| Index: build/common.gypi
|
| diff --git a/build/common.gypi b/build/common.gypi
|
| index 3f3d972a95db4010ae5156241c1af24a3acdf6c3..282e97ddc863de304515310029652587d9bd59e3 100644
|
| --- a/build/common.gypi
|
| +++ b/build/common.gypi
|
| @@ -52,6 +52,16 @@
|
| # Allows us to *temporarily* disable certain things for
|
| # staging. Only set to 1 in a GYP_DEFINES.
|
| 'android_upstream_bringup%': 0,
|
| +
|
| + # Override buildtype to select the desired build flavor.
|
| + # Dev - everyday build for development/testing
|
| + # Official - release build (generally implies additional processing)
|
| + # TODO(mmoss) Once 'buildtype' is fully supported (e.g. Windows gyp
|
| + # conversion is done), some of the things which are now controlled by
|
| + # 'branding', such as symbol generation, will need to be refactored
|
| + # based on 'buildtype' (i.e. we don't care about saving symbols for
|
| + # non-Official # builds).
|
| + 'buildtype%': 'Dev',
|
| },
|
| # Copy conditionally-set variables out one scope.
|
| 'chromeos%': '<(chromeos)',
|
| @@ -64,6 +74,7 @@
|
| 'enable_touch_ui%': '<(enable_touch_ui)',
|
| 'enable_metro%': '<(enable_metro)',
|
| 'android_upstream_bringup%': '<(android_upstream_bringup)',
|
| + 'buildtype%': '<(buildtype)',
|
|
|
| # Compute the architecture that we're building on.
|
| 'conditions': [
|
| @@ -126,6 +137,7 @@
|
| 'enable_touch_ui%': '<(enable_touch_ui)',
|
| 'enable_metro%': '<(enable_metro)',
|
| 'android_upstream_bringup%': '<(android_upstream_bringup)',
|
| + 'chromium_win_pch%': '<(chromium_win_pch)',
|
|
|
| # We used to provide a variable for changing how libraries were built.
|
| # This variable remains until we can clean up all the users.
|
| @@ -137,15 +149,7 @@
|
| # Override branding to select the desired branding flavor.
|
| 'branding%': 'Chromium',
|
|
|
| - # Override buildtype to select the desired build flavor.
|
| - # Dev - everyday build for development/testing
|
| - # Official - release build (generally implies additional processing)
|
| - # TODO(mmoss) Once 'buildtype' is fully supported (e.g. Windows gyp
|
| - # conversion is done), some of the things which are now controlled by
|
| - # 'branding', such as symbol generation, will need to be refactored based
|
| - # on 'buildtype' (i.e. we don't care about saving symbols for non-Official
|
| - # builds).
|
| - 'buildtype%': 'Dev',
|
| + 'buildtype%': '<(buildtype)',
|
|
|
| # Default architecture we're building for is the architecture we're
|
| # building on.
|
| @@ -441,7 +445,7 @@
|
| }],
|
|
|
| # Turn precompiled headers on by default for VS 2010.
|
| - ['OS=="win" and MSVS_VERSION=="2010"', {
|
| + ['OS=="win" and MSVS_VERSION=="2010" and buildtype!="Official"', {
|
| 'chromium_win_pch%': 1
|
| }],
|
|
|
|
|