| Index: ui/gfx/gl/gl_implementation.h
|
| diff --git a/ui/gfx/gl/gl_implementation.h b/ui/gfx/gl/gl_implementation.h
|
| deleted file mode 100644
|
| index cd27dff0376e14cf89afb01310eccbff92694ff7..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/gl/gl_implementation.h
|
| +++ /dev/null
|
| @@ -1,86 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_GFX_GL_GL_IMPLEMENTATION_H_
|
| -#define UI_GFX_GL_GL_IMPLEMENTATION_H_
|
| -#pragma once
|
| -
|
| -#include <string>
|
| -#include <vector>
|
| -
|
| -#include "base/native_library.h"
|
| -#include "build/build_config.h"
|
| -#include "ui/gfx/gl/gl_export.h"
|
| -#include "ui/gfx/gl/gl_switches.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -class GLContext;
|
| -
|
| -// The GL implementation currently in use.
|
| -enum GLImplementation {
|
| - kGLImplementationNone,
|
| - kGLImplementationDesktopGL,
|
| - kGLImplementationOSMesaGL,
|
| - kGLImplementationAppleGL,
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| - kGLImplementationEGLGLES2,
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| - kGLImplementationMockGL
|
| -};
|
| -
|
| -void GetAllowedGLImplementations(std::vector<GLImplementation>* impls);
|
| -
|
| -#if defined(OS_WIN)
|
| -typedef void* (WINAPI *GLGetProcAddressProc)(const char* name);
|
| -#else
|
| -typedef void* (*GLGetProcAddressProc)(const char* name);
|
| -#endif
|
| -
|
| -// Initialize a particular GL implementation.
|
| -GL_EXPORT bool InitializeGLBindings(GLImplementation implementation);
|
| -
|
| -// Initialize extension function bindings for a GL implementation.
|
| -GL_EXPORT bool InitializeGLExtensionBindings(GLImplementation implementation,
|
| - GLContext* context);
|
| -
|
| -// Initialize Debug logging wrappers for GL bindings.
|
| -void InitializeDebugGLBindings();
|
| -
|
| -void ClearGLBindings();
|
| -
|
| -// Set the current GL implementation.
|
| -void SetGLImplementation(GLImplementation implementation);
|
| -
|
| -// Get the current GL implementation.
|
| -GL_EXPORT GLImplementation GetGLImplementation();
|
| -
|
| -// Does the underlying GL support all features from Desktop GL 2.0 that were
|
| -// removed from the ES 2.0 spec without requiring specific extension strings.
|
| -GL_EXPORT bool HasDesktopGLFeatures();
|
| -
|
| -// Get the GL implementation with a given name.
|
| -GLImplementation GetNamedGLImplementation(const std::string& name);
|
| -
|
| -// Get the name of a GL implementation.
|
| -const char* GetGLImplementationName(GLImplementation implementation);
|
| -
|
| -// Add a native library to those searched for GL entry points.
|
| -void AddGLNativeLibrary(base::NativeLibrary library);
|
| -
|
| -// Unloads all native libraries.
|
| -void UnloadGLNativeLibraries();
|
| -
|
| -// Set an additional function that will be called to find GL entry points.
|
| -void SetGLGetProcAddressProc(GLGetProcAddressProc proc);
|
| -
|
| -// Find a core (non-extension) entry point in the current GL implementation. On
|
| -// EGL based implementations core entry points will not be queried through
|
| -// GLGetProcAddressProc.
|
| -void* GetGLCoreProcAddress(const char* name);
|
| -
|
| -// Find an entry point in the current GL implementation.
|
| -void* GetGLProcAddress(const char* name);
|
| -
|
| -} // namespace gfx
|
| -
|
| -#endif // UI_GFX_GL_GL_IMPLEMENTATION_H_
|
|
|