Index: ui/gfx/gl/gl_switches.cc |
diff --git a/ui/gfx/gl/gl_switches.cc b/ui/gfx/gl/gl_switches.cc |
deleted file mode 100644 |
index 0e29f337c020231498dc80f26e68c2356c17015c..0000000000000000000000000000000000000000 |
--- a/ui/gfx/gl/gl_switches.cc |
+++ /dev/null |
@@ -1,55 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ui/gfx/gl/gl_switches.h" |
- |
-namespace gfx { |
- |
-const char kGLImplementationDesktopName[] = "desktop"; |
-const char kGLImplementationOSMesaName[] = "osmesa"; |
-const char kGLImplementationAppleName[] = "apple"; |
-const char kGLImplementationEGLName[] = "egl"; |
-const char kGLImplementationSwiftShaderName[] = "swiftshader"; |
-const char kGLImplementationMockName[] = "mock"; |
- |
-} // namespace gfx |
- |
-namespace switches { |
- |
-// Disable dynamic switching between integrated and discrete GPU on |
-// systems that would otherwise support it (currently, only a limited |
-// number of MacBook Pros). |
-const char kDisableGpuSwitching[] = "disable-gpu-switching"; |
- |
-// Stop the GPU from synchronizing on the vsync before presenting. |
-const char kDisableGpuVsync[] = "disable-gpu-vsync"; |
- |
-// Turns on GPU logging (debug build only). |
-const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging"; |
-const char kEnableGPUClientLogging[] = "enable-gpu-client-logging"; |
- |
-// Select which implementation of GL the GPU process should use. Options are: |
-// desktop: whatever desktop OpenGL the user has installed (Linux and Mac |
-// default). |
-// egl: whatever EGL / GLES2 the user has installed (Windows default - actually |
-// ANGLE). |
-// osmesa: The OSMesa software renderer. |
-const char kUseGL[] = "use-gl"; |
- |
-const char kSwiftShaderPath[] = "swiftshader-path"; |
- |
-// Inform Chrome that a GPU context will not be lost in power saving mode, |
-// screen saving mode, etc. Note that this flag does not ensure that a GPU |
-// context will never be lost in any situations, say, a GPU reset. |
-const char kGpuNoContextLost[] = "gpu-no-context-lost"; |
- |
-// Add a delay in milliseconds to the gpu swap buffer completion signal. |
-// Simulates a slow GPU. |
-const char kGpuSwapDelay[] = "gpu-swap-delay"; |
- |
-// Flag used for Linux tests: for desktop GL bindings, try to load this GL |
-// library first, but fall back to regular library if loading fails. |
-const char kTestGLLib[] = "test-gl-lib"; |
- |
-} // namespace switches |