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Issue 10392068: ui: Move gl/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix mac_rel Created 8 years, 7 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/gl/gl_fence.h"
6
7 #include "base/compiler_specific.h"
8 #include "ui/gfx/gl/gl_bindings.h"
9 #include "ui/gfx/gl/gl_context.h"
10
11 namespace {
12
13 class GLFenceNVFence: public gfx::GLFence {
14 public:
15 GLFenceNVFence() {
16 // What if either of these GL calls fails? TestFenceNV will return true.
17 // See spec:
18 // http://www.opengl.org/registry/specs/NV/fence.txt
19 //
20 // What should happen if TestFenceNV is called for a name before SetFenceNV
21 // is called?
22 // We generate an INVALID_OPERATION error, and return TRUE.
23 // This follows the semantics for texture object names before
24 // they are bound, in that they acquire their state upon binding.
25 // We will arbitrarily return TRUE for consistency.
26 glGenFencesNV(1, &fence_);
27 glSetFenceNV(fence_, GL_ALL_COMPLETED_NV);
28 glFlush();
29 }
30
31 virtual bool HasCompleted() OVERRIDE {
32 return IsContextLost() || glTestFenceNV(fence_);
33 }
34
35 private:
36 ~GLFenceNVFence() {
37 glDeleteFencesNV(1, &fence_);
38 }
39
40 GLuint fence_;
41 };
42
43 class GLFenceARBSync: public gfx::GLFence {
44 public:
45 GLFenceARBSync() {
46 sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
47 glFlush();
48 }
49
50 virtual bool HasCompleted() OVERRIDE {
51 // Handle the case where FenceSync failed.
52 if (!sync_ || IsContextLost())
53 return true;
54
55 GLsizei length = 0;
56 GLsizei value = 0;
57 glGetSynciv(sync_,
58 GL_SYNC_STATUS,
59 1, // bufSize
60 &length,
61 &value);
62 return length == 1 && value == GL_SIGNALED;
63 }
64
65 private:
66 ~GLFenceARBSync() {
67 glDeleteSync(sync_);
68 }
69
70 GLsync sync_;
71 };
72
73 } // namespace
74
75 namespace gfx {
76
77 GLFence::GLFence() {
78 }
79
80 GLFence::~GLFence() {
81 }
82
83 // static
84 GLFence* GLFence::Create() {
85 if (gfx::g_GL_NV_fence) {
86 return new GLFenceNVFence();
87 } else if (gfx::g_GL_ARB_sync) {
88 return new GLFenceARBSync();
89 } else {
90 return NULL;
91 }
92 }
93
94 // static
95 bool GLFence::IsContextLost() {
96 if (!gfx::g_GL_ARB_robustness)
97 return false;
98
99 if (!gfx::GLContext::GetCurrent() ||
100 !gfx::GLContext::GetCurrent()->
101 WasAllocatedUsingARBRobustness())
102 return false;
103
104 GLenum status = glGetGraphicsResetStatusARB();
105 return status != GL_NO_ERROR;
106 }
107
108 } // namespace gfx
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