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Unified Diff: ui/gfx/gl/gl_surface.h

Issue 10392068: ui: Move gl/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix mac_rel Created 8 years, 7 months ago
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Index: ui/gfx/gl/gl_surface.h
diff --git a/ui/gfx/gl/gl_surface.h b/ui/gfx/gl/gl_surface.h
deleted file mode 100644
index 92a2d399cdfa45c3adee239d360ea8b41f52a16f..0000000000000000000000000000000000000000
--- a/ui/gfx/gl/gl_surface.h
+++ /dev/null
@@ -1,155 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_GFX_GL_GL_SURFACE_H_
-#define UI_GFX_GL_GL_SURFACE_H_
-#pragma once
-
-#include "base/memory/ref_counted.h"
-#include "build/build_config.h"
-#include "ui/gfx/gl/gl_export.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/size.h"
-
-namespace gfx {
-
-class GLContext;
-
-#if defined(OS_ANDROID)
-class AndroidNativeWindow;
-#endif
-
-// Encapsulates a surface that can be rendered to with GL, hiding platform
-// specific management.
-class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> {
- public:
- GLSurface();
-
- // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the
- // EGL surface associated to be recreated without destroying the associated
- // context. The implementation of this function for other GLSurface derived
- // classes is in a pending changelist.
- virtual bool Initialize();
-
- // Destroys the surface.
- virtual void Destroy() = 0;
-
- virtual bool Resize(const gfx::Size& size);
-
- // Returns true if this surface is offscreen.
- virtual bool IsOffscreen() = 0;
-
- // Swaps front and back buffers. This has no effect for off-screen
- // contexts.
- virtual bool SwapBuffers() = 0;
-
- // Get the size of the surface.
- virtual gfx::Size GetSize() = 0;
-
-#if defined(OS_ANDROID)
- virtual void SetNativeWindow(AndroidNativeWindow* window) { }
-#endif
-
- // Get the underlying platform specific surface "handle".
- virtual void* GetHandle() = 0;
-
- // Returns space separated list of surface specific extensions.
- // The surface must be current.
- virtual std::string GetExtensions();
-
- // Returns the internal frame buffer object name if the surface is backed by
- // FBO. Otherwise returns 0.
- virtual unsigned int GetBackingFrameBufferObject();
-
- // Copy part of the backbuffer to the frontbuffer.
- virtual bool PostSubBuffer(int x, int y, int width, int height);
-
- static bool InitializeOneOff();
-
- // Called after a context is made current with this surface. Returns false
- // on error.
- virtual bool OnMakeCurrent(GLContext* context);
-
- // Used for explicit buffer management. Expect buffers to be destroyed only
- // when surface is not visible.
- enum BufferAllocationState {
- BUFFER_ALLOCATION_FRONT_AND_BACK,
- BUFFER_ALLOCATION_FRONT_ONLY,
- BUFFER_ALLOCATION_NONE
- };
- virtual void SetBufferAllocation(BufferAllocationState state);
-
- // Get a handle used to share the surface with another process. Returns null
- // if this is not possible.
- virtual void* GetShareHandle();
-
- // Get the platform specific display on which this surface resides, if
- // available.
- virtual void* GetDisplay();
-
- // Get the platfrom specific configuration for this surface, if available.
- virtual void* GetConfig();
-
- // Get the GL pixel format of the surface, if available.
- virtual unsigned GetFormat();
-
- // Create a GL surface that renders directly to a view.
- static scoped_refptr<GLSurface> CreateViewGLSurface(
- bool software,
- gfx::AcceleratedWidget window);
-
- // Create a GL surface used for offscreen rendering.
- static scoped_refptr<GLSurface> CreateOffscreenGLSurface(
- bool software,
- const gfx::Size& size);
-
- static GLSurface* GetCurrent();
-
- protected:
- virtual ~GLSurface();
- static bool InitializeOneOffInternal();
- static void SetCurrent(GLSurface* surface);
-
- private:
- friend class base::RefCounted<GLSurface>;
- friend class GLContext;
- DISALLOW_COPY_AND_ASSIGN(GLSurface);
-};
-
-// Implementation of GLSurface that forwards all calls through to another
-// GLSurface.
-class GL_EXPORT GLSurfaceAdapter : public GLSurface {
- public:
- explicit GLSurfaceAdapter(GLSurface* surface);
-
- virtual bool Initialize() OVERRIDE;
- virtual void Destroy() OVERRIDE;
- virtual bool Resize(const gfx::Size& size) OVERRIDE;
- virtual bool IsOffscreen() OVERRIDE;
- virtual bool SwapBuffers() OVERRIDE;
- virtual bool PostSubBuffer(int x, int y, int width, int height) OVERRIDE;
- virtual std::string GetExtensions() OVERRIDE;
- virtual gfx::Size GetSize() OVERRIDE;
- virtual void* GetHandle() OVERRIDE;
- virtual unsigned int GetBackingFrameBufferObject() OVERRIDE;
- virtual bool OnMakeCurrent(GLContext* context) OVERRIDE;
- virtual void SetBufferAllocation(BufferAllocationState state) OVERRIDE;
- virtual void* GetShareHandle() OVERRIDE;
- virtual void* GetDisplay() OVERRIDE;
- virtual void* GetConfig() OVERRIDE;
- virtual unsigned GetFormat() OVERRIDE;
-
- GLSurface* surface() const { return surface_.get(); }
-
- protected:
- virtual ~GLSurfaceAdapter();
-
- private:
- scoped_refptr<GLSurface> surface_;
- DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter);
-};
-
-} // namespace gfx
-
-#endif // UI_GFX_GL_GL_SURFACE_H_
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