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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_BASE_WIN_ATL_MODULE_H_ | 5 #ifndef UI_BASE_WIN_ATL_MODULE_H_ |
dmazzoni
2012/05/18 15:00:28
This needs to be updated
| |
6 #define UI_BASE_WIN_ATL_MODULE_H_ | 6 #define UI_BASE_WIN_ATL_MODULE_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <atlbase.h> | 9 #include <atlbase.h> |
10 #include <atlcom.h> | 10 #include <atlcom.h> |
11 | 11 |
12 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
13 | 13 |
14 namespace ui { | 14 namespace ui { |
dmazzoni
2012/05/18 15:00:28
This needs to change from ui to base
| |
15 namespace win { | 15 namespace win { |
16 | 16 |
17 // Ensure that we have exactly one ATL module registered. It's safe to | 17 // Ensure that we have exactly one ATL module registered. It's safe to |
18 // call this more than once. ATL functions will crash if there's no | 18 // call this more than once. ATL functions will crash if there's no |
19 // ATL module registered, or if you try to register two of them, so | 19 // ATL module registered, or if you try to register two of them, so |
20 // dynamically registering one if needed makes it much easier for us | 20 // dynamically registering one if needed makes it much easier for us |
21 // to support different build configurations like multi-dll without | 21 // to support different build configurations like multi-dll without |
22 // worrying about which side of a module boundary each ATL module object | 22 // worrying about which side of a module boundary each ATL module object |
23 // belongs on. | 23 // belongs on. |
24 // | 24 // |
25 // This function must be implemented in this header file rather than a | 25 // This function must be implemented in this header file rather than a |
26 // source file so that it's inlined into the module where it's included, | 26 // source file so that it's inlined into the module where it's included, |
27 // rather than in the "ui" module. | 27 // rather than in the "ui" module. |
28 static void CreateATLModuleIfNeeded() { | 28 static void CreateATLModuleIfNeeded() { |
29 if (_pAtlModule == NULL) { | 29 if (_pAtlModule == NULL) { |
30 // This creates the module and automatically updates _pAtlModule. | 30 // This creates the module and automatically updates _pAtlModule. |
31 CR_DEFINE_STATIC_LOCAL(CComModule, module, ()); | 31 CR_DEFINE_STATIC_LOCAL(CComModule, module, ()); |
32 } | 32 } |
33 } | 33 } |
34 | 34 |
35 } // namespace win | 35 } // namespace win |
36 } // namespace ui | 36 } // namespace ui |
37 | 37 |
38 #endif // UI_BASE_WIN_ATL_MODULE_H_ | 38 #endif // UI_BASE_WIN_ATL_MODULE_H_ |
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