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Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"></script>
35 <script id='vshader' type='x-shader'>
36 attribute vec4 a;
37 attribute vec2 p;
38 void main() {
39 gl_Position = vec4(p.x + a.x + a.y + a.z + a.w, p.y, 0.0, 1.0);
40 }
41 </script>
42 <script id='fshader' type='x-shader'>
43 precision mediump float;
44 void main() {
45 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
46 }
47 </script>
48 <script>
49 function checkRedPortion(gl, w, low, high) {
50 var buf = new Uint8Array(w * w * 4);
51 gl.readPixels(0, 0, w, w, gl.RGBA, gl.UNSIGNED_BYTE, buf);
52 var i = 0;
53 for (; i < w; ++i) {
54 if (buf[i * 4 + 0] != 255 || buf[i * 4 + 1] != 0 || buf[i * 4 + 2] != 0 || buf[i * 4 + 3] != 255) {
55 break;
56 }
57 }
58 return low <= i && i <= high;
59 }
60
61 function runTest() {
62 var gl = initWebGL('testbed', { preserveDrawingBuffer : true });
63 if (!gl) {
64 testFailed('initWebGL(..) failed');
65 return;
66 }
67 var program = setupProgram(gl, 'vshader', 'fshader', ['p', 'a'])
68
69 gl.enableVertexAttribArray(gl.p);
70 var pos = gl.createBuffer();
71 pos.type = gl.FLOAT;
72 pos.size = 2;
73 pos.num = 4;
74 gl.bindBuffer(gl.ARRAY_BUFFER, pos);
75 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);
76
77 gl.vertexAttribPointer(0, pos.size, pos.type, false, 0, 0);
78
79 debug('Test vertexAttrib[1..4]fv by setting different combinatio ns that add up to 1.5 and use that when rendering.');
80 var vals = [[0.5], [0.1,0.4], [0.2,-0.2,0.5], [-1.0,0.3,0.2,2.0] ];
81
82 for (var j = 0; j < 4; ++j) {
83 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
84 gl['vertexAttrib' + (j+1) + 'fv'](1, vals[j]);
85 gl.drawArrays(gl.TRIANGLE_STRIP, 0, pos.num);
86
87 if (checkRedPortion(gl, 50, 50 * 0.7, 50 * 0.8)) {
88 testPassed('Attribute of size ' + (j+1) + ' was set corr ectly');
89 } else {
90 testFailed('Attribute of size ' + (j+1) + ' was not set correctly');
91 }
92 }
93 }
94 </script>
95 </head>
96 <body>
97 <canvas id="testbed" width="50" height="50"></canvas>
98 <div id="description"></div>
99 <div id="console"></div>
100 <script>
101 description('Verify that using constant attributes works.');
102 runTest();
103 successfullyParsed = true;
104 </script>
105 <script src="../../resources/js-test-post.js"></script>
106 </body>
107 </html>
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