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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h" | 5 #include "webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #ifndef GL_GLEXT_PROTOTYPES | 8 #ifndef GL_GLEXT_PROTOTYPES |
9 #define GL_GLEXT_PROTOTYPES 1 | 9 #define GL_GLEXT_PROTOTYPES 1 |
10 #endif | 10 #endif |
11 #include <GLES2/gl2ext.h> | 11 #include <GLES2/gl2ext.h> |
12 | 12 |
13 #include <algorithm> | 13 #include <algorithm> |
14 #include <set> | 14 #include <set> |
15 | 15 |
16 #include "base/bind.h" | 16 #include "base/bind.h" |
17 #include "base/bind_helpers.h" | 17 #include "base/bind_helpers.h" |
18 #include "base/callback.h" | 18 #include "base/callback.h" |
19 #include "base/command_line.h" | 19 #include "base/command_line.h" |
20 #include "base/lazy_instance.h" | 20 #include "base/lazy_instance.h" |
21 #include "base/logging.h" | 21 #include "base/logging.h" |
22 #include "base/memory/singleton.h" | 22 #include "base/memory/singleton.h" |
23 #include "base/message_loop.h" | 23 #include "base/message_loop.h" |
24 #include "base/metrics/histogram.h" | 24 #include "base/metrics/histogram.h" |
25 #include "base/string_tokenizer.h" | 25 #include "base/string_tokenizer.h" |
26 #include "base/synchronization/lock.h" | 26 #include "base/synchronization/lock.h" |
| 27 #include "gpu/command_buffer/client/gles2_implementation.h" |
27 #include "gpu/command_buffer/client/gles2_lib.h" | 28 #include "gpu/command_buffer/client/gles2_lib.h" |
28 #include "gpu/command_buffer/client/gles2_implementation.h" | |
29 #include "gpu/command_buffer/client/transfer_buffer.h" | 29 #include "gpu/command_buffer/client/transfer_buffer.h" |
30 #include "gpu/command_buffer/common/constants.h" | 30 #include "gpu/command_buffer/common/constants.h" |
| 31 #include "gpu/command_buffer/service/command_buffer_service.h" |
31 #include "gpu/command_buffer/service/context_group.h" | 32 #include "gpu/command_buffer/service/context_group.h" |
32 #include "gpu/command_buffer/service/gpu_scheduler.h" | 33 #include "gpu/command_buffer/service/gpu_scheduler.h" |
33 #include "gpu/command_buffer/service/command_buffer_service.h" | |
34 #include "third_party/WebKit/Source/WebKit/chromium/public/WebDocument.h" | 34 #include "third_party/WebKit/Source/WebKit/chromium/public/WebDocument.h" |
35 #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h" | 35 #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h" |
36 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" | 36 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" |
37 #include "ui/gfx/gl/gl_context.h" | 37 #include "ui/gl/gl_context.h" |
38 #include "ui/gfx/gl/gl_share_group.h" | 38 #include "ui/gl/gl_share_group.h" |
39 #include "ui/gfx/gl/gl_surface.h" | 39 #include "ui/gl/gl_surface.h" |
40 #include "webkit/glue/gl_bindings_skia_cmd_buffer.h" | 40 #include "webkit/glue/gl_bindings_skia_cmd_buffer.h" |
41 | 41 |
42 using gpu::Buffer; | 42 using gpu::Buffer; |
43 using gpu::CommandBuffer; | 43 using gpu::CommandBuffer; |
44 using gpu::CommandBufferService; | 44 using gpu::CommandBufferService; |
45 using gpu::gles2::GLES2CmdHelper; | 45 using gpu::gles2::GLES2CmdHelper; |
46 using gpu::gles2::GLES2Implementation; | 46 using gpu::gles2::GLES2Implementation; |
47 using gpu::GpuScheduler; | 47 using gpu::GpuScheduler; |
48 using gpu::TransferBuffer; | 48 using gpu::TransferBuffer; |
49 | 49 |
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1605 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { | 1605 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { |
1606 // TODO(kbr): improve the precision here. | 1606 // TODO(kbr): improve the precision here. |
1607 context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB; | 1607 context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB; |
1608 if (context_lost_callback_) { | 1608 if (context_lost_callback_) { |
1609 context_lost_callback_->onContextLost(); | 1609 context_lost_callback_->onContextLost(); |
1610 } | 1610 } |
1611 } | 1611 } |
1612 | 1612 |
1613 } // namespace gpu | 1613 } // namespace gpu |
1614 } // namespace webkit | 1614 } // namespace webkit |
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