| Index: ui/gfx/gl/gl_surface_android.h
|
| diff --git a/ui/gfx/gl/gl_surface_android.h b/ui/gfx/gl/gl_surface_android.h
|
| deleted file mode 100644
|
| index d46d9fdb9e5cd5227514055080f5a1a8f23a49da..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/gl/gl_surface_android.h
|
| +++ /dev/null
|
| @@ -1,44 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_GFX_GL_GL_SURFACE_ANDROID_H_
|
| -#define UI_GFX_GL_GL_SURFACE_ANDROID_H_
|
| -#pragma once
|
| -
|
| -#include "base/memory/ref_counted.h"
|
| -#include "ui/gfx/gl/gl_surface_egl.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -// A view surface. This can be created in the GPU process (default case), or
|
| -// browser process (in-process-gpu), or render process (in-process-webgl). When
|
| -// it is initialized, it always uses a pbuffer EGL surface until the native view
|
| -// is set. The native view is in charge of sharing the GL texture with UI thread
|
| -// in the browser process through SurfaceTexture.
|
| -class AndroidViewSurface : public NativeViewGLSurfaceEGL {
|
| - public:
|
| - AndroidViewSurface();
|
| - virtual ~AndroidViewSurface();
|
| -
|
| - // Implement GLSurface.
|
| - virtual bool Initialize() OVERRIDE;
|
| - virtual void Destroy() OVERRIDE;
|
| - virtual bool Resize(const gfx::Size& size) OVERRIDE;
|
| - virtual bool IsOffscreen() OVERRIDE;
|
| - virtual bool SwapBuffers() OVERRIDE;
|
| - virtual gfx::Size GetSize() OVERRIDE;
|
| - virtual EGLSurface GetHandle() OVERRIDE;
|
| - virtual void SetNativeWindow(AndroidNativeWindow* window) OVERRIDE;
|
| -
|
| - private:
|
| - bool CreateWindowSurface(AndroidNativeWindow* window);
|
| - scoped_refptr<PbufferGLSurfaceEGL> pbuffer_surface_;
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| - AndroidNativeWindow* window_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(AndroidViewSurface);
|
| -};
|
| -
|
| -} // namespace gfx
|
| -
|
| -#endif /* UI_GFX_GL_GL_SURFACE_ANDROID_H_ */
|
|
|