gl.RGBA, gl.UNSIGN ED_BYTE, null);
64 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
65 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
66 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
67 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
68 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE") ;
69
70 function checkFBO(color, msg) {
71 wtu.checkCanvasRect(gl, 0, 0, fboSize, fboSize, color, msg);
72 wtu.checkCanvasRect(gl, fboSize, fboSize, fboSize, fboSize, [0, 0, 0, 0], "are a outside fbo should be transparent black");
73 }
74
75 // The FBO is 2x2 and it's bound so clearing should clear a 2x2 area
76 // and calling read pixels should read the clear color in that 2x2 area
77 // and 0,0,0,0 outside that area.
78 //
79 // If the FBO is no longer bound because of a WebGL implementation error
80 // then likely the clear will clear the backbuffer and reading outside
81 // the 2x2 area will not be 0,0,0,0
82
83 function test() {
84 gl.clearColor(0, 0, 1, 1);
85 gl.clear(gl.COLOR_BUFFER_BIT);
86 checkFBO(blue, "should be blue");
87 gl.clearColor(0, 1, 0, 1);
88 gl.clear(gl.COLOR_BUFFER_BIT);
89 checkFBO(green, "should be green");
90 }
91
92 debug("test before resizing canvas");
93 test();
94 debug("test after resizing canvas");
95 canvas.width = 8;
96 test();
97 debug("test after resizing canvas and waiting for compositing");
98 canvas.width = 16;
99 wtu.waitFrames(5, function() {
100 test();
101 finishTest();
102 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
103 });
104
105 successfullyParsed = true;
106 </script>
107 </body>
108 </html>
109
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