| Index: ui/gfx/gl/gl_switches.cc
|
| diff --git a/ui/gfx/gl/gl_switches.cc b/ui/gfx/gl/gl_switches.cc
|
| deleted file mode 100644
|
| index 0e29f337c020231498dc80f26e68c2356c17015c..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/gl/gl_switches.cc
|
| +++ /dev/null
|
| @@ -1,55 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/gfx/gl/gl_switches.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -const char kGLImplementationDesktopName[] = "desktop";
|
| -const char kGLImplementationOSMesaName[] = "osmesa";
|
| -const char kGLImplementationAppleName[] = "apple";
|
| -const char kGLImplementationEGLName[] = "egl";
|
| -const char kGLImplementationSwiftShaderName[] = "swiftshader";
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| -const char kGLImplementationMockName[] = "mock";
|
| -
|
| -} // namespace gfx
|
| -
|
| -namespace switches {
|
| -
|
| -// Disable dynamic switching between integrated and discrete GPU on
|
| -// systems that would otherwise support it (currently, only a limited
|
| -// number of MacBook Pros).
|
| -const char kDisableGpuSwitching[] = "disable-gpu-switching";
|
| -
|
| -// Stop the GPU from synchronizing on the vsync before presenting.
|
| -const char kDisableGpuVsync[] = "disable-gpu-vsync";
|
| -
|
| -// Turns on GPU logging (debug build only).
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| -const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging";
|
| -const char kEnableGPUClientLogging[] = "enable-gpu-client-logging";
|
| -
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| -// Select which implementation of GL the GPU process should use. Options are:
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| -// desktop: whatever desktop OpenGL the user has installed (Linux and Mac
|
| -// default).
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| -// egl: whatever EGL / GLES2 the user has installed (Windows default - actually
|
| -// ANGLE).
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| -// osmesa: The OSMesa software renderer.
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| -const char kUseGL[] = "use-gl";
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| -
|
| -const char kSwiftShaderPath[] = "swiftshader-path";
|
| -
|
| -// Inform Chrome that a GPU context will not be lost in power saving mode,
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| -// screen saving mode, etc. Note that this flag does not ensure that a GPU
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| -// context will never be lost in any situations, say, a GPU reset.
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| -const char kGpuNoContextLost[] = "gpu-no-context-lost";
|
| -
|
| -// Add a delay in milliseconds to the gpu swap buffer completion signal.
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| -// Simulates a slow GPU.
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| -const char kGpuSwapDelay[] = "gpu-swap-delay";
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| -
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| -// Flag used for Linux tests: for desktop GL bindings, try to load this GL
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| -// library first, but fall back to regular library if loading fails.
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| -const char kTestGLLib[] = "test-gl-lib";
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| -
|
| -} // namespace switches
|
|
|